hierlist.py :  » Windows » pyExcelerator » pywin32-214 » pythonwin » pywin » tools » Python Open Source

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Python Open Source » Windows » pyExcelerator 
pyExcelerator » pywin32 214 » pythonwin » pywin » tools » hierlist.py
# hierlist
#
# IMPORTANT - Please read before using.

# This module exposes an API for a Hierarchical Tree Control.
# Previously, a custom tree control was included in Pythonwin which
# has an API very similar to this.

# The current control used is the common "Tree Control".  This module exists now
# to provide an API similar to the old control, but for the new Tree control.

# If you need to use the Tree Control, you may still find this API a reasonable
# choice.  However, you should investigate using the tree control directly
# to provide maximum flexibility (but with extra work).

import sys
import win32ui 
import win32con
import win32api
from win32api import RGB

from pywin.mfc import object,window,docview,dialog
import commctrl

# helper to get the text of an arbitary item
def GetItemText(item):
  if type(item)==type(()) or type(item)==type([]):
    use = item[0]
  else:
    use = item
  if type(use)==type(''):
    return use
  else:
    return repr(item)


class HierDialog(dialog.Dialog):
  def __init__(self, title, hierList, bitmapID = win32ui.IDB_HIERFOLDERS, dlgID = win32ui.IDD_TREE, dll = None, childListBoxID = win32ui.IDC_LIST1):
    dialog.Dialog.__init__(self, dlgID, dll )  # reuse this dialog.
    self.hierList=hierList
    self.dlgID = dlgID
    self.title=title
#    self.childListBoxID = childListBoxID
  def OnInitDialog(self):
    self.SetWindowText(self.title)
    self.hierList.HierInit(self)
    return dialog.Dialog.OnInitDialog(self)

class HierList(object.Object):
  def __init__(self, root, bitmapID = win32ui.IDB_HIERFOLDERS, listBoxId = None, bitmapMask = None): # used to create object.
    self.listControl = None
    self.bitmapID = bitmapID
    self.root = root
    self.listBoxId = listBoxId
    self.itemHandleMap = {}
    self.filledItemHandlesMap = {}
    self.bitmapMask = bitmapMask
  def __getattr__(self, attr):
    try:
      return getattr(self.listControl, attr)
    except AttributeError:
      return getattr(self, attr)

  def ItemFromHandle(self, handle):
    return self.itemHandleMap[handle]
  def SetStyle(self, newStyle):
    hwnd = self.listControl.GetSafeHwnd()
    style = win32api.GetWindowLong(hwnd, win32con.GWL_STYLE);
    win32api.SetWindowLong(hwnd, win32con.GWL_STYLE, (style | newStyle) )

  def HierInit(self, parent, listControl = None ):  # Used when window first exists.
    # this also calls "Create" on the listbox.
    # params - id of listbbox, ID of bitmap, size of bitmaps
    if self.bitmapMask is None:
      bitmapMask = RGB(0,0,255)
    else:
      bitmapMask = self.bitmapMask
    self.imageList = win32ui.CreateImageList(self.bitmapID, 16, 0, bitmapMask)
    if listControl is None:
      if self.listBoxId is None: self.listBoxId = win32ui.IDC_LIST1
      self.listControl = parent.GetDlgItem(self.listBoxId)
    else:
      self.listControl = listControl
      lbid = listControl.GetDlgCtrlID()
      assert self.listBoxId is None or self.listBoxId == lbid, "An invalid listbox control ID has been specified (specified as %s, but exists as %s)" % (self.listBoxId, lbid)
      self.listBoxId = lbid
    self.listControl.SetImageList(self.imageList, commctrl.LVSIL_NORMAL)
#    self.list.AttachObject(self)

