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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » org.jdesktop.j3d.examples.sphere_motion 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * $RCSfile: SphereMotion.java,v $
003:         *
004:         * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
005:         *
006:         * Redistribution and use in source and binary forms, with or without
007:         * modification, are permitted provided that the following conditions
008:         * are met:
009:         *
010:         * - Redistribution of source code must retain the above copyright
011:         *   notice, this list of conditions and the following disclaimer.
012:         *
013:         * - Redistribution in binary form must reproduce the above copyright
014:         *   notice, this list of conditions and the following disclaimer in
015:         *   the documentation and/or other materials provided with the
016:         *   distribution.
017:         *
018:         * Neither the name of Sun Microsystems, Inc. or the names of
019:         * contributors may be used to endorse or promote products derived
020:         * from this software without specific prior written permission.
021:         *
022:         * This software is provided "AS IS," without a warranty of any
023:         * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
024:         * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
025:         * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
026:         * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
027:         * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
028:         * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
029:         * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
030:         * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
031:         * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
032:         * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
033:         * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
034:         * POSSIBILITY OF SUCH DAMAGES.
035:         *
036:         * You acknowledge that this software is not designed, licensed or
037:         * intended for use in the design, construction, operation or
038:         * maintenance of any nuclear facility.
039:         *
040:         * $Revision: 1.3 $
041:         * $Date: 2007/02/09 17:21:52 $
042:         * $State: Exp $
043:         */
044:
045:        package org.jdesktop.j3d.examples.sphere_motion;
046:
047:        import com.sun.j3d.utils.geometry.Sphere;
048:        import com.sun.j3d.utils.universe.*;
049:        import javax.media.j3d.*;
050:        import javax.vecmath.*;
051:        import java.awt.GraphicsConfiguration;
052:
053:        public class SphereMotion extends javax.swing.JFrame {
054:
055:            private SimpleUniverse univ = null;
056:            private BranchGroup scene = null;
057:
058:            // Constants for type of light to use
059:            private static final int DIRECTIONAL_LIGHT = 0;
060:            private static final int POINT_LIGHT = 1;
061:            private static final int SPOT_LIGHT = 2;
062:
063:            // Flag indicates type of lights: directional, point, or spot
064:            // lights.  This flag is set based on command line argument
065:            private static int lightType = POINT_LIGHT;
066:
067:            public BranchGroup createSceneGraph() {
068:                Color3f eColor = new Color3f(0.0f, 0.0f, 0.0f);
069:                Color3f sColor = new Color3f(1.0f, 1.0f, 1.0f);
070:                Color3f objColor = new Color3f(0.6f, 0.6f, 0.6f);
071:                Color3f lColor1 = new Color3f(1.0f, 0.0f, 0.0f);
072:                Color3f lColor2 = new Color3f(0.0f, 1.0f, 0.0f);
073:                Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f);
074:                Color3f bgColor = new Color3f(0.05f, 0.05f, 0.2f);
075:
076:                Transform3D t;
077:
078:                // Create the root of the branch graph
079:                BranchGroup objRoot = new BranchGroup();
080:
081:                // Create a Transformgroup to scale all objects so they
082:                // appear in the scene.
083:                TransformGroup objScale = new TransformGroup();
084:                Transform3D t3d = new Transform3D();
085:                t3d.setScale(0.4);
086:                objScale.setTransform(t3d);
087:                objRoot.addChild(objScale);
088:
089:                // Create a bounds for the background and lights
090:                BoundingSphere bounds = new BoundingSphere(new Point3d(0.0,
091:                        0.0, 0.0), 100.0);
092:
093:                // Set up the background
094:                Background bg = new Background(bgColor);
095:                bg.setApplicationBounds(bounds);
096:                objScale.addChild(bg);
097:
098:                // Create a Sphere object, generate one copy of the sphere,
099:                // and add it into the scene graph.
100:                Material m = new Material(objColor, eColor, objColor, sColor,
101:                        100.0f);
102:                Appearance a = new Appearance();
103:                m.setLightingEnable(true);
104:                a.setMaterial(m);
105:                Sphere sph = new Sphere(1.0f, Sphere.GENERATE_NORMALS, 80, a);
106:                objScale.addChild(sph);
107:
108:                // Create the transform group node for the each light and initialize
109:                // it to the identity.  Enable the TRANSFORM_WRITE capability so that
110:                // our behavior code can modify it at runtime.  Add them to the root
111:                // of the subgraph.
