Source Code Cross Referenced for Cylinder.java in  » 6.0-JDK-Modules » java-3d » com » sun » j3d » utils » geometry » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » com.sun.j3d.utils.geometry 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * $RCSfile: Cylinder.java,v $
003:         *
004:         * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
005:         *
006:         * Redistribution and use in source and binary forms, with or without
007:         * modification, are permitted provided that the following conditions
008:         * are met:
009:         *
010:         * - Redistribution of source code must retain the above copyright
011:         *   notice, this list of conditions and the following disclaimer.
012:         *
013:         * - Redistribution in binary form must reproduce the above copyright
014:         *   notice, this list of conditions and the following disclaimer in
015:         *   the documentation and/or other materials provided with the
016:         *   distribution.
017:         *
018:         * Neither the name of Sun Microsystems, Inc. or the names of
019:         * contributors may be used to endorse or promote products derived
020:         * from this software without specific prior written permission.
021:         *
022:         * This software is provided "AS IS," without a warranty of any
023:         * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
024:         * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
025:         * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
026:         * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
027:         * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
028:         * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
029:         * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
030:         * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
031:         * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
032:         * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
033:         * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
034:         * POSSIBILITY OF SUCH DAMAGES.
035:         *
036:         * You acknowledge that this software is not designed, licensed or
037:         * intended for use in the design, construction, operation or
038:         * maintenance of any nuclear facility.
039:         *
040:         * $Revision: 1.6 $
041:         * $Date: 2007/04/24 18:50:59 $
042:         * $State: Exp $
043:         */
044:
045:        package com.sun.j3d.utils.geometry;
046:
047:        import com.sun.j3d.utils.geometry.*;
048:        import java.io.*;
049:        import java.util.*;
050:        import javax.media.j3d.*;
051:        import javax.vecmath.*;
052:
053:        /**
054:         * Cylinder is a geometry primitive defined with a radius and a height.
055:         * It is a capped cylinder centered at the origin with its central axis
056:         * aligned along the Y-axis. 
057:         * <p>
058:         * When a texture is applied to a cylinder, the texture is applied to the
059:         * caps and the body different. A texture is mapped CCW from the back of the
060:         * body. The top and bottom caps are mapped such that the texture appears
061:         * front facing when the caps are rotated 90 degrees toward the viewer.
062:         * <p>
063:         * By default all primitives with the same parameters share their
064:         * geometry (e.g., you can have 50 shperes in your scene, but the
065:         * geometry is stored only once). A change to one primitive will
066:         * effect all shared nodes.  Another implication of this
067:         * implementation is that the capabilities of the geometry are shared,
068:         * and once one of the shared nodes is live, the capabilities cannot
069:         * be set.  Use the GEOMETRY_NOT_SHARED flag if you do not wish to
070:         * share geometry among primitives with the same parameters.
071:         */
072:
073:        public class Cylinder extends Primitive {
074:            float radius, height;
075:            int xdivisions, ydivisions;
076:
077:            static final int MID_REZ_DIV_X = 15;
078:            static final int MID_REZ_DIV_Y = 1;
079:
080:            /**
081:             * Designates the body of the cylinder.  Used by <code>getShape</code>.
082:             *
083:             * @see Cylinder#getShape
084:             */
085:            public static final int BODY = 0;
086:
087:            /**
088:             * Designates the top end-cap of the cylinder.
089:             * Used by <code>getShape</code>.
090:             *
091:             * @see Cylinder#getShape
092:             */
093:            public static final int TOP = 1;
094:
095:            /**
096:             * Designates the bottom end-cap of the cylinder.
097:             * Used by <code>getShape</code>.
098:             *
099:             * @see Cylinder#getShape
100:             */
101:            public static final int BOTTOM = 2;
102:
103:            /**  
104:             *   Constructs a default cylinder of radius of 1.0 and height
105:             *   of 2.0. Normals are generated by default, texture 
106:             *   coordinates are not. Resolution defaults to 15 divisions 
107:             *   along X axis and  1 along the Y axis.
108:             */
109:            public Cylinder() {
110:                this (1.0f, 2.0f, GENERATE_NORMALS, MID_REZ_DIV_X,
111:                        MID_REZ_DIV_Y, null);
112:            }
113:
114:            /**
115:             *   Constructs a default cylinder of a given radius and height.
116:             *   Normals are generated by default, texture coordinates are not.