    ## ??? Need a better way to do this - either some way to detect if it's compiled with UNICODE
    ##  defined, and/or a way to switch the constants based on UNICODE ???
    if sys.version_info[0] < 3:
      parent.HookNotify(self.OnTreeItemExpanding, commctrl.TVN_ITEMEXPANDINGA)
      parent.HookNotify(self.OnTreeItemSelChanged, commctrl.TVN_SELCHANGEDA)
    else:
      parent.HookNotify(self.OnTreeItemExpanding, commctrl.TVN_ITEMEXPANDINGW)
      parent.HookNotify(self.OnTreeItemSelChanged, commctrl.TVN_SELCHANGEDW)
    parent.HookNotify(self.OnTreeItemDoubleClick, commctrl.NM_DBLCLK)
    self.notify_parent = parent

    if self.root:
      self.AcceptRoot(self.root)

  def DeleteAllItems(self):
    self.listControl.DeleteAllItems()
    self.root = None
    self.itemHandleMap = {}
    self.filledItemHandlesMap = {}
    
  def HierTerm(self):
    # Dont want notifies as we kill the list.
    parent = self.notify_parent # GetParentFrame()
    if sys.version_info[0] < 3:
      parent.HookNotify(None, commctrl.TVN_ITEMEXPANDINGA)
      parent.HookNotify(None, commctrl.TVN_SELCHANGEDA)
    else:
      parent.HookNotify(None, commctrl.TVN_ITEMEXPANDINGW)
      parent.HookNotify(None, commctrl.TVN_SELCHANGEDW)    
    parent.HookNotify(None, commctrl.NM_DBLCLK)

    self.DeleteAllItems()
    self.listControl = None
    self.notify_parent = None # Break a possible cycle

  def OnTreeItemDoubleClick(self, info, extra):
    (hwndFrom, idFrom, code) = info
    if idFrom != self.listBoxId: return None
    item = self.itemHandleMap[self.listControl.GetSelectedItem()]
    self.TakeDefaultAction(item)
    return 1

  def OnTreeItemExpanding(self, info, extra):
    (hwndFrom, idFrom, code) = info
    if idFrom != self.listBoxId: return None
    action, itemOld, itemNew, pt = extra
    itemHandle = itemNew[0]
    if itemHandle not in self.filledItemHandlesMap:
      item = self.itemHandleMap[itemHandle]
      self.AddSubList(itemHandle, self.GetSubList(item))
      self.filledItemHandlesMap[itemHandle] = None
    return 0

  def OnTreeItemSelChanged(self, info, extra):
    (hwndFrom, idFrom, code) = info
    if idFrom != self.listBoxId: return None
    action, itemOld, itemNew, pt = extra
    itemHandle = itemNew[0]
    item = self.itemHandleMap[itemHandle]
    self.PerformItemSelected(item)
    return 1

  def AddSubList(self, parentHandle, subItems):
    for item in subItems:
      self.AddItem(parentHandle, item)

  def AddItem(self, parentHandle, item, hInsertAfter = commctrl.TVI_LAST):
    text = self.GetText(item)
    if self.IsExpandable(item):
      cItems = 1 # Trick it !!
    else:
      cItems = 0
    bitmapCol = self.GetBitmapColumn(item)
    bitmapSel = self.GetSelectedBitmapColumn(item)
    if bitmapSel is None: bitmapSel = bitmapCol
    ## if type(text) is str:
    ##  text = text.encode("mbcs")
    hitem = self.listControl.InsertItem(parentHandle, hInsertAfter, (None, None, None, text, bitmapCol, bitmapSel, cItems, 0))
    self.itemHandleMap[hitem] = item
    return hitem

  def _GetChildHandles(self, handle):
    ret = []
    try:
      handle = self.listControl.GetChildItem(handle)
      while 1:
        ret.append(handle)
        handle = self.listControl.GetNextItem(handle, commctrl.TVGN_NEXT)
    except win32ui.error:
      # out of children
      pass
    return ret
  def ItemFromHandle(self, handle):
    return self.itemHandleMap[handle]

  def Refresh(self, hparent = None):
    # Attempt to refresh the given item's sub-entries, but maintain the tree state
    # (ie, the selected item, expanded items, etc)
    if hparent is None: hparent = commctrl.TVI_ROOT
    if hparent not in self.filledItemHandlesMap:
      # This item has never been expanded, so no refresh can possibly be required.
      return
    root_item = self.itemHandleMap[hparent]
    old_handles = self._GetChildHandles(hparent)
    old_items = list(map( self.ItemFromHandle, old_handles ))
    new_items = self.GetSubList(root_item)
    # Now an inefficient technique for synching the items.
    inew = 0
    hAfter = commctrl.TVI_FIRST
    for iold in range(len(old_items)):
      inewlook = inew
      matched = 0
      while inewlook < len(new_items):
        if old_items[iold] == new_items[inewlook]:
          matched = 1
          break
        inewlook = inewlook + 1
      if matched:
        # Insert the new items.
#        print "Inserting after", old_items[iold], old_handles[iold]
        for i in range(inew, inewlook):
#          print "Inserting index %d (%s)" % (i, new_items[i])
          hAfter = self.AddItem(hparent, new_items[i], hAfter)
          
