照明平面 : 光 « 三维图形动画 « Java

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/*
 *      LightsNPlanesApp.java 1.0 99/04/12
 *
 * Copyright (c) 1999 Sun Microsystems, Inc. All Rights Reserved.
 *
 * Sun grants you ("Licensee") a non-exclusive, royalty free, license to use,
 * modify and redistribute this software in source and binary code form,
 * provided that i) this copyright notice and license appear on all copies of
 * the software; and ii) Licensee does not utilize the software in a manner
 * which is disparaging to Sun.
 *
 * This software is provided "AS IS," without a warranty of any kind. ALL
 * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING ANY
 * IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
 * NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE
 * LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING
 * OR DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR ITS
 * LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT,
 * INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER
 * CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF
 * OR INABILITY TO USE SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGES.
 *
 * This software is not designed or intended for use in on-line control of
 * aircraft, air traffic, aircraft navigation or aircraft communications; or in
 * the design, construction, operation or maintenance of any nuclear
 * facility. Licensee represents and warrants that it will not use or
 * redistribute the Software for such purposes.
 */

/*
 *
 * This application (or a version of it) generated one or more
 * of the images in Chapter 6 of Getting Started with the Java 3D API.
 * The Java 3D Turtorial.
 *
 * See http://www.sun.com/desktop/java3d/collateral for more information.
 *
 */

import java.applet.Applet;
import java.awt.BorderLayout;

import javax.media.j3d.AmbientLight;
import javax.media.j3d.Appearance;
import javax.media.j3d.Background;
import javax.media.j3d.BoundingBox;
import javax.media.j3d.BoundingSphere;
import javax.media.j3d.BranchGroup;
import javax.media.j3d.Canvas3D;
import javax.media.j3d.DirectionalLight;
import javax.media.j3d.IndexedQuadArray;
import javax.media.j3d.Light;
import javax.media.j3d.Material;
import javax.media.j3d.Node;
import javax.media.j3d.PointLight;
import javax.media.j3d.QuadArray;
import javax.media.j3d.Shape3D;
import javax.media.j3d.SpotLight;
import javax.media.j3d.Transform3D;
import javax.media.j3d.TransformGroup;
import javax.vecmath.Color3f;
import javax.vecmath.Point3d;
import javax.vecmath.Point3f;
import javax.vecmath.Vector3f;

import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.universe.SimpleUniverse;

/**
 * LightsNPlanesApp creates
 */
public class LightsNPlanesApp extends Applet {

  TransformGroup createTG(float x, float y, float z) {
    Vector3f position = new Vector3f(x, y, z);
    Transform3D translate = new Transform3D();
    translate.set(position);
    TransformGroup trans1 = new TransformGroup(translate);
    return trans1;
  }

  Appearance createMatAppear(Color3f dColor, Color3f sColor, float shine) {

    Appearance appear = new Appearance();
    Material material = new Material();
    material.setDiffuseColor(dColor);
    material.setSpecularColor(sColor);
    material.setShininess(shine);
    appear.setMaterial(material);

    return appear;
  }

  public LightsNPlanesApp() {
    setLayout(new BorderLayout());
    Canvas3D c = new Canvas3D(null);
    add("Center", c);

    BoundingSphere bounds = new BoundingSphere(new Point3d()0.1);

    Vector3f direction = new Vector3f(0.0f, -1.0f0.0f);
    Point3f position = new Point3f(0.0f0.5f, -0.3f);

    Color3f white = new Color3f(1.0f1.0f1.0f);
    Color3f red = new Color3f(1.0f0.0f0.0f);
    Color3f green = new Color3f(0.0f1.0f0.0f);
    Color3f blue = new Color3f(0.0f0.0f1.0f);

    BranchGroup scene = new BranchGroup();