117:             *   @param radius Radius
118:             *   @param height Height
119:             */
120:            public Cylinder(float radius, float height) {
121:                this (radius, height, GENERATE_NORMALS, MID_REZ_DIV_X,
122:                        MID_REZ_DIV_Y, null);
123:            }
124:
125:            /**
126:             *   Constructs a default cylinder of a given radius, height, and
127:             *   appearance. Normals are generated by default, texture 
128:             *   coordinates are not.
129:             *   @param radius Radius
130:             *   @param height Height
131:             *   @param ap Appearance
132:             */
133:            public Cylinder(float radius, float height, Appearance ap) {
134:                this (radius, height, GENERATE_NORMALS, MID_REZ_DIV_X,
135:                        MID_REZ_DIV_Y, ap);
136:            }
137:
138:            /**
139:             *
140:             *   Constructs a default cylinder of a given radius, height, 
141:             *   primitive flags and appearance.
142:             *   @param radius Radius
143:             *   @param height Height
144:             *   @param primflags Flags
145:             *   @param ap Appearance
146:             */
147:            public Cylinder(float radius, float height, int primflags,
148:                    Appearance ap) {
149:                this (radius, height, primflags, MID_REZ_DIV_X, MID_REZ_DIV_Y,
150:                        ap);
151:            }
152:
153:            /**
154:             *  Obtains the Shape3D node associated with a given part of the cylinder.
155:             *  This allows users to modify the appearance or geometry
156:             *  of individual parts. 
157:             * @param partId The part to return (BODY, TOP, or BOTTOM).
158:             * @return The Shape3D object associated with the partID.  If an
159:             * invalid partId is passed in, null is returned.
160:             */
161:            public Shape3D getShape(int partId) {
162:                if (partId > BOTTOM || partId < BODY)
163:                    return null;
164:                return (Shape3D) getChild(partId);
165:            }
166:
167:            /** Sets appearance of the cylinder. This will set each part of the
168:             *  cylinder (TOP,BOTTOM,BODY) to the same appearance. To set each 
169:             *  part's appearance separately, use getShape(partId) to get the
170:             *  individual shape and call shape.setAppearance(ap). 
171:             */
172:            public void setAppearance(Appearance ap) {
173:                ((Shape3D) getChild(BODY)).setAppearance(ap);
174:                ((Shape3D) getChild(TOP)).setAppearance(ap);
175:                ((Shape3D) getChild(BOTTOM)).setAppearance(ap);
176:            }
177:
178:            /**
179:             * Gets the appearance of the specified part of the cylinder.
180:             *
181:             * @param partId identifier for a given subpart of the cylinder
182:             *
183:             * @return The appearance object associated with the partID.  If an
184:             * invalid partId is passed in, null is returned.
185:             *
186:             * @since Java 3D 1.2.1
187:             */
188:            public Appearance getAppearance(int partId) {
189:                if (partId > BOTTOM || partId < BODY)
190:                    return null;
191:                return getShape(partId).getAppearance();
192:            }
193:
194:            /**  
195:             *   Constructs a customized cylinder of a given radius, height,
196:             *   resolution (X and Y dimensions), and appearance. The 
197:             *   resolution is defined in terms of number of subdivisions
198:             *   along the object's X axis (width) and Y axis (height). More divisions
199:             *   lead to more finely tesselated objects. 
200:             *   @param radius Radius
201:             *   @param height Height
202:             *   @param xdivision Number of divisions along X direction.
203:             *   @param ydivision Number of divisions along height of cylinder.
204:             *   @param primflags Primitive flags.
205:             *   @param ap Appearance
206:             */
207:            public Cylinder(float radius, float height, int primflags,
208:                    int xdivision, int ydivision, Appearance ap) {
209:                super ();
210:
211:                this .radius = radius;
212:                this .height = height;
213:                this .xdivisions = xdivision;
214:                this .ydivisions = ydivision;
215:                flags = primflags;
216:                boolean outside = (flags & GENERATE_NORMALS_INWARD) == 0;
217:                boolean texCoordYUp = (flags & GENERATE_TEXTURE_COORDS_Y_UP) != 0;
218:                // Create many body of the cylinder.
