Source Code Cross Referenced for BackgroundGeometry.java in  » 6.0-JDK-Modules » java-3d » org » jdesktop » j3d » examples » background » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » org.jdesktop.j3d.examples.background 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * $RCSfile: BackgroundGeometry.java,v $
003:         *
004:         * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
005:         *
006:         * Redistribution and use in source and binary forms, with or without
007:         * modification, are permitted provided that the following conditions
008:         * are met:
009:         *
010:         * - Redistribution of source code must retain the above copyright
011:         *   notice, this list of conditions and the following disclaimer.
012:         *
013:         * - Redistribution in binary form must reproduce the above copyright
014:         *   notice, this list of conditions and the following disclaimer in
015:         *   the documentation and/or other materials provided with the
016:         *   distribution.
017:         *
018:         * Neither the name of Sun Microsystems, Inc. or the names of
019:         * contributors may be used to endorse or promote products derived
020:         * from this software without specific prior written permission.
021:         *
022:         * This software is provided "AS IS," without a warranty of any
023:         * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
024:         * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
025:         * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
026:         * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
027:         * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
028:         * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
029:         * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
030:         * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
031:         * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
032:         * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
033:         * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
034:         * POSSIBILITY OF SUCH DAMAGES.
035:         *
036:         * You acknowledge that this software is not designed, licensed or
037:         * intended for use in the design, construction, operation or
038:         * maintenance of any nuclear facility.
039:         *
040:         * $Revision: 1.6 $
041:         * $Date: 2007/04/24 18:55:58 $
042:         * $State: Exp $
043:         */
044:
045:        package org.jdesktop.j3d.examples.background;
046:
047:        import com.sun.j3d.utils.image.TextureLoader;
048:        import com.sun.j3d.utils.behaviors.mouse.*;
049:        import com.sun.j3d.utils.geometry.*;
050:        import com.sun.j3d.utils.universe.*;
051:        import javax.media.j3d.*;
052:        import javax.vecmath.*;
053:        import java.awt.GraphicsConfiguration;
054:        import org.jdesktop.j3d.examples.Resources;
055:
056:        public class BackgroundGeometry extends javax.swing.JFrame {
057:
058:            private SimpleUniverse univ = null;
059:            private BranchGroup scene = null;
060:            private java.net.URL bgImage = null;
061:            private BoundingSphere bounds = new BoundingSphere(new Point3d(0.0,
062:                    0.0, 0.0), 100.0);
063:
064:            public BranchGroup createSceneGraph() {
065:
066:                // Create the root of the branch graph
067:                BranchGroup objRoot = new BranchGroup();
068:
069:                // Create a Transformgroup to scale all objects so they
070:                // appear in the scene.
071:                TransformGroup objScale = new TransformGroup();
072:                Transform3D t3d = new Transform3D();
073:                t3d.setScale(0.4);
074:                objScale.setTransform(t3d);
075:                objRoot.addChild(objScale);
076:
077:                // Create the transform group node and initialize it to the
078:                // identity.  Enable the TRANSFORM_WRITE capability so that
079:                // our behavior code can modify it at runtime.
080:                TransformGroup objTrans = new TransformGroup();
081:                objScale.addChild(objTrans);
082:
083:                Background bg = new Background();
084:                bg.setApplicationBounds(bounds);
085:                BranchGroup backGeoBranch = new BranchGroup();
086:                Sphere sphereObj = new Sphere(1.0f, Sphere.GENERATE_NORMALS
087:                        | Sphere.GENERATE_NORMALS_INWARD
088:                        | Sphere.GENERATE_TEXTURE_COORDS
089:                        | Sphere.GENERATE_TEXTURE_COORDS_Y_UP, 45);
090:                Appearance backgroundApp = sphereObj.getAppearance();
091:                backGeoBranch.addChild(sphereObj);
092:                bg.setGeometry(backGeoBranch);
093:                objTrans.addChild(bg);
094:
095:                TextureLoader tex = new TextureLoader(bgImage,
096:                        new String("RGB"), TextureLoader.BY_REFERENCE
097:                                | TextureLoader.Y_UP, this );
098:                if (tex != null)
099:                    backgroundApp.setTexture(tex.getTexture());
100:
101:                Vector3f tranlation = new Vector3f(2.0f, 0.0f, 0.0f);
102:                Transform3D modelTransform = new Transform3D();
103:                Transform3D tmpTransform = new Transform3D();
104:                double angleInc = Math.PI / 8.0;
105:                double angle = 0.0;
106:                int numBoxes = 16;
107:
108:                float scaleX[] = { 0.1f, 0.2f, 0.2f, 0.3f, 0.2f, 0.1f, 0.2f,
109:                        0.3f, 0.1f, 0.3f, 0.2f, 0.3f, 0.1f, 0.3f, 0.2f, 0.3f };
110:
111:                float scaleY[] = { 0.3f, 0.4f, 0.3f, 0.4f, 0.3f, 0.4f, 0.3f,
112:                        0.4f, 0.3f, 0.3f, 0.3f, 0.3f, 0.3f, 0.3f, 0.3f, 0.4f };
113:
114:                float scaleZ[] = { 0.3f, 0.2f, 0.1f, 0.1f, 0.3f, 0.2f, 0.1f,
115:                        0.3f, 0.3f, 0.2f, 0.1f, 0.3f, 0.3f, 0.2f, 0.1f, 0.2f };
116:
117:                Appearance a1 = new Appearance();
118:                Color3f eColor = new Color3f(0.0f, 0.0f, 0.0f);
119:                Color3f sColor = new Color3f(0.5f, 0.5f, 1.0f);
120:                Color3f oColor = new Color3f(0.5f, 0.5f, 0.3f);
121:
122:                Material m = new Material(oColor, eColor, oColor, sColor,
123:                        100.0f);
124:                m.setLightingEnable(true);
125:                a1.setMaterial(m);
126:
127:                for (int i = 0; i < numBoxes; i++, angle += angleInc) {
128:                    modelTransform.rotY(angle);
129:                    tmpTransform.set(tranlation);
130:                    modelTransform.mul(tmpTransform);
131:
132:                    TransformGroup tgroup = new TransformGroup(modelTransform);
133:                    objTrans.addChild(tgroup);
134:
135:                    tgroup.addChild(new Box(scaleX[i], scaleY[i], scaleZ[i],
136:                            Box.GENERATE_NORMALS, a1));
137:                }
138:
139:                // Shine it with two lights.
