Source Code Cross Referenced for EarClip.java in  » 6.0-JDK-Modules » java-3d » com » sun » j3d » utils » geometry » Java Source Code / Java DocumentationJava Source Code and Java Documentation

Java Source Code / Java Documentation
1. 6.0 JDK Core
2. 6.0 JDK Modules
3. 6.0 JDK Modules com.sun
4. 6.0 JDK Modules com.sun.java
5. 6.0 JDK Modules sun
6. 6.0 JDK Platform
7. Ajax
8. Apache Harmony Java SE
9. Aspect oriented
10. Authentication Authorization
11. Blogger System
12. Build
13. Byte Code
14. Cache
15. Chart
16. Chat
17. Code Analyzer
18. Collaboration
19. Content Management System
20. Database Client
21. Database DBMS
22. Database JDBC Connection Pool
23. Database ORM
24. Development
25. EJB Server geronimo
26. EJB Server GlassFish
27. EJB Server JBoss 4.2.1
28. EJB Server resin 3.1.5
29. ERP CRM Financial
30. ESB
31. Forum
32. GIS
33. Graphic Library
34. Groupware
35. HTML Parser
36. IDE
37. IDE Eclipse
38. IDE Netbeans
39. Installer
40. Internationalization Localization
41. Inversion of Control
42. Issue Tracking
43. J2EE
44. JBoss
45. JMS
46. JMX
47. Library
48. Mail Clients
49. Net
50. Parser
51. PDF
52. Portal
53. Profiler
54. Project Management
55. Report
56. RSS RDF
57. Rule Engine
58. Science
59. Scripting
60. Search Engine
61. Security
62. Sevlet Container
63. Source Control
64. Swing Library
65. Template Engine
66. Test Coverage
67. Testing
68. UML
69. Web Crawler
70. Web Framework
71. Web Mail
72. Web Server
73. Web Services
74. Web Services apache cxf 2.0.1
75. Web Services AXIS2
76. Wiki Engine
77. Workflow Engines
78. XML
79. XML UI
Java
Java Tutorial
Java Open Source
Jar File Download
Java Articles
Java Products
Java by API
Photoshop Tutorials
Maya Tutorials
Flash Tutorials
3ds-Max Tutorials
Illustrator Tutorials
GIMP Tutorials
C# / C Sharp
C# / CSharp Tutorial
C# / CSharp Open Source
ASP.Net
ASP.NET Tutorial
JavaScript DHTML
JavaScript Tutorial
JavaScript Reference
HTML / CSS
HTML CSS Reference
C / ANSI-C
C Tutorial
C++
C++ Tutorial
Ruby
PHP
Python
Python Tutorial
Python Open Source
SQL Server / T-SQL
SQL Server / T-SQL Tutorial
Oracle PL / SQL
Oracle PL/SQL Tutorial
PostgreSQL
SQL / MySQL
MySQL Tutorial
VB.Net
VB.Net Tutorial
Flash / Flex / ActionScript
VBA / Excel / Access / Word
XML
XML Tutorial
Microsoft Office PowerPoint 2007 Tutorial
Microsoft Office Excel 2007 Tutorial
Microsoft Office Word 2007 Tutorial
Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » com.sun.j3d.utils.geometry 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * $RCSfile: EarClip.java,v $
003:         *
004:         * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
005:         *
006:         * Redistribution and use in source and binary forms, with or without
007:         * modification, are permitted provided that the following conditions
008:         * are met:
009:         *
010:         * - Redistribution of source code must retain the above copyright
011:         *   notice, this list of conditions and the following disclaimer.
012:         *
013:         * - Redistribution in binary form must reproduce the above copyright
014:         *   notice, this list of conditions and the following disclaimer in
015:         *   the documentation and/or other materials provided with the
016:         *   distribution.
017:         *
018:         * Neither the name of Sun Microsystems, Inc. or the names of
019:         * contributors may be used to endorse or promote products derived
020:         * from this software without specific prior written permission.
021:         *
022:         * This software is provided "AS IS," without a warranty of any
023:         * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
024:         * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
025:         * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
026:         * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
027:         * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
028:         * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
029:         * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
030:         * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
031:         * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
032:         * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
033:         * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
034:         * POSSIBILITY OF SUCH DAMAGES.