219:                Quadrics q = new Quadrics();
220:                GeomBuffer gbuf = null;
221:                Shape3D shape[] = new Shape3D[3];
222:
223:                GeomBuffer cache = getCachedGeometry(Primitive.CYLINDER,
224:                        (float) BODY, radius, height, xdivision, ydivision,
225:                        primflags);
226:                if (cache != null) {
227:                    // 	  System.out.println("using cached geometry");
228:                    shape[BODY] = new Shape3D(cache.getComputedGeometry());
229:                    numVerts += cache.getNumVerts();
230:                    numTris += cache.getNumTris();
231:                } else {
232:                    gbuf = q.cylinder((double) height, (double) radius,
233:                            xdivision, ydivision, outside, texCoordYUp);
234:                    shape[BODY] = new Shape3D(gbuf.getGeom(flags));
235:                    numVerts += gbuf.getNumVerts();
236:                    numTris += gbuf.getNumTris();
237:                    if ((primflags & Primitive.GEOMETRY_NOT_SHARED) == 0)
238:                        cacheGeometry(Primitive.CYLINDER, (float) BODY, radius,
239:                                height, xdivision, ydivision, primflags, gbuf);
240:                }
241:
242:                if ((flags & ENABLE_APPEARANCE_MODIFY) != 0) {
243:                    (shape[BODY]).setCapability(Shape3D.ALLOW_APPEARANCE_READ);
244:                    (shape[BODY]).setCapability(Shape3D.ALLOW_APPEARANCE_WRITE);
245:                }
246:
247:                if ((flags & ENABLE_GEOMETRY_PICKING) != 0) {
248:                    (shape[BODY]).setCapability(Shape3D.ALLOW_GEOMETRY_READ);
249:                }
250:
251:                this .addChild(shape[BODY]);
252:
253:                // Create top of cylinder
254:                cache = getCachedGeometry(Primitive.TOP_DISK, radius, radius,
255:                        height / 2.0f, xdivision, xdivision, primflags);
256:                if (cache != null) {
257:                    // 	  System.out.println("using cached top");
258:                    shape[TOP] = new Shape3D(cache.getComputedGeometry());
259:                    numVerts += cache.getNumVerts();
260:                    numTris += cache.getNumTris();
261:                } else {
262:                    gbuf = q.disk((double) radius, xdivision, height / 2.0,
263:                            outside, texCoordYUp);
264:                    shape[TOP] = new Shape3D(gbuf.getGeom(flags));
265:                    numVerts += gbuf.getNumVerts();
266:                    numTris += gbuf.getNumTris();
267:                    if ((primflags & Primitive.GEOMETRY_NOT_SHARED) == 0) {
268:                        cacheGeometry(Primitive.TOP_DISK, radius, radius,
269:                                height / 2.0f, xdivision, xdivision, primflags,
270:                                gbuf);
271:                    }
272:                }
273:
274:                if ((flags & ENABLE_APPEARANCE_MODIFY) != 0) {
275:                    (shape[TOP]).setCapability(Shape3D.ALLOW_APPEARANCE_READ);
276:                    (shape[TOP]).setCapability(Shape3D.ALLOW_APPEARANCE_WRITE);
277:                }
278:
279:                if ((flags & ENABLE_GEOMETRY_PICKING) != 0) {
280:                    (shape[TOP]).setCapability(Shape3D.ALLOW_GEOMETRY_READ);
281:                }
282:
283:                this .addChild(shape[TOP]);
284:
285:                // Create bottom
286:                cache = getCachedGeometry(Primitive.BOTTOM_DISK, radius,
287:                        radius, -height / 2.0f, xdivision, xdivision, primflags);
288:                if (cache != null) {
289:                    // 	  System.out.println("using cached bottom");
290:                    shape[BOTTOM] = new Shape3D(cache.getComputedGeometry());
291:                    numVerts += cache.getNumVerts();
292:                    numTris += cache.getNumTris();
293:                } else {
294:                    gbuf = q.disk((double) radius, xdivision, -height / 2.0,
295:                            !outside, texCoordYUp);
296:                    shape[BOTTOM] = new Shape3D(gbuf.getGeom(flags));
297:                    numVerts += gbuf.getNumVerts();
298:                    numTris += gbuf.getNumTris();
299:                    if ((primflags & Primitive.GEOMETRY_NOT_SHARED) == 0) {
300:                        cacheGeometry(Primitive.BOTTOM_DISK, radius, radius,
301:                                -height / 2.0f, xdivision, xdivision,
302:                                primflags, gbuf);
303:                    }
304:                }
305:
306:                if ((flags & ENABLE_APPEARANCE_MODIFY) != 0) {
307:                    (shape[BOTTOM])
308:                            .setCapability(Shape3D.ALLOW_APPEARANCE_READ);
309:                    (shape[BOTTOM])
310:                            .setCapability(Shape3D.ALLOW_APPEARANCE_WRITE);
311:                }
312:
313:                if ((flags & ENABLE_GEOMETRY_PICKING) != 0) {
314:                    (shape[BOTTOM]).setCapability(Shape3D.ALLOW_GEOMETRY_READ);
315:                }
316:
317:                this .addChild(shape[BOTTOM]);
318:
319:                // Set Appearance
320:                if (ap == null) {
321:                    setAppearance();
322:                } else
323:                    setAppearance(ap);
324:            }
325:
326:            /**
327:             * Used to create a new instance of the node.  This routine is called
328:             * by <code>cloneTree</code> to duplicate the current node.
