Source Code Cross Referenced for RandomState.java in  » IDE » J » org » armedbear » lisp » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » IDE » J » org.armedbear.lisp 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * RandomState.java
003:         *
004:         * Copyright (C) 2003-2004 Peter Graves
005:         * $Id: RandomState.java,v 1.2 2004/06/11 14:43:29 piso Exp $
006:         *
007:         * This program is free software; you can redistribute it and/or
008:         * modify it under the terms of the GNU General Public License
009:         * as published by the Free Software Foundation; either version 2
010:         * of the License, or (at your option) any later version.
011:         *
012:         * This program is distributed in the hope that it will be useful,
013:         * but WITHOUT ANY WARRANTY; without even the implied warranty of
014:         * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
015:         * GNU General Public License for more details.
016:         *
017:         * You should have received a copy of the GNU General Public License
018:         * along with this program; if not, write to the Free Software
019:         * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
020:         */
021:
022:        package org.armedbear.lisp;
023:
024:        import java.io.File;
025:        import java.io.FileInputStream;
026:        import java.io.FileOutputStream;
027:        import java.io.ObjectInputStream;
028:        import java.io.ObjectOutputStream;
029:        import java.math.BigInteger;
030:        import java.util.Random;
031:
032:        public final class RandomState extends LispObject {
033:            private Random random;
034:
035:            public RandomState() {
036:                random = new Random();
037:            }
038:
039:            public RandomState(RandomState rs) throws ConditionThrowable {
040:                try {
041:                    File file = File.createTempFile("MAKE-RANDOM-STATE", null);
042:                    FileOutputStream fileOut = new FileOutputStream(file);
043:                    ObjectOutputStream out = new ObjectOutputStream(fileOut);
044:                    out.writeObject(rs.random);
045:                    out.close();
046:                    FileInputStream fileIn = new FileInputStream(file);
047:                    ObjectInputStream in = new ObjectInputStream(fileIn);
048:                    random = (Random) in.readObject();
049:                    in.close();
050:                    file.delete();
051:                } catch (Throwable t) {
052:                    signal(new LispError("Unable to copy random state."));
053:                }
054:            }
055:
056:            public LispObject typeOf() {
057:                return Symbol.RANDOM_STATE;
058:            }
059:
060:            public LispClass classOf() {
061:                return BuiltInClass.RANDOM_STATE;
062:            }
063:
064:            public LispObject typep(LispObject type) throws ConditionThrowable {
065:                if (type == Symbol.RANDOM_STATE)
066:                    return T;
067:                if (type == BuiltInClass.RANDOM_STATE)
068:                    return T;
069:                return super .typep(type);
070:            }
071:
072:            public String writeToString() {
073:                return unreadableString("RANDOM-STATE");
074:            }
075:
076:            public LispObject random(LispObject arg) throws ConditionThrowable {
077:                if (arg instanceof  Fixnum) {
078:                    int limit = ((Fixnum) arg).getValue();
079:                    if (limit > 0) {
080:                        int n = random.nextInt((int) limit);
081:                        return new Fixnum(n);
082:                    }
083:                } else if (arg instanceof  Bignum) {
084:                    BigInteger limit = ((Bignum) arg).getValue();
085:                    if (limit.signum() > 0) {
086:                        int bitLength = limit.bitLength();
087:                        BigInteger rand = new BigInteger(bitLength + 1, random);
088:                        BigInteger remainder = rand.remainder(limit);
089:                        return number(remainder);
090:                    }
091:                } else if (arg instanceof  LispFloat) {
092:                    double limit = ((LispFloat) arg).getValue();
093:                    if (limit > 0) {
094:                        double rand = random.nextDouble();
095:                        return new LispFloat(rand * limit);
096:                    }
097:                }
098:                return signal(new TypeError(arg,
099:                        "positive integer or positive float"));
100:            }
101:
102:            // ### random
103:            // random limit &optional random-state => random-number
104:            private static final Primitive RANDOM = new Primitive("random",
105:                    "limit &optional random-state") {
106:                public LispObject execute(LispObject arg)
107:                        throws ConditionThrowable {
108:                    RandomState randomState = (RandomState) _RANDOM_STATE_
109:                            .symbolValueNoThrow();
110:                    return randomState.random(arg);
111:                }
112:
113:                public LispObject execute(LispObject first, LispObject second)
114:                        throws ConditionThrowable {
115:                    if (second instanceof  RandomState) {
116:                        RandomState randomState = (RandomState) second;
117:                        return randomState.random(first);
118:                    }
119:                    return signal(new TypeError(first, Symbol.RANDOM_STATE));
120:                }
121:            };
122:
123:            // ### make-random-state
124:            // make-random-state &optional state
125:            private static final Primitive MAKE_RANDOM_STATE = new Primitive(
126:                    "make-random-state", "&optional state") {
127:                public LispObject execute() throws ConditionThrowable {
128:                    return new RandomState((RandomState) _RANDOM_STATE_
129:                            .symbolValueNoThrow());
130:                }
131:
132:                public LispObject execute(LispObject arg)
133:                        throws ConditionThrowable {
134:                    if (arg == NIL)
135:                        return new RandomState((RandomState) _RANDOM_STATE_
136:                                .symbolValueNoThrow());
137:                    if (arg == T)
138:                        return new RandomState();
139:                    if (arg instanceof  RandomState)
140:                        return new RandomState((RandomState) arg);
141:                    return signal(new TypeError(arg, Symbol.RANDOM_STATE));
142:                }
143:            };
144:
145:            // ### random-state-p
146:            private static final Primitive1 RANDOM_STATE_P = new Primitive1(
147:                    "random-state-p", "object") {
148:                public LispObject execute(LispObject arg) {
149:                    return arg instanceof  RandomState ? T : NIL;
150:                }
151:            };
152:        }
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