Source Code Cross Referenced for RepaintArea.java in  » 6.0-JDK-Modules-sun » awt » sun » awt » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules sun » awt » sun.awt 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * Copyright 1999-2007 Sun Microsystems, Inc.  All Rights Reserved.
003:         * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
004:         *
005:         * This code is free software; you can redistribute it and/or modify it
006:         * under the terms of the GNU General Public License version 2 only, as
007:         * published by the Free Software Foundation.  Sun designates this
008:         * particular file as subject to the "Classpath" exception as provided
009:         * by Sun in the LICENSE file that accompanied this code.
010:         *
011:         * This code is distributed in the hope that it will be useful, but WITHOUT
012:         * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
013:         * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
014:         * version 2 for more details (a copy is included in the LICENSE file that
015:         * accompanied this code).
016:         *
017:         * You should have received a copy of the GNU General Public License version
018:         * 2 along with this work; if not, write to the Free Software Foundation,
019:         * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
020:         *
021:         * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
022:         * CA 95054 USA or visit www.sun.com if you need additional information or
023:         * have any questions.
024:         */
025:
026:        package sun.awt;
027:
028:        import java.awt.Component;
029:        import java.awt.Graphics;
030:        import java.awt.Rectangle;
031:        import java.awt.event.PaintEvent;
032:
033:        /**
034:         * The <code>RepaintArea</code> is a geometric construct created for the 
035:         * purpose of holding the geometry of several coalesced paint events.  
036:         * This geometry is accessed synchronously, although it is written such 
037:         * that painting may still be executed asynchronously.  
038:         *
039:         * @author 	Eric Hawkes
040:         * @version 	1.31 06/05/07
041:         * @since 	1.3
042:         */
043:        public class RepaintArea {
044:
045:            /** 
046:             * Maximum ratio of bounding rectangle to benefit for which 
047:             * both the vertical and horizontal unions are repainted. 
048:             * For smaller ratios the whole bounding rectangle is repainted. 
049:             * @see #paint 
050:             */
051:            private static final int MAX_BENEFIT_RATIO = 4;
052:
053:            private static final int HORIZONTAL = 0;
054:            private static final int VERTICAL = 1;
055:            private static final int UPDATE = 2;
056:
057:            private static final int RECT_COUNT = UPDATE + 1;
058:
059:            private Rectangle paintRects[] = new Rectangle[RECT_COUNT];
060:
061:            /**
062:             * Constructs a new <code>RepaintArea</code> 
063:             * @since 	1.3
064:             */
065:            public RepaintArea() {
066:            }
067:
068:            /**
069:             * Constructs a new <code>RepaintArea</code> initialized to match 
070:             * the values of the specified RepaintArea.  
071:             *
072:             * @param   ra  the <code>RepaintArea</code> from which to copy initial 
073:             *              values to a newly constructed RepaintArea
074:             * @since 	1.3
075:             */
076:            private RepaintArea(RepaintArea ra) {
077:                // This constructor is private because it should only be called 
078:                // from the cloneAndReset method
079:                for (int i = 0; i < RECT_COUNT; i++) {
080:                    paintRects[i] = ra.paintRects[i];
081:                }
082:            }
083:
084:            /**
085:             * Adds a <code>Rectangle</code> to this <code>RepaintArea</code>. 
086:             * PAINT Rectangles are divided into mostly vertical and mostly horizontal.
087:             * Each group is unioned together.
088:             * UPDATE Rectangles are unioned.
