Creating Symbols Within Flash CS3 : Timer « Animation « Flash / Flex / ActionScript

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Flash / Flex / ActionScript » Animation » Timer 
Creating Symbols Within Flash CS3
 
package {
    import flash.display.Sprite;
    import flash.utils.Timer;
    import flash.events.TimerEvent;

    public class Main extends Sprite {

       var timer:Timer;
       public function Main () {
           super();
           timer = new Timer(1000);
           timer.addEventListener(TimerEvent.TIMER, bark);
           timer.start();
       }

       public function bark(event:TimerEvent = null):void {
           trace("Woof!");
       }
   }
}

        
Related examples in the same category
1. Creating a Timer
2. Repeating a Task over Time
3. Two timers are set, one for a square sprite and one for a circle sprite
4. Change text value in a TextField in a timer
5. Post-Event Updates for Timer Events
6. draws a single line with a random stroke style every 250 milliseconds. It uses clear( ) to erase the previously drawn line.
7. Defers the call to the deferredMethod( ) method for five seconds:
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