112:                TransformGroup l1RotTrans = new TransformGroup();
113:                l1RotTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
114:                objScale.addChild(l1RotTrans);
115:
116:                TransformGroup l2RotTrans = new TransformGroup();
117:                l2RotTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
118:                objScale.addChild(l2RotTrans);
119:
120:                // Create transformations for the positional lights
121:                t = new Transform3D();
122:                Vector3d lPos1 = new Vector3d(0.0, 0.0, 2.0);
123:                t.set(lPos1);
124:                TransformGroup l1Trans = new TransformGroup(t);
125:                l1RotTrans.addChild(l1Trans);
126:
127:                t = new Transform3D();
128:                Vector3d lPos2 = new Vector3d(0.5, 0.8, 2.0);
129:                t.set(lPos2);
130:                TransformGroup l2Trans = new TransformGroup(t);
131:                l2RotTrans.addChild(l2Trans);
132:
133:                // Create Geometry for point lights
134:                ColoringAttributes caL1 = new ColoringAttributes();
135:                ColoringAttributes caL2 = new ColoringAttributes();
136:                caL1.setColor(lColor1);
137:                caL2.setColor(lColor2);
138:                Appearance appL1 = new Appearance();
139:                Appearance appL2 = new Appearance();
140:                appL1.setColoringAttributes(caL1);
141:                appL2.setColoringAttributes(caL2);
142:                l1Trans.addChild(new Sphere(0.05f, appL1));
143:                l2Trans.addChild(new Sphere(0.05f, appL2));
144:
145:                // Create lights
146:                AmbientLight aLgt = new AmbientLight(alColor);
147:
148:                Light lgt1 = null;
149:                Light lgt2 = null;
150:
151:                Point3f lPoint = new Point3f(0.0f, 0.0f, 0.0f);
152:                Point3f atten = new Point3f(1.0f, 0.0f, 0.0f);
153:                Vector3f lDirect1 = new Vector3f(lPos1);
154:                Vector3f lDirect2 = new Vector3f(lPos2);
155:                lDirect1.negate();
156:                lDirect2.negate();
157:
158:                switch (lightType) {
159:                case DIRECTIONAL_LIGHT:
160:                    lgt1 = new DirectionalLight(lColor1, lDirect1);
161:                    lgt2 = new DirectionalLight(lColor2, lDirect2);
162:                    break;
163:                case POINT_LIGHT:
164:                    lgt1 = new PointLight(lColor1, lPoint, atten);
165:                    lgt2 = new PointLight(lColor2, lPoint, atten);
166:                    break;
167:                case SPOT_LIGHT:
168:                    lgt1 = new SpotLight(lColor1, lPoint, atten, lDirect1,
169:                            25.0f * (float) Math.PI / 180.0f, 10.0f);
170:                    lgt2 = new SpotLight(lColor2, lPoint, atten, lDirect2,
171:                            25.0f * (float) Math.PI / 180.0f, 10.0f);
172:                    break;
173:                }
174:
175:                // Set the influencing bounds
176:                aLgt.setInfluencingBounds(bounds);
177:                lgt1.setInfluencingBounds(bounds);
178:                lgt2.setInfluencingBounds(bounds);
179:
180:                // Add the lights into the scene graph
181:                objScale.addChild(aLgt);
182:                l1Trans.addChild(lgt1);
183:                l2Trans.addChild(lgt2);
184:
185:                // Create a new Behavior object that will perform the desired
186:                // operation on the specified transform object and add it into the
187:                // scene graph.
188:                Transform3D yAxis = new Transform3D();
189:                Alpha rotor1Alpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0,
190:                        0, 4000, 0, 0, 0, 0, 0);
191:                RotationInterpolator rotator1 = new RotationInterpolator(
192:                        rotor1Alpha, l1RotTrans, yAxis, 0.0f,
193:                        (float) Math.PI * 2.0f);
194:                rotator1.setSchedulingBounds(bounds);
195:                l1RotTrans.addChild(rotator1);
196:
197:                // Create a new Behavior object that will perform the desired
198:                // operation on the specified transform object and add it into the
199:                // scene graph.
