Interleaved Test : Texture « 3D « Java

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Java » 3D » TextureScreenshots 
Interleaved Test
Interleaved Test

/*
 * @(#)InterleavedTest.java 1.13 02/10/21 13:41:02
 
 * Copyright (c) 1996-2002 Sun Microsystems, Inc. All Rights Reserved.
 
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *  - Redistributions of source code must retain the above copyright notice,
 * this list of conditions and the following disclaimer.
 *  - Redistribution in binary form must reproduce the above copyright notice,
 * this list of conditions and the following disclaimer in the documentation
 * and/or other materials provided with the distribution.
 
 * Neither the name of Sun Microsystems, Inc. or the names of contributors may
 * be used to endorse or promote products derived from this software without
 * specific prior written permission.
 
 * This software is provided "AS IS," without a warranty of any kind. ALL
 * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING ANY
 * IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
 * NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE
 * LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING
 * OR DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR ITS
 * LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT,
 * INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER
 * CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF
 * OR INABILITY TO USE SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE POSSIBILITY
 * OF SUCH DAMAGES.
 
 * You acknowledge that Software is not designed,licensed or intended for use in
 * the design, construction, operation or maintenance of any nuclear facility.
 */

import java.awt.Container;
import java.awt.Frame;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

import javax.media.j3d.AmbientLight;
import javax.media.j3d.Appearance;
import javax.media.j3d.BoundingSphere;
import javax.media.j3d.BranchGroup;
import javax.media.j3d.Canvas3D;
import javax.media.j3d.ColoringAttributes;
import javax.media.j3d.DirectionalLight;
import javax.media.j3d.GeometryArray;
import javax.media.j3d.IndexedTriangleArray;
import javax.media.j3d.IndexedTriangleStripArray;
import javax.media.j3d.Material;
import javax.media.j3d.RenderingAttributes;
import javax.media.j3d.Shape3D;
import javax.media.j3d.Texture;
import javax.media.j3d.TextureAttributes;
import javax.media.j3d.TextureUnitState;
import javax.media.j3d.Transform3D;
import javax.media.j3d.TransformGroup;
import javax.media.j3d.TransparencyAttributes;
import javax.media.j3d.TriangleArray;
import javax.media.j3d.TriangleStripArray;
import javax.swing.BoxLayout;
import javax.swing.JApplet;
import javax.swing.JCheckBox;
import javax.swing.JComboBox;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.border.TitledBorder;
import javax.vecmath.Color3f;
import javax.vecmath.Point2f;
import javax.vecmath.Point3d;
import javax.vecmath.Point3f;
import javax.vecmath.Vector3f;

import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.behaviors.vp.OrbitBehavior;
import com.sun.j3d.utils.image.TextureLoader;
import com.sun.j3d.utils.universe.SimpleUniverse;
import com.sun.j3d.utils.universe.ViewingPlatform;

public class InterleavedTest extends JApplet implements ActionListener {

  RenderingAttributes ra;

  ColoringAttributes ca;

  Material mat;

  Appearance app;

  JComboBox geomType;

  JCheckBox transparency;

  JCheckBox textureBox;

  Shape3D shape;

  TransparencyAttributes transp;

  GeometryArray tetraRegular, tetraStrip, tetraIndexed, tetraIndexedStrip;

  GeometryArray[] geoArrays = new GeometryArray[4];

  // Globally used colors
  Color3f white = new Color3f(1.0f1.0f1.0f);

  Color3f red = new Color3f(1.0f0.0f0.0f);

  Color3f green = new Color3f(0.0f1.0f0.0f);

  Color3f blue = new Color3f(0.0f0.0f1.0f);

  Color3f[] colors = white, red, green, blue };

  private static final float sqrt3 = (floatMath.sqrt(3.0);

  private static final float sqrt3_3 = sqrt3 / 3.0f;

  private static final float sqrt24_3 = (floatMath.sqrt(24.03.0f;

  private static final float ycenter = 0.5f * sqrt24_3;

  private static final float zcenter = -sqrt3_3;

  private static final Point3f p1 = new Point3f(-1.0f, -ycenter, -zcenter);

  private static final Point3f p2 = new Point3f(1.0f, -ycenter, -zcenter);

  private static final Point3f p3 = new Point3f(0.0f, -ycenter, -sqrt3
      - zcenter);

  private static final Point3f p4 = new Point3f(0.0f, sqrt24_3 - ycenter,
      0.0f);

  private static final Point2f t1 = new Point2f(0.0f0.0f);

  private static final Point2f t2 = new Point2f(0.5f1.0f);

