Source Code Cross Referenced for ByteCodePattern.java in  » Code-Analyzer » findbugs » edu » umd » cs » findbugs » ba » bcp » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » Code Analyzer » findbugs » edu.umd.cs.findbugs.ba.bcp 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * Bytecode Analysis Framework
003:         * Copyright (C) 2003,2004 University of Maryland
004:         * 
005:         * This library is free software; you can redistribute it and/or
006:         * modify it under the terms of the GNU Lesser General Public
007:         * License as published by the Free Software Foundation; either
008:         * version 2.1 of the License, or (at your option) any later version.
009:         * 
010:         * This library is distributed in the hope that it will be useful,
011:         * but WITHOUT ANY WARRANTY; without even the implied warranty of
012:         * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
013:         * Lesser General Public License for more details.
014:         * 
015:         * You should have received a copy of the GNU Lesser General Public
016:         * License along with this library; if not, write to the Free Software
017:         * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
018:         */
019:
020:        package edu.umd.cs.findbugs.ba.bcp;
021:
022:        /**
023:         * A ByteCodePattern is a pattern matching a sequence of bytecode instructions.
024:         *
025:         * @author David Hovemeyer
026:         * @see PatternElement
027:         * @see PatternMatcher
028:         */
029:        public class ByteCodePattern {
030:            private PatternElement first, last;
031:            private int interElementWild;
032:            private int numElements;
033:            private int dummyVariableCount;
034:
035:            /**
036:             * Add a PatternElement to the end of the pattern.
037:             *
038:             * @param element the PatternElement
039:             * @return this object
040:             */
041:            public ByteCodePattern add(PatternElement element) {
042:                if (first != null)
043:                    addInterElementWild();
044:                addElement(element);
045:                return this ;
046:            }
047:
048:            /**
049:             * Add a wildcard to match between 0 and given number of instructions.
050:             * If there is already a wildcard at the end of the current pattern,
051:             * resets its max value to that given.
052:             *
053:             * @param numWild maximum number of instructions to be matched by
054:             *                the wildcard
055:             */
056:            public ByteCodePattern addWild(int numWild) {
057:                Wild wild = isLastWild();
058:                if (wild != null)
059:                    wild.setMinAndMax(0, numWild);
060:                else
061:                    addElement(new Wild(numWild));
062:                return this ;
063:            }
064:
065:            /**
066:             * Set number of inter-element wildcards to create between
067:             * explicit PatternElements.  By default, no implicit wildcards
068:             * are created.
069:             *
070:             * @param numWild the number of wildcard instructions which
071:             *                may be matched between explicit PatternElements
072:             * @return this object
073:             */
074:            public ByteCodePattern setInterElementWild(int numWild) {
075:                this .interElementWild = numWild;
076:                return this ;
077:            }
078:
079:            /**
080:             * Get the first PatternElement in the pattern.
081:             */
082:            public PatternElement getFirst() {
083:                return first;
084:            }
085:
086:            /**
087:             * Get a dummy variable name.
088:             * The name returned will begin with the <code>'$'</code> character,
089:             * and will be different than any previous dummy variable name allocated
090:             * by this object.  Dummy variable names are useful for creating
091:             * PatternElements where you don't care whether the value it uses
092:             * is the same as one used by another PatternElement.
093:             */
094:            public String dummyVariable() {
095:                StringBuffer buf = new StringBuffer();
096:                buf.append("$_");
097:                buf.append(dummyVariableCount++);
098:                return buf.toString();
099:            }
100:
101:            private void addInterElementWild() {
102:                if (interElementWild > 0 && isLastWild() == null)
103:                    addElement(new Wild(interElementWild));
104:            }
105:
106:            private void addElement(PatternElement element) {
107:                element.setIndex(numElements++);
108:                if (first == null) {
109:                    first = last = element;
110:                } else {
111:                    last.setNext(element);
112:                    last = element;
113:                }
114:            }
115:
116:            private Wild isLastWild() {
117:                if (last != null && last instanceof  Wild)
118:                    return (Wild) last;
119:                else
120:                    return null;
121:            }
122:        }
123:
124:        // vim:ts=4
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