140:                Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f);
141:                Color3f lColor2 = new Color3f(0.2f, 0.2f, 0.1f);
142:                Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, -1.0f);
143:                Vector3f lDir2 = new Vector3f(0.0f, 0.0f, -1.0f);
144:                DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1);
145:                DirectionalLight lgt2 = new DirectionalLight(lColor2, lDir2);
146:                lgt1.setInfluencingBounds(bounds);
147:                lgt2.setInfluencingBounds(bounds);
148:                objScale.addChild(lgt1);
149:                objScale.addChild(lgt2);
150:
151:                return objRoot;
152:            }
153:
154:            private Canvas3D createUniverse() {
155:                // Get the preferred graphics configuration for the default screen
156:                GraphicsConfiguration config = SimpleUniverse
157:                        .getPreferredConfiguration();
158:
159:                // Create a Canvas3D using the preferred configuration
160:                Canvas3D c = new Canvas3D(config);
161:
162:                // Create simple universe with view branch
163:                univ = new SimpleUniverse(c);
164:
165:                // This will move the ViewPlatform back a bit so the
166:                // objects in the scene can be viewed.
167:                univ.getViewingPlatform().setNominalViewingTransform();
168:
169:                // Ensure at least 5 msec per frame (i.e., < 200Hz)
170:                univ.getViewer().getView().setMinimumFrameCycleTime(5);
171:
172:                TransformGroup viewTrans = univ.getViewingPlatform()
173:                        .getViewPlatformTransform();
174:
175:                // Create the rotate behavior node
176:                MouseRotate behavior1 = new MouseRotate(viewTrans);
177:                scene.addChild(behavior1);
178:                behavior1.setSchedulingBounds(bounds);
179:
180:                // Create the zoom behavior node
181:                MouseZoom behavior2 = new MouseZoom(viewTrans);
182:                scene.addChild(behavior2);
183:                behavior2.setSchedulingBounds(bounds);
184:
185:                // Create the translate behavior node
186:                MouseTranslate behavior3 = new MouseTranslate(viewTrans);
187:                scene.addChild(behavior3);
188:                behavior3.setSchedulingBounds(bounds);
189:
190:                return c;
191:            }
192:
193:            /**
194:             * Creates new form BackgroundGeometry
195:             */
196:            public BackgroundGeometry() {
197:
198:                if (bgImage == null) {
199:                    // the path to the image for an applet
200:                    bgImage = Resources.getResource("resources/images/bg.jpg");
201:                    if (bgImage == null) {
202:                        System.err.println("resources/images/bg.jpg not found");
203:                        System.exit(1);
204:                    }
205:                }
206:
207:                // Initialize the GUI components
208:                initComponents();
209:
210:                // Create the content branch and add it to the universe
211:                scene = createSceneGraph();
212:
213:                // Create Canvas3D and SimpleUniverse; add canvas to drawing panel
214:                Canvas3D c = createUniverse();
215:                drawingPanel.add(c, java.awt.BorderLayout.CENTER);
216:
217:                // Let Java 3D perform optimizations on this scene graph.
218:                scene.compile();
219:
220:                univ.addBranchGraph(scene);
221:            }
222:
223:            // ----------------------------------------------------------------
224:
225:            /** This method is called from within the constructor to
226:             * initialize the form.
227:             * WARNING: Do NOT modify this code. The content of this method is
228:             * always regenerated by the Form Editor.
229:             */
230:            // <editor-fold defaultstate="collapsed" desc=" Generated Code ">//GEN-BEGIN:initComponents
231:            private void initComponents() {
232:                drawingPanel = new javax.swing.JPanel();
233:
234:                setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);
235:                setTitle("BackgroundGeometry");
236:                drawingPanel.setLayout(new java.awt.BorderLayout());
237:
238:                drawingPanel.setOpaque(false);
239:                drawingPanel.setPreferredSize(new java.awt.Dimension(700, 700));
240:                getContentPane()
241:                        .add(drawingPanel, java.awt.BorderLayout.CENTER);
242:
243:                pack();
244:            }// </editor-fold>//GEN-END:initComponents
245:
246:            /**
247:             * @param args the command line arguments
248:             */
249:            public static void main(String args[]) {
250:                java.awt.EventQueue.invokeLater(new Runnable() {
251:                    public void run() {
252:                        new BackgroundGeometry().setVisible(true);
253:                    }
254:                });
255:            }
256:
257:            // Variables declaration - do not modify//GEN-BEGIN:variables
258:            private javax.swing.JPanel drawingPanel;
259:            // End of variables declaration//GEN-END:variables
260:
261:        }
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