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Java Articles » Design » Design 
1. Farewell to 'Design Techniques'    ( javaworld.com )
2. Performance problem or design problem?    ( javaworld.com )
3. Introduction to "Design Techniques"    ( javaworld.com )
4. Designing fields and methods    ( javaworld.com )
5. Joshua Bloch: A conversation about design    ( javaworld.com )
6. Design with dynamic extension    ( javaworld.com )
7. iContract: Design by Contract in Java    ( javaworld.com )
8. Design Techniques    ( javaworld.com )
9. Design Markers    ( onjava.com )
10. Design Tips for Building Tag Clouds    ( onjava.com )
11. ICommerce Design Strategies    ( theserverside.com )
12. Challenging the Dominant Design of the 4-Layer Architecture    ( theserverside.com )
13. CBSE/COP pattern identical to design of physical products    ( theserverside.com )
14. Object Slicing and Component Design with Java    ( theserverside.com )
15. Pipeline to Visitor Design Pattern    ( theserverside.com )
16. Pragmatic Design    ( theserverside.com )
17. Tree Oriented Perspective for Software Architecture and Design    ( theserverside.com )
18. Expert One-on-One J2EE Design and Development: Interview with Rod Johnson    ( theserverside.com )
19. Improving Developer Productivity with Lightweight Domain Specific Modeling    ( theserverside.com )
20. Designing as if Programmers are People    ( today.java.net )
21. Using the Strategy Design Pattern for Sorting POJOs    ( today.java.net )
22. Six Signs That You Should Use Paper Prototyping    ( today.java.net )
23. Java Programming Language: Design Principles and Proposals    ( java.sun.com )
24. Design for performance, Part 2: Reduce object creation - JavaWorld February 2001    ( java.sun.com )
25. Designing with Dynamic Extension    ( artima.com )
26. Exploring Design Spaces    ( artima.com )
27. Designing with Runtime Class Information    ( artima.com )
28. CLR Design Choices    ( artima.com )
29. Designing with Static Members    ( artima.com )
30. Farewell to Design Techniques    ( artima.com )
31. Introduction to Design Techniques    ( artima.com )
32. Release It!: Design and Deploy Production-Ready Software    ( artima.com )
33. Designing with Interfaces    ( artima.com )
34. Design Principles from Design Patterns    ( artima.com )
35. Elegance and Other Design Ideals    ( artima.com )
36. Design by Contract    ( artima.com )
37. Designing Object Initialization    ( artima.com )
38. Air Bags and Other Design Principles    ( artima.com )
39. Josh Bloch on Design    ( artima.com )
40. Tangosol's Cameron Purdy on the Importance of Design    ( artima.com )
41. How to Use Design Patterns    ( artima.com )
42. Design Principles and XOM    ( artima.com )
43. Java Design Issues    ( artima.com )
44. Understand the role of intent in design patterns    ( artima.com )
45. Recommended Books on Java and Object Oriented Design    ( artima.com )
46. Designing Contracts and Interfaces    ( artima.com )
47. Objects and Patterns - Five Days of Java Design    ( artima.com )
48. Object Design Workshop    ( artima.com )
49. Design objects that can defend themselves    ( artima.com )
50. Module 2. Designing with Object Styles    ( artima.com )
51. Designing Object Fields and Methods    ( artima.com )
52. Scaling Virtually    ( artima.com )
53. Contract Programming 101    ( artima.com )
54. The Law of The Big Two    ( artima.com )
55. OO design process: Use cases, an introduction    ( ibm.com )
56. Design Pattern: Proxy    ( developer.com )
57. Working with Design Pattern: Decorator    ( developer.com )
58. Object Lessons: The Future of OO Design    ( developer.com )
59. Testability and Design    ( developer.com )
60. Framework Design Guidelines: Conventions, Idioms, and Patterns for Reusable .NET Libraries: Video Podcast Transcript > Framework Design Guidelines: Conventions, Idioms, and Patterns for Reusable .NET Libraries (video transcription)    ( informit.com )
61. Good Java Style, Revisited    ( developer.com )
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