  private static final Point2f t3 = new Point2f(1.0f0.0f);

  private static final Point2f t4 = new Point2f(1.0f1.0f);

  private static final Color3f c1 = new Color3f(1.0f0.0f0.0f);

  private static final Color3f c2 = new Color3f(0.0f1.0f0.0f);

  private static final Color3f c3 = new Color3f(0.0f1.0f1.0f);

  private static final Color3f c4 = new Color3f(1.0f1.0f0.0f);

  private static final float[] interleaved = t1.x, t1.y, t1.x, t1.y, c1.x,
      c1.y, c1.z, // front face
      p1.x, p1.y, p1.z, // front face
      t2.x, t2.y, t2.x, t2.y, c2.x, c2.y, c2.z, p2.x, p2.y, p2.z, t4.x,
      t4.y, t4.x, t4.y, c4.x, c4.y, c4.z, p4.x, p4.y, p4.z,

      t1.x, t1.y, t1.x, t1.y, c1.x, c1.y, c1.z,// left, back face
      p1.x, p1.y, p1.z,// left, back face
      t4.x, t4.y, t4.x, t4.y, c4.x, c4.y, c4.z, p4.x, p4.y, p4.z, t3.x,
      t3.y, t3.x, t3.y, c3.x, c3.y, c3.z, p3.x, p3.y, p3.z,

      t2.x, t2.y, t2.x, t2.y, c2.x, c2.y, c2.z,// right, back face
      p2.x, p2.y, p2.z,// right, back face
      t3.x, t3.y, t3.x, t3.y, c3.x, c3.y, c3.z, p3.x, p3.y, p3.z, t4.x,
      t4.y, t4.x, t4.y, c4.x, c4.y, c4.z, p4.x, p4.y, p4.z,

      t1.x, t1.y, t1.x, t1.y, c1.x, c1.y, c1.z,// bottom face
      p1.x, p1.y, p1.z,// bottom face
      t3.x, t3.y, t3.x, t3.y, c3.x, c3.y, c3.z, p3.x, p3.y, p3.z, t2.x,
      t2.y, t2.x, t2.y, c2.x, c2.y, c2.z, p2.x, p2.y, p2.z, };

  private static final float[] indexedInterleaved = t1.x, t1.y, t1.x, t1.y,
      c1.x, c1.y, c1.z, p1.x, p1.y, p1.z, t2.x, t2.y, t2.x, t2.y, c2.x,
      c2.y, c2.z, p2.x, p2.y, p2.z, t3.x, t3.y, t3.x, t3.y, c3.x, c3.y,
      c3.z, p3.x, p3.y, p3.z, t4.x, t4.y, t4.x, t4.y, c4.x, c4.y, c4.z,
      p4.x, p4.y, p4.z, };

  private static final int[] indices = 01303212302};

  private int[] stripVertexCounts = 333};

  TextureUnitState textureUnitState[] new TextureUnitState[2];

  Texture tex1;

  Texture tex2;

  private java.net.URL texImage1 = null;

  private java.net.URL texImage2 = null;

  private SimpleUniverse u;

  BranchGroup createSceneGraph() {
    BranchGroup objRoot = new BranchGroup();

    // Set up attributes to render lines
    app = new Appearance();
    app.setCapability(Appearance.ALLOW_TEXTURE_UNIT_STATE_WRITE);

    transp = new TransparencyAttributes();
    transp.setTransparency(0.5f);
    transp.setCapability(TransparencyAttributes.ALLOW_MODE_WRITE);
    transp.setTransparencyMode(TransparencyAttributes.NONE);
    app.setTransparencyAttributes(transp);

    // load textures
    TextureAttributes texAttr1 = new TextureAttributes();
    texAttr1.setTextureMode(TextureAttributes.DECAL);
    TextureAttributes texAttr2 = new TextureAttributes();
    texAttr2.setTextureMode(TextureAttributes.MODULATE);

    TextureLoader tex = new TextureLoader(texImage1, new String("RGB"),
        this);
    if (tex == null)
      return null;
    tex1 = tex.getTexture();

    tex = new TextureLoader(texImage2, new String("RGB")this);
    if (tex == null)
      return null;
    tex2 = tex.getTexture();

    textureUnitState[0new TextureUnitState(tex1, texAttr1, null);
    textureUnitState[1new TextureUnitState(tex2, texAttr2, null);

    tetraRegular = createGeometry(1);
    tetraStrip = createGeometry(2);
    tetraIndexed = createGeometry(3);
    tetraIndexedStrip = createGeometry(4);

    geoArrays[0= tetraRegular;
    geoArrays[1= tetraStrip;
    geoArrays[2= tetraIndexed;
    geoArrays[3= tetraIndexedStrip;

    shape = new Shape3D(tetraRegular, app);
    shape.setCapability(Shape3D.ALLOW_GEOMETRY_WRITE);