329:             * <code>cloneNode</code> should be overridden by any user subclassed
330:             * objects.  All subclasses must have their <code>cloneNode</code>
331:             * method consist of the following lines:
332:             * <P><blockquote><pre>
333:             *     public Node cloneNode(boolean forceDuplicate) {
334:             *         UserSubClass usc = new UserSubClass();
335:             *         usc.duplicateNode(this, forceDuplicate);
336:             *         return usc;
337:             *     }
338:             * </pre></blockquote>
339:             * @param forceDuplicate when set to <code>true</code>, causes the
340:             *  <code>duplicateOnCloneTree</code> flag to be ignored.  When
341:             *  <code>false</code>, the value of each node's
342:             *  <code>duplicateOnCloneTree</code> variable determines whether
343:             *  NodeComponent data is duplicated or copied.
344:             *
345:             * @see Node#cloneTree
346:             * @see Node#duplicateNode
347:             * @see NodeComponent#setDuplicateOnCloneTree
348:             */
349:            public Node cloneNode(boolean forceDuplicate) {
350:                Cylinder c = new Cylinder(radius, height, flags, xdivisions,
351:                        ydivisions, getAppearance());
352:                c.duplicateNode(this , forceDuplicate);
353:                return c;
354:            }
355:
356:            /**
357:             * Copies all node information from <code>originalNode</code> into
358:             * the current node.  This method is called from the
359:             * <code>cloneNode</code> method which is, in turn, called by the
360:             * <code>cloneTree</code> method.
361:             * <P>
362:             * For any <i>NodeComponent</i> objects
363:             * contained by the object being duplicated, each <i>NodeComponent</i>
364:             * object's <code>duplicateOnCloneTree</code> value is used to determine
365:             * whether the <i>NodeComponent</i> should be duplicated in the new node
366:             * or if just a reference to the current node should be placed in the
367:             * new node.  This flag can be overridden by setting the
368:             * <code>forceDuplicate</code> parameter in the <code>cloneTree</code>
369:             * method to <code>true</code>.
370:             *
371:             * @param originalNode the original node to duplicate.
372:             * @param forceDuplicate when set to <code>true</code>, causes the
373:             *  <code>duplicateOnCloneTree</code> flag to be ignored.  When
374:             *  <code>false</code>, the value of each node's
375:             *  <code>duplicateOnCloneTree</code> variable determines whether
376:             *  NodeComponent data is duplicated or copied.
377:             *
378:             * @see Node#cloneTree
379:             * @see Node#cloneNode
380:             * @see NodeComponent#setDuplicateOnCloneTree
381:             */
382:            public void duplicateNode(Node originalNode, boolean forceDuplicate) {
383:                super .duplicateNode(originalNode, forceDuplicate);
384:            }
385:
386:            /**
387:             * Returns the radius of the cylinder
388:             *
389:             * @since Java 3D 1.2.1
390:             */
391:            public float getRadius() {
392:                return radius;
393:            }
394:
395:            /**
396:             * Returns the height of the cylinder
397:             *
398:             * @since Java 3D 1.2.1
399:             */
400:            public float getHeight() {
401:                return height;
402:            }
403:
404:            /**
405:             * Returns the number divisions along the X direction
406:             *
407:             * @since Java 3D 1.2.1
408:             */
409:            public int getXdivisions() {
410:                return xdivisions;
411:            }
412:
413:            /**
414:             * Returns the number of divisions along the height of the cylinder
415:             *
416:             * @since Java 3D 1.2.1
417:             */
418:            public int getYdivisions() {
419:                return ydivisions;
420:            }
421:
422:        }
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