089:             *
090:             * @param   r   the specified <code>Rectangle</code>
091:             * @param   id  possible values PaintEvent.UPDATE or PaintEvent.PAINT
092:             * @since 	1.3
093:             */
094:            public synchronized void add(Rectangle r, int id) {
095:                // Make sure this new rectangle has positive dimensions 
096:                if (r.isEmpty()) {
097:                    return;
098:                }
099:                int addTo = UPDATE;
100:                if (id == PaintEvent.PAINT) {
101:                    addTo = (r.width > r.height) ? HORIZONTAL : VERTICAL;
102:                }
103:                if (paintRects[addTo] != null) {
104:                    paintRects[addTo].add(r);
105:                } else {
106:                    paintRects[addTo] = new Rectangle(r);
107:                }
108:            }
109:
110:            /**
111:             * Creates a new <code>RepaintArea</code> with the same geometry as this 
112:             * RepaintArea, then removes all of the geometry from this 
113:             * RepaintArea and restores it to an empty RepaintArea.  
114:             *
115:             * @return	ra a new <code>RepaintArea</code> having the same geometry as 
116:             *          this RepaintArea.  
117:             * @since 	1.3
118:             */
119:            private synchronized RepaintArea cloneAndReset() {
120:                RepaintArea ra = new RepaintArea(this );
121:                for (int i = 0; i < RECT_COUNT; i++) {
122:                    paintRects[i] = null;
123:                }
124:                return ra;
125:            }
126:
127:            public boolean isEmpty() {
128:                for (int i = 0; i < RECT_COUNT; i++) {
129:                    if (paintRects[i] != null) {
130:                        return false;
131:                    }
132:                }
133:                return true;
134:            }
135:
136:            /**
137:             * Constrains the size of the repaint area to the passed in bounds.
138:             */
139:            public synchronized void constrain(int x, int y, int w, int h) {
140:                for (int i = 0; i < RECT_COUNT; i++) {
141:                    Rectangle rect = paintRects[i];
142:                    if (rect != null) {
143:                        if (rect.x < x) {
144:                            rect.width -= (x - rect.x);
145:                            rect.x = x;
146:                        }
147:                        if (rect.y < y) {
148:                            rect.height -= (y - rect.y);
149:                            rect.y = y;
150:                        }
151:                        int xDelta = rect.x + rect.width - x - w;
152:                        if (xDelta > 0) {
153:                            rect.width -= xDelta;
154:                        }
155:                        int yDelta = rect.y + rect.height - y - h;
156:                        if (yDelta > 0) {
157:                            rect.height -= yDelta;
158:                        }
159:                        if (rect.width <= 0 || rect.height <= 0) {
160:                            paintRects[i] = null;
161:                        }
162:                    }
163:                }
164:            }
165:
166:            /**
167:             * Marks the passed in region as not needing to be painted. It's possible
168:             * this will do nothing.
169:             */
170:            public synchronized void subtract(int x, int y, int w, int h) {
171:                Rectangle subtract = new Rectangle(x, y, w, h);
172:                for (int i = 0; i < RECT_COUNT; i++) {
173:                    if (subtract(paintRects[i], subtract)) {
174:                        if (paintRects[i] != null && paintRects[i].isEmpty()) {
175:                            paintRects[i] = null;
176:                        }
177:                    }
178:                }
179:            }
180:
181:            /**
182:             * Invokes paint and update on target Component with optimal
183:             * rectangular clip region.
184:             * If PAINT bounding rectangle is less than
185:             * MAX_BENEFIT_RATIO times the benefit, then the vertical and horizontal unions are
186:             * painted separately.  Otherwise the entire bounding rectangle is painted.
