pyscript.py :  » Windows » pyExcelerator » pywin32-214 » com » win32comext » AXScript » client » Python Open Source

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Python Open Source » Windows » pyExcelerator 
pyExcelerator » pywin32 214 » com » win32comext » AXScript » client » pyscript.py
"""Python ActiveX Scripting Implementation

This module implements the Python ActiveX Scripting client.

To register the implementation, simply "run" this Python program - ie
either double-click on it, or run "python.exe pyscript.py" from the
command line.
"""

import winerror
import win32com
import win32api
import pythoncom
import sys
import traceback
import re
import win32com.client.dynamic
from win32com.axscript.client import framework,scriptdispatch
from win32com.axscript import axscript
import win32com.server.register

from win32com.axscript.client.framework import \
  RaiseAssert, trace, Exception, SCRIPTTEXT_FORCEEXECUTION, \
  SCRIPTTEXT_ISEXPRESSION, SCRIPTTEXT_ISPERSISTENT

PyScript_CLSID = "{DF630910-1C1D-11d0-AE36-8C0F5E000000}"

debugging_attr = 0

def debug_attr_print(*args):
  if debugging_attr:
    trace(*args)

def ExpandTabs(text):
  return re.sub('\t','    ', text)

def AddCR(text):
  return re.sub('\n','\r\n',text)

class AXScriptCodeBlock(framework.AXScriptCodeBlock):
  def GetDisplayName(self):
    return "PyScript - " + framework.AXScriptCodeBlock.GetDisplayName(self)

# There is only ever _one_ ax object - it exists in the global namespace
# for all script items.
# It performs a search from all global/visible objects
# down.
# This means that if 2 sub-objects of the same name are used
# then only one is ever reachable using the ax shortcut.
class AXScriptAttribute:
  "An attribute in a scripts namespace."
  def __init__(self, engine):
    self.__dict__['_scriptEngine_'] = engine
  def __getattr__(self, attr):
    if attr[1]=="_" and attr[:-1]=="_":
      raise AttributeError(attr)
    rc = self._FindAttribute_(attr)
    if rc is None:
      raise AttributeError(attr)
    return rc
  def _Close_(self):
    self.__dict__['_scriptEngine_'] = None

  def _DoFindAttribute_(self, obj, attr):
    try:
      return obj.subItems[attr.lower()].attributeObject
    except KeyError:
      pass
    # Check out the sub-items
    for item in obj.subItems.itervalues():
      try:
        return self._DoFindAttribute_(item, attr)
      except AttributeError:
        pass
    raise AttributeError(attr)

  def _FindAttribute_(self, attr):
    for item in self._scriptEngine_.subItems.itervalues():
      try:
        return self._DoFindAttribute_(item, attr)
      except AttributeError:
        pass
    # All else fails, see if it is a global
    # (mainly b/w compat)
    return getattr(self._scriptEngine_.globalNameSpaceModule, attr)
#    raise AttributeError(attr)

class NamedScriptAttribute:
  "An explicitely named object in an objects namespace"
  # Each named object holds a reference to one of these.
  # Whenever a sub-item appears in a namespace, it is really one of these
  # objects.  Has a circular reference back to the item itself, which is
  # closed via _Close_()
  def __init__(self, scriptItem):
    self.__dict__['_scriptItem_'] = scriptItem
  def __repr__(self):
    return "<NamedItemAttribute" + repr(self._scriptItem_) + ">"
  def __getattr__(self, attr):
    # If a known subitem, return it.
    try:
      return self._scriptItem_.subItems[attr.lower()].attributeObject
    except KeyError:
      # Otherwise see if the dispatch can give it to us
      if self._scriptItem_.dispatchContainer:
        return getattr(self._scriptItem_.dispatchContainer,attr)
    raise AttributeError(attr)
  def __setattr__(self, attr, value):
    # XXX - todo - if a known item, then should call its default
    # dispatch method.
    attr=attr.lower()
    if self._scriptItem_.dispatchContainer:
      try:
        return setattr(self._scriptItem_.dispatchContainer,attr, value)
      except AttributeError:
        pass
    raise AttributeError(attr)
  def _Close_(self):
    self.__dict__['_scriptItem_'] = None

  
class ScriptItem(framework.ScriptItem):
  def __init__(self, parentItem, name, dispatch, flags):
    framework.ScriptItem.__init__(self, parentItem, name, dispatch, flags)
    self.scriptlets = {}
    self.attributeObject = None
  def Reset(self):
    framework.ScriptItem.Reset(self)
    if self.attributeObject:
      self.attributeObject._Close_()
    self.attributeObject = None
  def Close(self):
    framework.ScriptItem.Close(self) # calls reset.
    self.dispatchContainer = None
    self.scriptlets = {}

