com.sun.j3d.utils.universe

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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » com.sun.j3d.utils.universe 
com.sun.j3d.utils.universe
com.sun.j3d.utils.universe

Provides utility classes for setting up the Java 3D universe, including the viewing configuration.

Java Source File NameTypeComment
ConfigCommand.javaClass Contains the elements which compose a configuration file command, including the command name, type, and arguments.
ConfigContainer.javaClass Loads a Java 3D configuration file and creates a container of named objects that will effect the viewing configuration specified in the file.
ConfigDevice.javaClass Mostly empty now; ConfigObject provides all required methods.
ConfigObject.javaClass Base class for all configuration objects.
ConfigPhysicalBody.javaClass
ConfigPhysicalEnvironment.javaClass
ConfigScreen.javaClass
ConfigSensor.javaClass
ConfigSexpression.javaClass
ConfiguredUniverse.javaClass This utility class creates all the necessary objects on the view side of the scene graph.
ConfigView.javaClass
ConfigViewPlatform.javaClass
ConfigViewPlatformBehavior.javaClass
LocaleFactory.javaInterface This interface defines a factory for creating Locale objects in a SimpleUniverse.
MultiTransformGroup.javaClass A convenience class that effectively creates a series of TransformGroup nodes connected one to another hierarchically.
PlatformGeometry.javaClass This class holds any geometry that should be associated with the ViewingPlatform object.
SimpleUniverse.javaClass This class sets up a minimal user environment to quickly and easily get a Java 3D program up and running.
Viewer.javaClass The Viewer class holds all the information that describes the physical and virtual "presence" in the Java 3D universe.
ViewerAvatar.javaClass This class holds geomtry that should be associated with the View's avatar.
ViewInfo.javaClass Provides methods to extract synchronized transform information from a View. These transforms are derived from application scene graph information, as opposed to similar core Java 3D methods that derive transforms from internally maintained data. This allows updates to the scene graph to be synchronized with the current view platform position.

The architecture of the Java 3D 1.3 sample implementation introduces a frame latency between updates to the application scene graph structure and their effects on internal Java 3D state.

ViewingPlatform.javaClass This class is used to set up the "view" side of a Java 3D scene graph. The ViewingPlatform object contains a MultiTransformGroup node to allow for a series of transforms to be linked together.
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