    IndexedQuadArray qa = new IndexedQuadArray(9, QuadArray.COORDINATES
        | QuadArray.NORMALS, 16);
    qa.setCoordinate(0new Point3f(-0.3f0.3f, -0.3f));
    qa.setCoordinate(1new Point3f(0.0f0.3f, -0.3f));
    qa.setCoordinate(2new Point3f(0.3f0.3f, -0.3f));
    qa.setCoordinate(3new Point3f(-0.3f0.0f0.0f));
    qa.setCoordinate(4new Point3f(0.0f0.0f0.0f));
    qa.setCoordinate(5new Point3f(0.3f0.0f0.0f));
    qa.setCoordinate(6new Point3f(-0.3f, -0.3f0.3f));
    qa.setCoordinate(7new Point3f(0.0f, -0.3f0.3f));
    qa.setCoordinate(8new Point3f(0.3f, -0.3f0.3f));
    Vector3f n = new Vector3f(0.0f0.6f0.8f);
    n.normalize();
    qa.setNormal(0, n);
    qa.setNormal(1, n);
    qa.setNormal(2, n);
    qa.setNormal(3, n);
    qa.setNormal(4, n);
    qa.setNormal(5, n);
    qa.setNormal(6, n);
    qa.setNormal(7, n);
    qa.setNormal(8, n);

    qa.setCoordinateIndex(00);
    qa.setCoordinateIndex(13);
    qa.setCoordinateIndex(24);
    qa.setCoordinateIndex(31);
    qa.setCoordinateIndex(41);
    qa.setCoordinateIndex(54);
    qa.setCoordinateIndex(65);
    qa.setCoordinateIndex(72);
    qa.setCoordinateIndex(83);
    qa.setCoordinateIndex(96);
    qa.setCoordinateIndex(107);
    qa.setCoordinateIndex(114);
    qa.setCoordinateIndex(124);
    qa.setCoordinateIndex(137);
    qa.setCoordinateIndex(148);
    qa.setCoordinateIndex(155);

    TransformGroup trans1 = createTG(-0.7f0.0f, -0.5f);
    scene.addChild(trans1);

    TransformGroup trans2 = createTG(0.0f0.0f, -0.5f);
    scene.addChild(trans2);

    TransformGroup trans3 = createTG(0.7f0.0f, -0.5f);
    scene.addChild(trans3);

    Appearance qAppear = createMatAppear(white, white, 5.0f);
    Shape3D p1 = new Shape3D(qa, qAppear);
    //    p1.setBoundsAutoCompute(false);
    p1.setBounds(bounds);
    p1.setCapability(Node.ALLOW_BOUNDS_READ);
    trans1.addChild(p1);

    Shape3D p2 = new Shape3D(qa, qAppear);
    p2.setBounds(bounds);
    p2.setCapability(Node.ALLOW_BOUNDS_READ);
    trans2.addChild(p2);

    Shape3D p3 = new Shape3D(qa, qAppear);
    p3.setBounds(bounds);
    p3.setCapability(Node.ALLOW_BOUNDS_READ);
    trans3.addChild(p3);

    AmbientLight lightA = new AmbientLight();
    lightA.setInfluencingBounds(new BoundingSphere());
    lightA.setCapability(Light.ALLOW_INFLUENCING_BOUNDS_READ);
    scene.addChild(lightA);

    DirectionalLight lightD = new DirectionalLight();
    lightD.setInfluencingBounds(bounds);
    lightD.setBoundsAutoCompute(false);
    lightD.setCapability(Light.ALLOW_INFLUENCING_BOUNDS_READ);
    lightD.setDirection(direction);
    lightD.setColor(red);
    trans1.addChild(lightD);

    PointLight lightP = new PointLight();
    lightP.setInfluencingBounds(bounds);
    lightP.setCapability(Light.ALLOW_INFLUENCING_BOUNDS_READ);
    lightP.setPosition(position);
    lightP.setColor(green);
    trans2.addChild(lightP);

    SpotLight lightS = new SpotLight();
    lightS.setInfluencingBounds(bounds);
    lightS.setCapability(Light.ALLOW_INFLUENCING_BOUNDS_READ);
    lightS.setPosition(position);
    lightS.setDirection(direction);
    lightS.setSpreadAngle(0.3f);
    lightS.setConcentration(1.0f);
    lightS.setColor(blue);
    trans3.addChild(lightS);