  def Register(self):
    framework.ScriptItem.Register(self)
    self.attributeObject = NamedScriptAttribute(self)
    if self.dispatch:
      # Need to avoid the new Python "lazy" dispatch behaviour.
      try:
        engine = self.GetEngine()
        olerepr = clsid = None
        typeinfo = self.dispatch.GetTypeInfo()
        clsid = typeinfo.GetTypeAttr()[0]
        try:
          olerepr = engine.mapKnownCOMTypes[clsid]
        except KeyError:
          pass
      except pythoncom.com_error:
        typeinfo = None
      if olerepr is None:
        olerepr = win32com.client.dynamic.MakeOleRepr(self.dispatch, typeinfo, None)
        if clsid is not None:
          engine.mapKnownCOMTypes[clsid] = olerepr
      self.dispatchContainer = win32com.client.dynamic.CDispatch(self.dispatch, olerepr, self.name)
#      self.dispatchContainer = win32com.client.dynamic.Dispatch(self.dispatch, userName = self.name)
#      self.dispatchContainer = win32com.client.dynamic.DumbDispatch(self.dispatch, userName = self.name)

#  def Connect(self):
#    framework.ScriptItem.Connect(self)
#  def Disconnect(self):
#    framework.ScriptItem.Disconnect(self)
    
class PyScript(framework.COMScript):
  # Setup the auto-registration stuff...
  _reg_verprogid_ = "Python.AXScript.2"
  _reg_progid_ = "Python"
#  _reg_policy_spec_ = default
  _reg_catids_ = [axscript.CATID_ActiveScript,axscript.CATID_ActiveScriptParse]
  _reg_desc_ = "Python ActiveX Scripting Engine"
  _reg_clsid_ = PyScript_CLSID
  _reg_class_spec_ = "win32com.axscript.client.pyscript.PyScript"
  _reg_remove_keys_ = [(".pys",), ("pysFile",)]
  _reg_threading_ = "both"
  
  def __init__(self):
    framework.COMScript.__init__(self)
    self.globalNameSpaceModule = None
    self.codeBlocks = []
    self.scriptDispatch = None

  def InitNew(self):
    framework.COMScript.InitNew(self)
    import imp
    self.scriptDispatch = None
    self.globalNameSpaceModule = imp.new_module("__ax_main__")
    self.globalNameSpaceModule.__dict__['ax'] = AXScriptAttribute(self)
    
    self.codeBlocks = []
    self.persistedCodeBlocks = []
    self.mapKnownCOMTypes = {} # Map of known CLSID to typereprs
    self.codeBlockCounter = 0

  def Stop(self):
    # Flag every pending script as already done
    for b in self.codeBlocks:
      b.beenExecuted = 1
    return framework.COMScript.Stop(self)

  def Reset(self):
    # Reset all code-blocks that are persistent, and discard the rest
    oldCodeBlocks = self.codeBlocks[:]
    self.codeBlocks = []
    for b in oldCodeBlocks:
      if b.flags & SCRIPTTEXT_ISPERSISTENT:
        b.beenExecuted = 0
        self.codeBlocks.append(b)
    return framework.COMScript.Reset(self)

  def _GetNextCodeBlockNumber(self):
    self.codeBlockCounter = self.codeBlockCounter + 1
    return self.codeBlockCounter
    
  def RegisterNamedItem(self, item):
    wasReg = item.isRegistered
    framework.COMScript.RegisterNamedItem(self, item)
    if not wasReg:
      # Insert into our namespace.
      # Add every item by name
      if item.IsVisible():
        self.globalNameSpaceModule.__dict__[item.name] = item.attributeObject
      if item.IsGlobal():
        # Global items means sub-items are also added...
        for subitem in item.subItems.itervalues():
          self.globalNameSpaceModule.__dict__[subitem.name] = subitem.attributeObject
        # Also add all methods
        for name, entry in item.dispatchContainer._olerepr_.mapFuncs.iteritems():
          if not entry.hidden:
            self.globalNameSpaceModule.__dict__[name] = getattr(item.dispatchContainer,name)

  def DoExecutePendingScripts(self):
    try:
      globs = self.globalNameSpaceModule.__dict__
      for codeBlock in self.codeBlocks:
        if not codeBlock.beenExecuted:
          if self.CompileInScriptedSection(codeBlock, "exec"):
            self.ExecInScriptedSection(codeBlock, globs)
    finally:
      pass
  
  def DoRun(self):
    pass

  def Close(self):
    self.ResetNamespace()
    self.globalNameSpaceModule = None
    self.codeBlocks = []
    self.scriptDispatch = None
    framework.COMScript.Close(self)

  def GetScriptDispatch(self, name):
#    trace("GetScriptDispatch with", name)
#    if name is not None: return None
    if self.scriptDispatch is None:
      self.scriptDispatch = scriptdispatch.MakeScriptDispatch(self, self.globalNameSpaceModule)
    return self.scriptDispatch

  def MakeEventMethodName(self, subItemName, eventName):
    return subItemName[0].upper()+subItemName[1:] + "_" + eventName[0].upper()+eventName[1:]