187:             *
188:             * @param   target Component to <code>paint</code> or <code>update</code>
189:             * @since   1.4
190:             */
191:            public void paint(Object target, boolean shouldClearRectBeforePaint) {
192:                Component comp = (Component) target;
193:
194:                if (isEmpty()) {
195:                    return;
196:                }
197:
198:                if (!comp.isVisible()) {
199:                    return;
200:                }
201:
202:                RepaintArea ra = this .cloneAndReset();
203:
204:                if (!subtract(ra.paintRects[VERTICAL],
205:                        ra.paintRects[HORIZONTAL])) {
206:                    subtract(ra.paintRects[HORIZONTAL], ra.paintRects[VERTICAL]);
207:                }
208:
209:                if (ra.paintRects[HORIZONTAL] != null
210:                        && ra.paintRects[VERTICAL] != null) {
211:                    Rectangle paintRect = ra.paintRects[HORIZONTAL]
212:                            .union(ra.paintRects[VERTICAL]);
213:                    int square = paintRect.width * paintRect.height;
214:                    int benefit = square - ra.paintRects[HORIZONTAL].width
215:                            * ra.paintRects[HORIZONTAL].height
216:                            - ra.paintRects[VERTICAL].width
217:                            * ra.paintRects[VERTICAL].height;
218:                    // if benefit is comparable with bounding box 
219:                    if (MAX_BENEFIT_RATIO * benefit < square) {
220:                        ra.paintRects[HORIZONTAL] = paintRect;
221:                        ra.paintRects[VERTICAL] = null;
222:                    }
223:                }
224:                for (int i = 0; i < paintRects.length; i++) {
225:                    if (ra.paintRects[i] != null && !ra.paintRects[i].isEmpty()) {
226:                        // Should use separate Graphics for each paint() call,
227:                        // since paint() can change Graphics state for next call. 
228:                        Graphics g = comp.getGraphics();
229:                        if (g != null) {
230:                            try {
231:                                g.setClip(ra.paintRects[i]);
232:                                if (i == UPDATE) {
233:                                    updateComponent(comp, g);
234:                                } else {
235:                                    if (shouldClearRectBeforePaint) {
236:                                        g.clearRect(ra.paintRects[i].x,
237:                                                ra.paintRects[i].y,
238:                                                ra.paintRects[i].width,
239:                                                ra.paintRects[i].height);
240:                                    }
241:                                    paintComponent(comp, g);
242:                                }
243:                            } finally {
244:                                g.dispose();
245:                            }
246:                        }
247:                    }
248:                }
249:            }
250:
251:            /**
252:             * Calls <code>Component.update(Graphics)</code> with given Graphics.
253:             */
254:            protected void updateComponent(Component comp, Graphics g) {
255:                if (comp != null) {
256:                    comp.update(g);
257:                }
258:            }
259:
260:            /**
261:             * Calls <code>Component.paint(Graphics)</code> with given Graphics.
262:             */
263:            protected void paintComponent(Component comp, Graphics g) {
264:                if (comp != null) {
265:                    comp.paint(g);
266:                }
267:            }
268:
269:            /**
270:             * Subtracts subtr from rect. If the result is rectangle
271:             * changes rect and returns true. Otherwise false.
272:             */
273:            static boolean subtract(Rectangle rect, Rectangle subtr) {
274:                if (rect == null || subtr == null) {
275:                    return true;
276:                }
277:                Rectangle common = rect.intersection(subtr);
278:                if (common.isEmpty()) {
279:                    return true;
280:                }
281:                if (rect.x == common.x && rect.y == common.y) {
282:                    if (rect.width == common.width) {
283:                        rect.y += common.height;
284:                        rect.height -= common.height;
285:                        return true;
286:                    } else if (rect.height == common.height) {
287:                        rect.x += common.width;
288:                        rect.width -= common.width;
289:                        return true;
290:                    }
291:                } else if (rect.x + rect.width == common.x + common.width
292:                        && rect.y + rect.height == common.y + common.height) {
293:                    if (rect.width == common.width) {
294:                        rect.height -= common.height;
295:                        return true;
296:                    } else if (rect.height == common.height) {
297:                        rect.width -= common.width;
298:                        return true;
299:                    }
300:                }
301:                return false;
302:            }
303:
304:            public String toString() {
305:                return super .toString() + "[ horizontal=" + paintRects[0]
306:                        + " vertical=" + paintRects[1] + " update="
307:                        + paintRects[2] + "]";
308:            }
309:        }
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