Text with a Texture : Texture « 2D Graphics GUI « Java

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Java » 2D Graphics GUI » TextureScreenshots 
Text with a Texture
  

/*
 * Copyright (c) Ian F. Darwin, http://www.darwinsys.com/, 1996-2002.
 * All rights reserved. Software written by Ian F. Darwin and others.
 * $Id: LICENSE,v 1.8 2004/02/09 03:33:38 ian Exp $
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS''
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS
 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 
 * Java, the Duke mascot, and all variants of Sun's Java "steaming coffee
 * cup" logo are trademarks of Sun Microsystems. Sun's, and James Gosling's,
 * pioneering role in inventing and promulgating (and standardizing) the Java 
 * language and environment is gratefully acknowledged.
 
 * The pioneering role of Dennis Ritchie and Bjarne Stroustrup, of AT&T, for
 * inventing predecessor languages C and C++ is also gratefully acknowledged.
 */

import java.awt.Color;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.Frame;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.RenderingHints;
import java.awt.TexturePaint;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.awt.image.BufferedImage;

import javax.swing.JComponent;

/**
 * Text with a Texture
 
 @author Ian Darwin, http://www.darwinsys.com/
 @version $Id: TexturedText.java,v 1.5 2004/02/09 03:33:49 ian Exp $
 */
public class TexturedText extends JComponent {
  /** The image we draw in the texture */
  protected BufferedImage bim;

  /** The texture for painting. */
  TexturePaint tp;

  /** The string to draw. */
  String mesg = "Stripey";

  /** The font */
  Font myFont = new Font("Lucida Regular", Font.BOLD, 72);

  /** "main program" method - construct and show */
  public static void main(String[] av) {
    // create a TexturedText object, tell it to show up
    final Frame f = new Frame("TexturedText");
    TexturedText comp = new TexturedText();
    f.add(comp);
    f.addWindowListener(new WindowAdapter() {
      public void windowClosing(WindowEvent e) {
        f.setVisible(false);
        f.dispose();
        System.exit(0);
      }
    });
    f.pack();
    f.setLocation(200200);
    f.setVisible(true);
  }

  protected static Color[] colors = Color.red, Color.blue, Color.yellow, };

  /** Construct the object */
  public TexturedText() {
    super();
    setBackground(Color.white);
    int width = 8, height = 8;
    bim = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB);
    Graphics2D g2 = bim.createGraphics();
    for (int i = 0; i < width; i++) {
      g2.setPaint(colors[(i / 2% colors.length]);
      g2.drawLine(0, i, i, 0);
      g2.drawLine(width - i, height, width, height - i);
    }
    Rectangle r = new Rectangle(00, bim.getWidth(), bim.getHeight());
    tp = new TexturePaint(bim, r);
  }

  public void paint(Graphics g) {
    Graphics2D g2 = (Graphics2Dg;
    g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
        RenderingHints.VALUE_ANTIALIAS_ON);
    g2.setPaint(tp);
    g2.setFont(myFont);
    g2.drawString(mesg, 20100);
  }

  public Dimension getMinimumSize() {
    return new Dimension(250100);
  }

  public Dimension getPreferredSize() {
    return new Dimension(320150);
  }
}
           
         
    
  
Related examples in the same category
1.A texture is a bitmap image applied to the surface in computer graphics.
2.TexturePaint DemoTexturePaint Demo
3.Text effect: transparentText effect: transparent
4.Draw text along a curveDraw text along a curve
5.Set Text Attribute
6.A texture is a bitmap image applied to a shape
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