200:                Alpha rotor2Alpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0,
201:                        0, 1000, 0, 0, 0, 0, 0);
202:                RotationInterpolator rotator2 = new RotationInterpolator(
203:                        rotor2Alpha, l2RotTrans, yAxis, 0.0f, 0.0f);
204:                bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);
205:                rotator2.setSchedulingBounds(bounds);
206:                l2RotTrans.addChild(rotator2);
207:
208:                // Create a position interpolator and attach it to the view
209:                // platform
210:                TransformGroup vpTrans = univ.getViewingPlatform()
211:                        .getViewPlatformTransform();
212:                Transform3D axisOfTranslation = new Transform3D();
213:                Alpha transAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE
214:                        | Alpha.DECREASING_ENABLE, 0, 0, 5000, 0, 0, 5000, 0, 0);
215:                axisOfTranslation.rotY(-Math.PI / 2.0);
216:                PositionInterpolator translator = new PositionInterpolator(
217:                        transAlpha, vpTrans, axisOfTranslation, 2.0f, 3.5f);
218:                translator.setSchedulingBounds(bounds);
219:                objScale.addChild(translator);
220:
221:                // Let Java 3D perform optimizations on this scene graph.
222:                objRoot.compile();
223:
224:                return objRoot;
225:            }
226:
227:            private Canvas3D createUniverse() {
228:                // Get the preferred graphics configuration for the default screen
229:                GraphicsConfiguration config = SimpleUniverse
230:                        .getPreferredConfiguration();
231:
232:                // Create a Canvas3D using the preferred configuration
233:                Canvas3D c = new Canvas3D(config);
234:
235:                // Create simple universe with view branch
236:                univ = new SimpleUniverse(c);
237:
238:                // This will move the ViewPlatform back a bit so the
239:                // objects in the scene can be viewed.
240:                univ.getViewingPlatform().setNominalViewingTransform();
241:
242:                // Ensure at least 5 msec per frame (i.e., < 200Hz)
243:                univ.getViewer().getView().setMinimumFrameCycleTime(5);
244:
245:                return c;
246:            }
247:
248:            /**
249:             * Creates new form SphereMotion
250:             */
251:            public SphereMotion(final String[] args) {
252:
253:                // Parse the Input Arguments
254:                String usage = "Usage: java SphereMotion [-point | -spot | -dir]";
255:                for (int i = 0; i < args.length; i++) {
256:                    if (args[i].startsWith("-")) {
257:                        if (args[i].equals("-point")) {
258:                            System.out.println("Using point lights");
259:                            lightType = POINT_LIGHT;
260:                        } else if (args[i].equals("-spot")) {
261:                            System.out.println("Using spot lights");
262:                            lightType = SPOT_LIGHT;
263:                        } else if (args[i].equals("-dir")) {
264:                            System.out.println("Using directional lights");
265:                            lightType = DIRECTIONAL_LIGHT;
266:                        } else {
267:                            System.out.println(usage);
268:                            System.exit(0);
269:                        }
270:                    } else {
271:                        System.out.println(usage);
272:                        System.exit(0);
273:                    }
274:                }
275:
276:                // Initialize the GUI components
277:                initComponents();
278:
279:                // Create Canvas3D and SimpleUniverse; add canvas to drawing panel
280:                Canvas3D c = createUniverse();
281:                drawingPanel.add(c, java.awt.BorderLayout.CENTER);
282:
283:                // Create the content branch and add it to the universe
284:                scene = createSceneGraph();
285:                univ.addBranchGraph(scene);
286:            }
287:
288:            // ----------------------------------------------------------------
289:
290:            /** This method is called from within the constructor to
291:             * initialize the form.
292:             * WARNING: Do NOT modify this code. The content of this method is
293:             * always regenerated by the Form Editor.
294:             */
295:            // <editor-fold defaultstate="collapsed" desc=" Generated Code ">//GEN-BEGIN:initComponents
296:            private void initComponents() {
297:                drawingPanel = new javax.swing.JPanel();
298:
299:                setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);
300:                setTitle("SphereMotion");
301:                drawingPanel.setLayout(new java.awt.BorderLayout());
302:
303:                drawingPanel.setPreferredSize(new java.awt.Dimension(700, 700));
304:                getContentPane()
305:                        .add(drawingPanel, java.awt.BorderLayout.CENTER);
306:
307:                pack();
308:            }// </editor-fold>//GEN-END:initComponents
309:
310:            /**
311:             * @param args the command line arguments
312:             */
313:            public static void main(final String args[]) {
314:                java.awt.EventQueue.invokeLater(new Runnable() {
315:                    public void run() {
316:                        SphereMotion sphereMotion = new SphereMotion(args);
317:                        sphereMotion.setVisible(true);
318:                    }
319:                });
320:            }
321:
322:            // Variables declaration - do not modify//GEN-BEGIN:variables
323:            private javax.swing.JPanel drawingPanel;
324:            // End of variables declaration//GEN-END:variables
325:
326:        }
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