035:         *
036:         * You acknowledge that this software is not designed, licensed or
037:         * intended for use in the design, construction, operation or
038:         * maintenance of any nuclear facility.
039:         *
040:         * $Revision: 1.4 $
041:         * $Date: 2007/02/09 17:20:18 $
042:         * $State: Exp $
043:         */
044:
045:        // ----------------------------------------------------------------------
046:        //
047:        // The reference to Fast Industrial Strength Triangulation (FIST) code
048:        // in this release by Sun Microsystems is related to Sun's rewrite of
049:        // an early version of FIST. FIST was originally created by Martin
050:        // Held and Joseph Mitchell at Stony Brook University and is
051:        // incorporated by Sun under an agreement with The Research Foundation
052:        // of SUNY (RFSUNY). The current version of FIST is available for
053:        // commercial use under a license agreement with RFSUNY on behalf of
054:        // the authors and Stony Brook University.  Please contact the Office
055:        // of Technology Licensing at Stony Brook, phone 631-632-9009, for
056:        // licensing information.
057:        //
058:        // ----------------------------------------------------------------------
059:        package com.sun.j3d.utils.geometry;
060:
061:        import java.io.*;
062:        import java.util.*;
063:        import javax.vecmath.*;
064:
065:        class EarClip {
066:
067:            /**
068:             * Classifies all the internal angles of the loop referenced by  ind.
069:             * the following classification is used:
070:             *            0 ... if angle is 180 degrees
071:             *            1 ... if angle between 0 and 180 degrees
072:             *            2 ... if angle is 0 degrees
073:             *           -1 ... if angle between 180 and 360 degrees
074:             *           -2 ... if angle is 360 degrees
075:             */
076:            static void classifyAngles(Triangulator triRef, int ind) {
077:                int ind0, ind1, ind2;
078:                int i0, i1, i2;
079:                int angle;
080:
081:                ind1 = ind;
082:                i1 = triRef.fetchData(ind1);
083:                ind0 = triRef.fetchPrevData(ind1);
084:                i0 = triRef.fetchData(ind0);
085:
086:                do {
087:                    ind2 = triRef.fetchNextData(ind1);
088:                    i2 = triRef.fetchData(ind2);
089:                    angle = Numerics.isConvexAngle(triRef, i0, i1, i2, ind1);
090:                    triRef.setAngle(ind1, angle);
091:                    i0 = i1;
092:                    i1 = i2;
093:                    ind1 = ind2;
094:                } while (ind1 != ind);
095:
096:            }
097:
098:            static void classifyEars(Triangulator triRef, int ind) {
099:                int ind1;
100:                int i1;
101:                int[] ind0, ind2;
102:                double[] ratio;
103:
104:                ind0 = new int[1];
105:                ind2 = new int[1];
106:                ratio = new double[1];
107:
108:                Heap.initHeap(triRef);
109:
110:                ind1 = ind;
111:                i1 = triRef.fetchData(ind1);
112:
113:                do {
114:                    if ((triRef.getAngle(ind1) > 0)
115:                            && isEar(triRef, ind1, ind0, ind2, ratio)) {
116:
117:                        Heap.dumpOnHeap(triRef, ratio[0], ind1, ind0[0],
118:                                ind2[0]);
119:                    }
120:                    ind1 = triRef.fetchNextData(ind1);
121:                    i1 = triRef.fetchData(ind1);
122:                } while (ind1 != ind);
123:
124:                // Not using sorted_ear so don't have to do MakeHeap();
125:                // MakeHeap();
126:
127:                // Heap.printHeapData(triRef);
128:
129:            }
130:
131:            /**                                                                         
132:             * This function checks whether a diagonal is valid, that is, whether it is
133:             * locally within the polygon, and whether it does not intersect any other
134:             * segment of the polygon. also, some degenerate cases get a special
135:             * handling.