        inew = inewlook + 1
        # And recursively refresh iold
        hold = old_handles[iold]
        if hold in self.filledItemHandlesMap:
          self.Refresh(hold)
      else:
        # Remove the deleted items.
#        print "Deleting %d (%s)" % (iold, old_items[iold])
        hdelete = old_handles[iold]
        # First recurse and remove the children from the map.
        for hchild in self._GetChildHandles(hdelete):
          del self.itemHandleMap[hchild]
          if hchild in self.filledItemHandlesMap:
            del self.filledItemHandlesMap[hchild]
        self.listControl.DeleteItem(hdelete)
      hAfter = old_handles[iold]
    # Fill any remaining new items:
    for newItem in new_items[inew:]:
#      print "Inserting new item", newItem
      self.AddItem(hparent, newItem)
  def AcceptRoot(self, root):
    self.listControl.DeleteAllItems()
    self.itemHandleMap = {commctrl.TVI_ROOT : root}
    self.filledItemHandlesMap = {commctrl.TVI_ROOT : root}
    subItems = self.GetSubList(root)
    self.AddSubList(0, subItems)

  def GetBitmapColumn(self, item):
    if self.IsExpandable(item):
      return 0
    else:
      return 4
  def GetSelectedBitmapColumn(self, item):
    return None # Use standard.

  def GetSelectedBitmapColumn(self, item):
    return 0

  def CheckChangedChildren(self):
    return self.listControl.CheckChangedChildren()
  def GetText(self,item):
    return GetItemText(item)
  def PerformItemSelected(self, item):
    try:
      win32ui.SetStatusText('Selected ' + self.GetText(item))
    except win32ui.error: # No status bar!
      pass
  def TakeDefaultAction(self, item):
    win32ui.MessageBox('Got item ' + self.GetText(item))

##########################################################################
#
# Classes for use with seperate HierListItems.
#
#
class HierListWithItems(HierList):
  def __init__(self, root, bitmapID = win32ui.IDB_HIERFOLDERS, listBoxID = None, bitmapMask = None): # used to create object.
    HierList.__init__(self, root, bitmapID, listBoxID, bitmapMask )
  def DelegateCall( self, fn):
    return fn()
  def GetBitmapColumn(self, item):
    rc = self.DelegateCall(item.GetBitmapColumn)
    if rc is None:
      rc = HierList.GetBitmapColumn(self, item)
    return rc
  def GetSelectedBitmapColumn(self, item):
    return self.DelegateCall(item.GetSelectedBitmapColumn)
  def IsExpandable(self, item):
    return self.DelegateCall( item.IsExpandable)
  def GetText(self, item):
    return self.DelegateCall( item.GetText )
  def GetSubList(self, item):
    return self.DelegateCall(item.GetSubList)
  def PerformItemSelected(self, item):
    func = getattr(item, "PerformItemSelected", None)
    if func is None:
      return HierList.PerformItemSelected( self, item )
    else:
      return self.DelegateCall(func)

  def TakeDefaultAction(self, item):
    func = getattr(item, "TakeDefaultAction", None)
    if func is None:
      return HierList.TakeDefaultAction( self, item )
    else:
      return self.DelegateCall(func)

# A hier list item - for use with a HierListWithItems
class HierListItem:
  def __init__(self):
    pass
  def GetText(self):
    pass
  def GetSubList(self):
    pass
  def IsExpandable(self):
    pass
  def GetBitmapColumn(self):
    return None  # indicate he should do it.
  def GetSelectedBitmapColumn(self):
    return None  # same as other
  # for py3k/rich-comp sorting compatibility.
  def __lt__(self, other):
    # we want unrelated items to be sortable...
    return id(self) < id(other)
  # for py3k/rich-comp equality compatibility.
  def __eq__(self, other):
    return False
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