Source Code Cross Referenced for Degenerate.java in  » 6.0-JDK-Modules » java-3d » com » sun » j3d » utils » geometry » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » com.sun.j3d.utils.geometry 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * $RCSfile: Degenerate.java,v $
003:         *
004:         * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
005:         *
006:         * Redistribution and use in source and binary forms, with or without
007:         * modification, are permitted provided that the following conditions
008:         * are met:
009:         *
010:         * - Redistribution of source code must retain the above copyright
011:         *   notice, this list of conditions and the following disclaimer.
012:         *
013:         * - Redistribution in binary form must reproduce the above copyright
014:         *   notice, this list of conditions and the following disclaimer in
015:         *   the documentation and/or other materials provided with the
016:         *   distribution.
017:         *
018:         * Neither the name of Sun Microsystems, Inc. or the names of
019:         * contributors may be used to endorse or promote products derived
020:         * from this software without specific prior written permission.
021:         *
022:         * This software is provided "AS IS," without a warranty of any
023:         * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
024:         * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
025:         * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
026:         * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
027:         * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
028:         * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
029:         * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
030:         * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
031:         * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
032:         * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
033:         * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
034:         * POSSIBILITY OF SUCH DAMAGES.
035:         *
036:         * You acknowledge that this software is not designed, licensed or
037:         * intended for use in the design, construction, operation or
038:         * maintenance of any nuclear facility.
039:         *
040:         * $Revision: 1.4 $
041:         * $Date: 2007/02/09 17:20:18 $
042:         * $State: Exp $
043:         */
044:
045:        // ----------------------------------------------------------------------
046:        //
047:        // The reference to Fast Industrial Strength Triangulation (FIST) code
048:        // in this release by Sun Microsystems is related to Sun's rewrite of
049:        // an early version of FIST. FIST was originally created by Martin
050:        // Held and Joseph Mitchell at Stony Brook University and is
051:        // incorporated by Sun under an agreement with The Research Foundation
052:        // of SUNY (RFSUNY). The current version of FIST is available for
053:        // commercial use under a license agreement with RFSUNY on behalf of
054:        // the authors and Stony Brook University.  Please contact the Office
055:        // of Technology Licensing at Stony Brook, phone 631-632-9009, for
056:        // licensing information.
057:        //
058:        // ----------------------------------------------------------------------
059:        package com.sun.j3d.utils.geometry;
060:
061:        import java.io.*;
062:        import java.util.*;
063:        import javax.vecmath.*;
064:
065:        class Degenerate {
066:
067:            /**
068:             * This function checks whether the triangle  i1, i2, i3  is an ear, where
069:             * the vertex  i4  lies on at least one of the two edges  i1, i2  or  i3, i1.
070:             * basically, we can cut the polygon at  i4  into two pieces. the polygon
071:             * touches at  i4  back to back if following the next-pointers in one
072:             * subpolygon and following the prev-pointers in the other subpolygon yields
073:             * the same orientation for both subpolygons. otherwise,  i4  forms a
074:             * bottle neck of the polygon, and  i1, i2, i3  is no valid ear.
075:             *
076:             * Note that this function may come up with the incorrect answer if the
077:             * polygon has self-intersections.
078:             */
079:            static boolean handleDegeneracies(Triangulator triRef, int i1,
080:                    int ind1, int i2, int i3, int i4, int ind4) {
081:                int i0, i5;
082:                int type[] = new int[1];
083:                int ind0, ind2, ind5;
084:                boolean flag;
085:                double area = 0.0, area1 = 0, area2 = 0.0;
086:
087:                /* assert(InPointsList(i1));
088:                   assert(InPointsList(i2));
089:                   assert(InPointsList(i3));
090:                   assert(InPointsList(i4));
091:                 */
092:
093:                // first check whether the successor or predecessor of  i4  is inside the
094:                // triangle, or whether any of the two edges incident at  i4  intersects
095:                // i2, i3.
096:                ind5 = triRef.fetchPrevData(ind4);
097:                i5 = triRef.fetchData(ind5);
098:
099:                // assert(ind4 != ind5);
100:                //assert(InPointsList(i5));
101:                if ((i5 != i2) && (i5 != i3)) {
102:                    flag = Numerics.vtxInTriangle(triRef, i1, i2, i3, i5, type);
103:                    if (flag && (type[0] == 0))
104:                        return true;
105:                    if (i2 <= i3) {
106:                        if (i4 <= i5)
107:                            flag = Numerics.segIntersect(triRef, i2, i3, i4,
108:                                    i5, -1);
109:                        else
110:                            flag = Numerics.segIntersect(triRef, i2, i3, i5,
111:                                    i4, -1);
112:                    } else {
113:                        if (i4 <= i5)
114:                            flag = Numerics.segIntersect(triRef, i3, i2, i4,
115:                                    i5, -1);
116:                        else
117:                            flag = Numerics.segIntersect(triRef, i3, i2, i5,
118:                                    i4, -1);
119:                    }
120:                    if (flag)
121:                        return true;
122:                }
123:
124:                ind5 = triRef.fetchNextData(ind4);
125:                i5 = triRef.fetchData(ind5);
126:                // assert(ind4 != ind5);
127:                // assert(InPointsList(i5));
128:                if ((i5 != i2) && (i5 != i3)) {
129:                    flag = Numerics.vtxInTriangle(triRef, i1, i2, i3, i5, type);
130:                    if (flag && (type[0] == 0))
131:                        return true;
132:                    if (i2 <= i3) {
133:                        if (i4 <= i5)
134:                            flag = Numerics.segIntersect(triRef, i2, i3, i4,
135:                                    i5, -1);
136:                        else
137:                            flag = Numerics.segIntersect(triRef, i2, i3, i5,
138:                                    i4, -1);
139:                    } else {
140:                        if (i4 <= i5)
141:                            flag = Numerics.segIntersect(triRef, i3, i2, i4,
142:                                    i5, -1);
143:                        else
144:                            flag = Numerics.segIntersect(triRef, i3, i2, i5,
145:                                    i4, -1);
146:                    }
147:                    if (flag)
148:                        return true;
149:                }
150:
151:                i0 = i1;
152:                ind0 = ind1;
153:                ind1 = triRef.fetchNextData(ind1);
154:                i1 = triRef.fetchData(ind1);
155:                while (ind1 != ind4) {
156:                    ind2 = triRef.fetchNextData(ind1);
157:                    i2 = triRef.fetchData(ind2);
158:                    area = Numerics.stableDet2D(triRef, i0, i1, i2);
159:                    area1 += area;
160:                    ind1 = ind2;
161:                    i1 = i2;
162:                }
163:
164:                ind1 = triRef.fetchPrevData(ind0);
165:                i1 = triRef.fetchData(ind1);
166:                while (ind1 != ind4) {
167:                    ind2 = triRef.fetchPrevData(ind1);
168:                    i2 = triRef.fetchData(ind2);
169:                    area = Numerics.stableDet2D(triRef, i0, i1, i2);
170:                    area2 += area;
171:                    ind1 = ind2;
172:                    i1 = i2;
173:                }
174:
175:                if (Numerics.le(area1, triRef.ZERO)
176:                        && Numerics.le(area2, triRef.ZERO))
177:                    return false;
178:                else if (Numerics.ge(area1, triRef.ZERO)
179:                        && Numerics.ge(area2, triRef.ZERO))
180:                    return false;
181:                else
182:                    return true;
183:            }
184:        }
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