136:             */
137:            static boolean isEar(Triangulator triRef, int ind2, int[] ind1,
138:                    int[] ind3, double[] ratio) {
139:                int i0, i1, i2, i3, i4;
140:                int ind0, ind4;
141:                BBox bb;
142:                boolean convex, coneOk;
143:
144:                i2 = triRef.fetchData(ind2);
145:                ind3[0] = triRef.fetchNextData(ind2);
146:                i3 = triRef.fetchData(ind3[0]);
147:                ind4 = triRef.fetchNextData(ind3[0]);
148:                i4 = triRef.fetchData(ind4);
149:                ind1[0] = triRef.fetchPrevData(ind2);
150:                i1 = triRef.fetchData(ind1[0]);
151:                ind0 = triRef.fetchPrevData(ind1[0]);
152:                i0 = triRef.fetchData(ind0);
153:
154:                /*
155:                  System.out.println("isEar : i0 " + i0 + " i1 " + i1 + " i2 " + i2 +
156:                  " i3 " + i3 + " i4 " + i4);
157:                 */
158:
159:                if ((i1 == i3) || (i1 == i2) || (i2 == i3)
160:                        || (triRef.getAngle(ind2) == 2)) {
161:                    // oops, this is not a simple polygon!
162:                    ratio[0] = 0.0;
163:                    return true;
164:                }
165:
166:                if (i0 == i3) {
167:                    // again, this is not a simple polygon!
168:                    if ((triRef.getAngle(ind0) < 0)
169:                            || (triRef.getAngle(ind3[0]) < 0)) {
170:                        ratio[0] = 0.0;
171:                        return true;
172:                    } else
173:                        return false;
174:                }
175:
176:                if (i1 == i4) {
177:                    // again, this is not a simple polygon!
178:                    if ((triRef.getAngle(ind1[0]) < 0)
179:                            || (triRef.getAngle(ind4) < 0)) {
180:                        ratio[0] = 0.0;
181:                        return true;
182:                    } else
183:                        return false;
184:                }
185:
186:                // check whether the new diagonal  i1, i3  locally is within the polygon
187:                convex = triRef.getAngle(ind1[0]) > 0;
188:                coneOk = Numerics.isInCone(triRef, i0, i1, i2, i3, convex);
189:                // System.out.println("isEar :(1) convex " + convex + " coneOk " + coneOk );
190:
191:                if (!coneOk)
192:                    return false;
193:                convex = triRef.getAngle(ind3[0]) > 0;
194:                coneOk = Numerics.isInCone(triRef, i2, i3, i4, i1, convex);
195:                // System.out.println("isEar :(2) convex " + convex + " coneOk " + coneOk );
196:
197:                if (coneOk) {
198:                    // check whether this diagonal is a valid diagonal. this translates to
199:                    // checking either condition CE1 or CE2 (see my paper). If CE1 is to
200:                    // to be checked, then we use a BV-tree or a grid. Otherwise, we use
201:                    // "buckets" (i.e., a grid) or no hashing at all.
202:                    bb = new BBox(triRef, i1, i3);
203:                    // use CE2 + no_hashing
204:                    if (!NoHash.noHashIntersectionExists(triRef, i2, ind2, i3,
205:                            i1, bb)) {
206:                        if (triRef.earsSorted) {
207:                            // determine the quality of the triangle
208:                            ratio[0] = Numerics.getRatio(triRef, i1, i3, i2);
209:                        } else {
210:                            ratio[0] = 1.0;
211:                        }
212:                        return true;
213:                    }
214:                }
215:
216:                // System.out.println("isEar : false");
217:                return false;
218:            }
219:
220:            /**
221:             * This is the main function that drives the ear-clipping. it obtains an ear
222:             * from set of ears maintained in a priority queue, clips this ear, and
223:             * updates all data structures appropriately. (ears are arranged in the
224:             * priority queue (i.e., heap) according to a quality criterion that tries
225:             * to avoid skinny triangles.)
226:             */
227:            static boolean clipEar(Triangulator triRef, boolean[] done) {
228:
229:                int ind0, ind1, ind3, ind4;
230:
231:                int i0, i1, i2, i3, i4;
232:                int angle1, angle3;
233:
234:                double ratio[] = new double[1];
235:                int index0[] = new int[1];
236:                int index1[] = new int[1];
237:                int index2[] = new int[1];
238:                int index3[] = new int[1];
239:                int index4[] = new int[1];
240:                int ind2[] = new int[1];
241:
242:                int testCnt = 0;
243:
244:                // Heap.printHeapData(triRef);
245:
246:                do {
247:
248:                    //	System.out.println("In clipEarloop " + testCnt++);
249:
250:                    if (!Heap.deleteFromHeap(triRef, ind2, index1, index3))
251:                        // no ear exists?!
