Source Code Cross Referenced for BufferedSprite.java in  » Development » proguard » proguard » gui » splash » Java Source Code / Java DocumentationJava Source Code and Java Documentation

Java Source Code / Java Documentation
1. 6.0 JDK Core
2. 6.0 JDK Modules
3. 6.0 JDK Modules com.sun
4. 6.0 JDK Modules com.sun.java
5. 6.0 JDK Modules sun
6. 6.0 JDK Platform
7. Ajax
8. Apache Harmony Java SE
9. Aspect oriented
10. Authentication Authorization
11. Blogger System
12. Build
13. Byte Code
14. Cache
15. Chart
16. Chat
17. Code Analyzer
18. Collaboration
19. Content Management System
20. Database Client
21. Database DBMS
22. Database JDBC Connection Pool
23. Database ORM
24. Development
25. EJB Server geronimo
26. EJB Server GlassFish
27. EJB Server JBoss 4.2.1
28. EJB Server resin 3.1.5
29. ERP CRM Financial
30. ESB
31. Forum
32. GIS
33. Graphic Library
34. Groupware
35. HTML Parser
36. IDE
37. IDE Eclipse
38. IDE Netbeans
39. Installer
40. Internationalization Localization
41. Inversion of Control
42. Issue Tracking
43. J2EE
44. JBoss
45. JMS
46. JMX
47. Library
48. Mail Clients
49. Net
50. Parser
51. PDF
52. Portal
53. Profiler
54. Project Management
55. Report
56. RSS RDF
57. Rule Engine
58. Science
59. Scripting
60. Search Engine
61. Security
62. Sevlet Container
63. Source Control
64. Swing Library
65. Template Engine
66. Test Coverage
67. Testing
68. UML
69. Web Crawler
70. Web Framework
71. Web Mail
72. Web Server
73. Web Services
74. Web Services apache cxf 2.0.1
75. Web Services AXIS2
76. Wiki Engine
77. Workflow Engines
78. XML
79. XML UI
Java
Java Tutorial
Java Open Source
Jar File Download
Java Articles
Java Products
Java by API
Photoshop Tutorials
Maya Tutorials
Flash Tutorials
3ds-Max Tutorials
Illustrator Tutorials
GIMP Tutorials
C# / C Sharp
C# / CSharp Tutorial
C# / CSharp Open Source
ASP.Net
ASP.NET Tutorial
JavaScript DHTML
JavaScript Tutorial
JavaScript Reference
HTML / CSS
HTML CSS Reference
C / ANSI-C
C Tutorial
C++
C++ Tutorial
Ruby
PHP
Python
Python Tutorial
Python Open Source
SQL Server / T-SQL
SQL Server / T-SQL Tutorial
Oracle PL / SQL
Oracle PL/SQL Tutorial
PostgreSQL
SQL / MySQL
MySQL Tutorial
VB.Net
VB.Net Tutorial
Flash / Flex / ActionScript
VBA / Excel / Access / Word
XML
XML Tutorial
Microsoft Office PowerPoint 2007 Tutorial
Microsoft Office Excel 2007 Tutorial
Microsoft Office Word 2007 Tutorial
Java Source Code / Java Documentation » Development » proguard » proguard.gui.splash 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * ProGuard -- shrinking, optimization, obfuscation, and preverification
003:         *             of Java bytecode.
004:         *
005:         * Copyright (c) 2002-2007 Eric Lafortune (eric@graphics.cornell.edu)
006:         *
007:         * This program is free software; you can redistribute it and/or modify it
008:         * under the terms of the GNU General Public License as published by the Free
009:         * Software Foundation; either version 2 of the License, or (at your option)
010:         * any later version.
011:         *
012:         * This program is distributed in the hope that it will be useful, but WITHOUT
013:         * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
014:         * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
015:         * more details.
016:         *
017:         * You should have received a copy of the GNU General Public License along
018:         * with this program; if not, write to the Free Software Foundation, Inc.,
019:         * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
020:         */
021:        package proguard.gui.splash;
022:
023:        import java.awt.*;
024:        import java.awt.image.BufferedImage;
025:
026:        /**
027:         * This Sprite encapsulates another Sprite, which is then buffered in an Image.