    Transform3D t = new Transform3D();
    // move the object upwards
    t.set(new Vector3f(0.0f0.3f0.0f));

    // rotate the shape
    Transform3D temp = new Transform3D();
    temp.rotX(Math.PI / 4.0d);
    t.mul(temp);
    temp.rotY(Math.PI / 4.0d);
    t.mul(temp);

    // Shrink the object
    t.setScale(0.6);

    TransformGroup trans = new TransformGroup(t);
    trans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    trans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);

    objRoot.addChild(trans);
    trans.addChild(shape);

    BoundingSphere bounds = new BoundingSphere(new Point3d(0.00.00.0),
        100.0);

    // Set up the global lights
    Color3f lColor1 = new Color3f(0.7f0.7f0.7f);
    Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, -1.0f);
    Color3f alColor = new Color3f(0.2f0.2f0.2f);

    AmbientLight aLgt = new AmbientLight(alColor);
    aLgt.setInfluencingBounds(bounds);
    DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1);
    lgt1.setInfluencingBounds(bounds);
    objRoot.addChild(aLgt);
    objRoot.addChild(lgt1);

    // Let Java 3D perform optimizations on this scene graph.
    objRoot.compile();

    return objRoot;
  }

  JPanel createGeometryByReferencePanel() {
    JPanel panel = new JPanel();
    panel.setBorder(new TitledBorder("Geometry Type"));

    String values[] "Array""Strip""Indexed""IndexedStrip" };
    geomType = new JComboBox(values);
    geomType.setLightWeightPopupEnabled(false);
    geomType.addActionListener(this);
    geomType.setSelectedIndex(0);
    panel.add(new JLabel("Geometry Type"));
    panel.add(geomType);

    transparency = new JCheckBox("EnableTransparency"false);
    transparency.addActionListener(this);
    panel.add(transparency);

    textureBox = new JCheckBox("EnableTexture"false);
    textureBox.addActionListener(this);
    panel.add(textureBox);

    return panel;
  }

  public InterleavedTest() {
  }

  public InterleavedTest(java.net.URL texURL1, java.net.URL texURL2) {
    texImage1 = texURL1;
    texImage2 = texURL2;
  }

  public void init() {

    // create textures

    if (texImage1 == null) {
      // the path to the image for an applet
      try {
        texImage1 = new java.net.URL(getCodeBase().toString()
            "/bg.jpg");
      catch (java.net.MalformedURLException ex) {
        System.out.println(ex.getMessage());
        System.exit(1);
      }
    }

    if (texImage2 == null) {
      // the path to the image for an applet
      try {
        texImage2 = new java.net.URL(getCodeBase().toString()
            "/one.jpg");
      catch (java.net.MalformedURLException ex) {
        System.out.println(ex.getMessage());
        System.exit(1);
      }
    }

    Container contentPane = getContentPane();

    Canvas3D c = new Canvas3D(SimpleUniverse.getPreferredConfiguration());
    contentPane.add("Center", c);

    BranchGroup scene = createSceneGraph();
    // SimpleUniverse is a Convenience Utility class
    u = new SimpleUniverse(c);

    // add mouse behaviors to the viewingPlatform
    ViewingPlatform viewingPlatform = u.getViewingPlatform();

    // This will move the ViewPlatform back a bit so the
    // objects in the scene can be viewed.
    viewingPlatform.setNominalViewingTransform();

    // add Orbit behavior to the viewing platform
    OrbitBehavior orbit = new OrbitBehavior(c, OrbitBehavior.REVERSE_ALL);
    BoundingSphere bounds = new BoundingSphere(new Point3d(0.00.00.0),
        100.0);
    orbit.setSchedulingBounds(bounds);
    viewingPlatform.setViewPlatformBehavior(orbit);

    u.addBranchGraph(scene);