    Background background = new Background();
    background.setApplicationBounds(new BoundingSphere());
    background.setColor(1.0f1.0f1.0f);
    scene.addChild(background);

    scene.compile();
    System.out.print("bounds object: ");
    System.out.println(bounds);

    System.out.print("influencing bounds for lightA: ");
    System.out.println(lightA.getInfluencingBounds());

    System.out.print("influencing bounds for lightD: ");
    System.out.println(lightD.getInfluencingBounds());

    System.out.print("influencing bounds for lightP: ");
    System.out.println(lightP.getInfluencingBounds());

    System.out.print("influencing bounds for lightS: ");
    System.out.println(lightS.getInfluencingBounds());

    System.out.print("bounds for plane1: ");
    System.out.println(p1.getBounds());

    System.out.print("bounds for plane2: ");
    System.out.println(p2.getBounds());

    System.out.print("bounds for plane3: ");
    System.out.println(p3.getBounds());

    BoundingSphere bs0 = new BoundingSphere(new Point3d(0.00.00.0)0.2);
    BoundingSphere bs1 = new BoundingSphere(new Point3d(-0.10.00.0),
        0.2);
    BoundingSphere bs2 = new BoundingSphere(new Point3d(-0.20.00.0),
        0.2);
    BoundingSphere bs3 = new BoundingSphere(new Point3d(-0.30.00.0),
        0.2);
    BoundingSphere bs4 = new BoundingSphere(new Point3d(-0.40.00.0),
        0.2);
    BoundingSphere bs5 = new BoundingSphere(new Point3d(-0.50.00.0),
        0.2);
    BoundingSphere bs6 = new BoundingSphere(new Point3d(-0.60.00.0),
        0.2);
    BoundingSphere bs7 = new BoundingSphere(new Point3d(-0.70.00.0),
        0.2);
    BoundingSphere bs8 = new BoundingSphere(new Point3d(-0.80.00.0),
        0.2);
    BoundingBox bb1 = new BoundingBox(bs1);
    BoundingBox bb2 = new BoundingBox(bs2);
    BoundingBox bb3 = new BoundingBox(bs3);
    BoundingBox bb4 = new BoundingBox(bs4);
    BoundingBox bb5 = new BoundingBox(bs5);
    BoundingBox bb6 = new BoundingBox(bs6);
    BoundingBox bb7 = new BoundingBox(bs7);
    BoundingBox bb8 = new BoundingBox(bs8);

    if (bs0.intersect(bs1))
      System.out.println("bs0 intersects bs1");
    if (bs0.intersect(bs2))
      System.out.println("bs0 intersects bs2");
    if (bs0.intersect(bs3))
      System.out.println("bs0 intersects bs3");
    if (bs0.intersect(bs4))
      System.out.println("bs0 intersects bs4");
    if (bs0.intersect(bs5))
      System.out.println("bs0 intersects bs5");
    if (bs0.intersect(bs6))
      System.out.println("bs0 intersects bs6");
    if (bs0.intersect(bs7))
      System.out.println("bs0 intersects bs7");
    if (bs0.intersect(bs8))
      System.out.println("bs0 intersects bs8");

    if (bs0.intersect(bb1))
      System.out.println("bs0 intersects bb1");
    if (bs0.intersect(bb2))
      System.out.println("bs0 intersects bb2");
    if (bs0.intersect(bb3))
      System.out.println("bs0 intersects bb3");
    if (bs0.intersect(bb4))
      System.out.println("bs0 intersects bb4");
    if (bs0.intersect(bb5))
      System.out.println("bs0 intersects bb5");
    if (bs0.intersect(bb6))
      System.out.println("bs0 intersects bb6");
    if (bs0.intersect(bb7))
      System.out.println("bs0 intersects bb7");
    if (bs0.intersect(bb8))
      System.out.println("bs0 intersects bb8");

    SimpleUniverse u = new SimpleUniverse(c);

    // This will move the ViewPlatform back a bit so the
    // objects in the scene can be viewed.
    u.getViewingPlatform().setNominalViewingTransform();

    u.addBranchGraph(scene);
  }

  public static void main(String argv[]) {
    new MainFrame(new LightsNPlanesApp()256128);
  }
}




           
       
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