252:                        return false;
253:
254:                    // get the successors and predecessors in the list of nodes and check
255:                    // whether the ear still is part of the boundary
256:                    ind1 = triRef.fetchPrevData(ind2[0]);
257:                    i1 = triRef.fetchData(ind1);
258:                    ind3 = triRef.fetchNextData(ind2[0]);
259:                    i3 = triRef.fetchData(ind3);
260:
261:                } while ((index1[0] != ind1) || (index3[0] != ind3));
262:
263:                //System.out.println("Out of clipEarloop ");
264:
265:                i2 = triRef.fetchData(ind2[0]);
266:
267:                // delete the clipped ear from the list of nodes, and update the bv-tree
268:                triRef.deleteLinks(ind2[0]);
269:
270:                // store the ear in a list of ears which have already been clipped
271:                // StoreTriangle(GetOriginal(ind1), GetOriginal(ind2), GetOriginal(ind3));
272:                triRef.storeTriangle(ind1, ind2[0], ind3);
273:
274:                /*                                                                        */
275:                /* update the angle classification at  ind1  and  ind3                    */
276:                /*                                                                        */
277:                ind0 = triRef.fetchPrevData(ind1);
278:                i0 = triRef.fetchData(ind0);
279:                if (ind0 == ind3) {
280:                    // nothing left
281:                    done[0] = true;
282:                    return true;
283:                }
284:                angle1 = Numerics.isConvexAngle(triRef, i0, i1, i3, ind1);
285:
286:                ind4 = triRef.fetchNextData(ind3);
287:                i4 = triRef.fetchData(ind4);
288:
289:                angle3 = Numerics.isConvexAngle(triRef, i1, i3, i4, ind3);
290:
291:                if (i1 != i3) {
292:                    if ((angle1 >= 0) && (triRef.getAngle(ind1) < 0))
293:                        NoHash.deleteReflexVertex(triRef, ind1);
294:                    if ((angle3 >= 0) && (triRef.getAngle(ind3) < 0))
295:                        NoHash.deleteReflexVertex(triRef, ind3);
296:                } else {
297:                    if ((angle1 >= 0) && (triRef.getAngle(ind1) < 0))
298:                        NoHash.deleteReflexVertex(triRef, ind1);
299:                    else if ((angle3 >= 0) && (triRef.getAngle(ind3) < 0))
300:                        NoHash.deleteReflexVertex(triRef, ind3);
301:
302:                }
303:
304:                triRef.setAngle(ind1, angle1);
305:                triRef.setAngle(ind3, angle3);
306:
307:                // check whether either of  ind1  and  ind3  is an ear. (the "ratio" is
308:                // the length of the triangle's longest side divided by the length of the
309:                // height normal onto this side; it is used as a quality criterion.)
310:                if (angle1 > 0) {
311:                    if (isEar(triRef, ind1, index0, index2, ratio)) {
312:                        // insert the new ear into the priority queue of ears
313:                        Heap.insertIntoHeap(triRef, ratio[0], ind1, index0[0],
314:                                index2[0]);
315:                    }
316:                }
317:
318:                if (angle3 > 0) {
319:                    if (isEar(triRef, ind3, index2, index4, ratio)) {
320:                        Heap.insertIntoHeap(triRef, ratio[0], ind3, index2[0],
321:                                index4[0]);
322:                    }
323:                }
324:
325:                // check whether the triangulation is finished.
326:                ind0 = triRef.fetchPrevData(ind1);
327:                i0 = triRef.fetchData(ind0);
328:                ind4 = triRef.fetchNextData(ind3);
329:                i4 = triRef.fetchData(ind4);
330:                if (ind0 == ind4) {
331:                    // only one triangle left -- clip it!
332:                    triRef.storeTriangle(ind1, ind3, ind4);
333:                    done[0] = true;
334:                } else {
335:                    done[0] = false;
336:                }
337:
338:                return true;
339:            }
340:
341:        }
www.java2java.com | Contact Us
Copyright 2009 - 12 Demo Source and Support. All rights reserved.
All other trademarks are property of their respective owners.