  def DoAddScriptlet(self, defaultName, code, itemName, subItemName, eventName, delimiter,sourceContextCookie, startLineNumber):
    # Just store the code away - compile when called.  (JIT :-)
    item = self.GetNamedItem(itemName)
    if itemName==subItemName: # Explicit handlers - eg <SCRIPT LANGUAGE="Python" for="TestForm" Event="onSubmit">
      subItem = item
    else:
      subItem = item.GetCreateSubItem(item, subItemName, None, None)
    funcName = self.MakeEventMethodName(subItemName, eventName)
    
    codeBlock = AXScriptCodeBlock("Script Event %s" %funcName, code, sourceContextCookie, startLineNumber, 0)
    self._AddScriptCodeBlock(codeBlock)
    subItem.scriptlets[funcName] = codeBlock

  def DoProcessScriptItemEvent(self, item, event, lcid, wFlags, args):
#    trace("ScriptItemEvent", self, item, event, event.name, lcid, wFlags, args)
    funcName = self.MakeEventMethodName(item.name, event.name)
    codeBlock = function = None
    try:
      function = item.scriptlets[funcName]
      if type(function)==type(self): # ie, is a CodeBlock instance
        codeBlock = function
        function = None
    except KeyError:
      pass
    if codeBlock is not None:
      realCode = "def %s():\n" % funcName
      for line in framework.RemoveCR(codeBlock.codeText).split("\n"):
        realCode = realCode + '\t' + line + '\n'
      realCode = realCode + '\n'
      if not self.CompileInScriptedSection(codeBlock, "exec", realCode):
        return
      dict = {}
      self.ExecInScriptedSection(codeBlock, self.globalNameSpaceModule.__dict__, dict)
      function = dict[funcName]
      # cache back in scriptlets as a function.
      item.scriptlets[funcName] = function
    if function is None:
      # still no function - see if in the global namespace.
      try:
        function = self.globalNameSpaceModule.__dict__[funcName]
      except KeyError:
        # Not there _exactly_ - do case ins search.
        funcNameLook = funcName.lower()
        for attr in self.globalNameSpaceModule.__dict__.iterkeys():
          if funcNameLook==attr.lower():
            function = self.globalNameSpaceModule.__dict__[attr]
            # cache back in scriptlets, to avoid this overhead next time
            item.scriptlets[funcName] = function

    if function is None:
      raise Exception(scode=winerror.DISP_E_MEMBERNOTFOUND)
    return self.ApplyInScriptedSection(codeBlock, function, args)

  def DoParseScriptText(self, code, sourceContextCookie, startLineNumber, bWantResult, flags):
    code = framework.RemoveCR(code) + "\n"
    if flags & SCRIPTTEXT_ISEXPRESSION:
      name = "Script Expression"
      exec_type = "eval"
    else:
      name = "Script Block"
      exec_type = "exec"
    num = self._GetNextCodeBlockNumber()
    if num==1: num=""
    name = "%s %s" % (name, num)
    codeBlock = AXScriptCodeBlock(name, code, sourceContextCookie, startLineNumber, flags)
    self._AddScriptCodeBlock(codeBlock)
    globs = self.globalNameSpaceModule.__dict__
    if bWantResult: # always immediate.
      if self.CompileInScriptedSection(codeBlock, exec_type):
        if flags & SCRIPTTEXT_ISEXPRESSION:
          return self.EvalInScriptedSection(codeBlock, globs)
        else:
          return self.ExecInScriptedSection(codeBlock, globs)
        
      # else compile failed, but user chose to keep running...
    else:
      if flags & SCRIPTTEXT_FORCEEXECUTION:
        if self.CompileInScriptedSection(codeBlock, exec_type):
          self.ExecInScriptedSection(codeBlock, globs)
      else:
        self.codeBlocks.append(codeBlock)

  def GetNamedItemClass(self):
    return ScriptItem

  def ResetNamespace(self):
    if self.globalNameSpaceModule is not None:
      try:
        self.globalNameSpaceModule.ax._Reset_()
      except AttributeError:
        pass # ???
      globalNameSpaceModule = None

def DllRegisterServer():
  klass=PyScript
  win32com.server.register._set_subkeys(klass._reg_progid_ + "\\OLEScript", {}) # Just a CreateKey
  # Basic Registration for wsh.
  win32com.server.register._set_string(".pys", "pysFile")
  win32com.server.register._set_string("pysFile\\ScriptEngine", klass._reg_progid_)
  guid_wsh_shellex = "{60254CA5-953B-11CF-8C96-00AA00B8708C}"
  win32com.server.register._set_string("pysFile\\ShellEx\\DropHandler", guid_wsh_shellex)
  win32com.server.register._set_string("pysFile\\ShellEx\\PropertySheetHandlers\\WSHProps", guid_wsh_shellex)

def Register(klass=PyScript):
  import sys
  ret = win32com.server.register.UseCommandLine(klass, 
                       finalize_register=DllRegisterServer)
  return ret

if __name__=='__main__':
  Register()
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