Change text value in a TextField in a timer : Timer « Animation « Flash / Flex / ActionScript

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Flash / Flex / ActionScript » Animation » Timer 
Change text value in a TextField in a timer
 

package {

    import flash.display.Sprite;
    import flash.text.TextField;
    import flash.utils.Timer;
    import flash.events.TimerEvent;

    
    public class Main extends Sprite {
        var timer:Timer = new Timer(1000);
        
        private var _text:TextField;
        private var _start:uint;
        
        public function Main(  ) {
            _start = 0;
            _text = new TextField(  );
            addChild(_text);
            timer.addEventListener(TimerEvent.TIMER, onTimer);
            timer.start(  );
        }
        
        private function onTimer(event:TimerEvent):void {
            _text.text = (timer.currentCount - _start" milliseconds";
        }
        
    }
}

        
Related examples in the same category
1. Creating a Timer
2. Repeating a Task over Time
3. Two timers are set, one for a square sprite and one for a circle sprite
4. Post-Event Updates for Timer Events
5. draws a single line with a random stroke style every 250 milliseconds. It uses clear( ) to erase the previously drawn line.
6. Creating Symbols Within Flash CS3
7. Defers the call to the deferredMethod( ) method for five seconds:
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