028:         *
029:         * @author Eric Lafortune
030:         */
031:        public class BufferedSprite implements  Sprite {
032:            private final int bufferX;
033:            private final int bufferY;
034:            private final Image bufferImage;
035:            private final Color backgroundColor;
036:            private final Sprite sprite;
037:            private final VariableInt x;
038:            private final VariableInt y;
039:
040:            private long cachedTime = -1;
041:
042:            /**
043:             * Creates a new BufferedSprite with an ABGR image.
044:             * @param bufferX the x offset of the buffer image.
045:             * @param bufferY the y offset of the buffer image.
046:             * @param width   the width of the buffer image.
047:             * @param height  the height of the buffer image.
048:             * @param sprite  the Sprite that is painted in the buffer.
049:             * @param x       the variable x ordinate of the image buffer for painting.
050:             * @param y       the variable y ordinate of the image buffer for painting.
051:             *
052:             */
053:            public BufferedSprite(int bufferX, int bufferY, int width,
054:                    int height, Sprite sprite, VariableInt x, VariableInt y) {
055:
056:                this (bufferX, bufferY, new BufferedImage(width, height,
057:                        BufferedImage.TYPE_4BYTE_ABGR), null, sprite, x, y);
058:            }
059:
060:            /**
061:             * Creates a new BufferedSprite with the given image.
062:             * @param bufferX         the x offset of the buffer image.
063:             * @param bufferY         the y offset of the buffer image.
064:             * @param bufferImage     the Image that is used for the buffering.
065:             * @param backgroundColor the background color that is used for the buffer.
066:             * @param sprite          the Sprite that is painted in the buffer.
067:             * @param x               the variable x ordinate of the image buffer for
068:             *                        painting.
069:             * @param y               the variable y ordinate of the image buffer for
070:             *                        painting.
071:             */
072:            public BufferedSprite(int bufferX, int bufferY, Image bufferImage,
073:                    Color backgroundColor, Sprite sprite, VariableInt x,
074:                    VariableInt y) {
075:                this .bufferX = bufferX;
076:                this .bufferY = bufferY;
077:                this .bufferImage = bufferImage;
078:                this .backgroundColor = backgroundColor;
079:                this .sprite = sprite;
080:                this .x = x;
081:                this .y = y;
082:            }
083:
084:            // Implementation for Sprite.
085:
086:            public void paint(Graphics graphics, long time) {
087:                if (time != cachedTime) {
088:                    Graphics bufferGraphics = bufferImage.getGraphics();
089:
090:                    // Clear the background.
091:                    if (backgroundColor != null) {
092:                        Graphics2D bufferGraphics2D = (Graphics2D) bufferGraphics;
093:                        bufferGraphics2D.setComposite(AlphaComposite.Clear);
094:                        bufferGraphics.fillRect(0, 0, bufferImage
095:                                .getWidth(null), bufferImage.getHeight(null));
096:                        bufferGraphics2D.setComposite(AlphaComposite.Src);
097:                    } else {
098:                        bufferGraphics.setColor(backgroundColor);
099:                        bufferGraphics.fillRect(0, 0, bufferImage
100:                                .getWidth(null), bufferImage.getHeight(null));
101:                    }
102:
103:                    // Set up the buffer graphics.
104:                    bufferGraphics.translate(-bufferX, -bufferY);
105:                    bufferGraphics.setColor(graphics.getColor());
106:                    bufferGraphics.setFont(graphics.getFont());
107:
108:                    // Draw the sprite.
109:                    sprite.paint(bufferGraphics, time);
110:
111:                    bufferGraphics.dispose();
112:
113:                    cachedTime = time;
114:                }
115:
116:                // Draw the buffer image.
117:                graphics.drawImage(bufferImage, bufferX + x.getInt(time),
118:                        bufferY + y.getInt(time), null);
119:            }
120:        }
www.java2java.com | Contact Us
Copyright 2009 - 12 Demo Source and Support. All rights reserved.
All other trademarks are property of their respective owners.