    // Create GUI
    JPanel p = new JPanel();
    BoxLayout boxlayout = new BoxLayout(p, BoxLayout.Y_AXIS);
    p.add(createGeometryByReferencePanel());
    p.setLayout(boxlayout);

    contentPane.add("South", p);
  }

  public void destroy() {
    u.cleanup();
  }

  public void actionPerformed(ActionEvent e) {
    Object target = e.getSource();
    if (target == geomType) {
      shape.setGeometry(geoArrays[geomType.getSelectedIndex()]);

    else if (target == transparency) {
      if (transparency.isSelected()) {
        transp.setTransparencyMode(TransparencyAttributes.BLENDED);
      else {
        transp.setTransparencyMode(TransparencyAttributes.NONE);
      }
    else if (target == textureBox) {
      if (textureBox.isSelected()) {
        app.setTextureUnitState(textureUnitState);
      else {
        app.setTextureUnitState(null);
      }
    }
  }

  public static void main(String[] args) {
    java.net.URL texURL1 = null;
    java.net.URL texURL2 = null;
    // the path to the image for an application
    try {
      texURL1 = new java.net.URL("file:bg.jpg");
      texURL2 = new java.net.URL("file:one.jpg");
    catch (java.net.MalformedURLException ex) {
      System.out.println(ex.getMessage());
      System.exit(1);
    }

    Frame frame = new MainFrame(new InterleavedTest(texURL1, texURL2)800,
        800);
  }

  public GeometryArray createGeometry(int type) {
    GeometryArray tetra = null;
    int texCoordSetMap[] 0};

    if (type == 1) {
      tetra = new TriangleArray(12, TriangleArray.COORDINATES
          | TriangleArray.COLOR_3 |
          /*
           * TriangleArray.NORMAL_3|
           */
          TriangleArray.TEXTURE_COORDINATE_2
          | TriangleArray.INTERLEAVED | TriangleArray.BY_REFERENCE,
          2, texCoordSetMap);

      tetra.setInterleavedVertices(interleaved);

    else if (type == 2) {
      tetra = new TriangleStripArray(12, TriangleStripArray.COORDINATES
          | TriangleStripArray.COLOR_3 |
          /*
           * TriangleArray.NORMAL_3|
           */
          TriangleArray.TEXTURE_COORDINATE_2
          | TriangleStripArray.INTERLEAVED
          | TriangleStripArray.BY_REFERENCE, 2, texCoordSetMap,
          stripVertexCounts);
      tetra.setInterleavedVertices(interleaved);

    else if (type == 3) { // Indexed Geometry
      tetra = new IndexedTriangleArray(4,
          IndexedTriangleArray.COORDINATES
              | IndexedTriangleArray.COLOR_3 |
              /*
               * IndexedTriangleArray.NORMAL_3|
               */
              IndexedTriangleArray.TEXTURE_COORDINATE_2
              | IndexedTriangleArray.INTERLEAVED
              | IndexedTriangleArray.BY_REFERENCE, 2,
          texCoordSetMap, 12);
      tetra.setInterleavedVertices(indexedInterleaved);
      ((IndexedTriangleArraytetra).setCoordinateIndices(0, indices);
      ((IndexedTriangleArraytetra).setColorIndices(0, indices);
      ((IndexedTriangleArraytetra).setTextureCoordinateIndices(00,
          indices);
      ((IndexedTriangleArraytetra).setTextureCoordinateIndices(10,
          indices);
    else if (type == 4) { // Indexed strip geometry
      tetra = new IndexedTriangleStripArray(4,
          IndexedTriangleStripArray.COORDINATES
              | IndexedTriangleStripArray.COLOR_3 |
              /*
               * IndexedTriangleArray.NORMAL_3|
               */
              IndexedTriangleArray.TEXTURE_COORDINATE_2
              | IndexedTriangleStripArray.INTERLEAVED
              | IndexedTriangleStripArray.BY_REFERENCE, 2,
          texCoordSetMap, 12, stripVertexCounts);
      tetra.setInterleavedVertices(indexedInterleaved);
      ((IndexedTriangleStripArraytetra)
          .setCoordinateIndices(0, indices);
      ((IndexedTriangleStripArraytetra).setColorIndices(0, indices);
      ((IndexedTriangleStripArraytetra).setTextureCoordinateIndices(0,
          0, indices);
      ((IndexedTriangleStripArraytetra).setTextureCoordinateIndices(1,
          0, indices);
    else if (type == 5) { // Interleaved array
    }
    return tetra;
  }
}


           
       
Related examples in the same category
1. LocalEyeApp creates a single plane with texture mappingLocalEyeApp creates a single plane with texture mapping
2. TexCoordGeneration class to automatically define the texture coordinates
3. The simple application of textures
4. ExTexture - illustrate use of textures
5. Illustrates how a texture image can be dynamically rotated at runtime
6. Illustrates dynamic texture coordinate generation using the TexCoordGeneration class
7. Create geometry to display the texture image mapped onto a triangulated polygon
8. Texture: picture ball
9. Image Component By ReferenceImage Component By Reference
10. Texture ImageTexture Image
11. Multi TextureMulti Texture
12. Texture By Reference
13. Texture MappingTexture Mapping
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