VShapes.py :  » UML » Python-UML-Tool » pyut-1.4.0 » src » MiniOgl » Python Open Source

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Python Open Source » UML » Python UML Tool 
Python UML Tool » pyut 1.4.0 » src » MiniOgl » VShapes.py
#!/usr/bin/env python
#
# Copyright 2002, Laurent Burgbacher, Eivd.
# Visit http://www.eivd.ch
#
# This file is part of MiniOgl.
#
# MiniOgl is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# MiniOgl is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with MiniOgl; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

__author__    = "Laurent Burgbacher, lb@alawa.ch, Eivd"
__copyright__ = "Copyright 2002, Laurent Burgbacher, Eivd"
__license__   = "Released under the terms of the GNU General Public Licence V2"
__date__      = "2002-10-15"
__version__   = "$Id: VShapes.py,v 1.3 2004/06/16 19:33:19 dutoitc Exp $"

from __future__ import division
#from wxPython.wx               import *

__all__ = [
    "VShape", "VRectangle", "VEllipse", "VCircle", "VArc", "VEllipticArc",
    "VLineLength", "VLineDest", "VPolygon", "VPen", "VBrush"
]

"""
This is a suite of small classes used to draw RotatableShapes.
Each one represent a simple shape (line, rectangle, circle, ellipse...) or
abstract command (color change).
"""

class VShape(object):
    """
    Base VShape class.

    @author Laurent Burgbacher <lb@alawa.ch>
    """
    def __init__(self):
        self._data = ()

    #>------------------------------------------------------------------------

    def Convert(self, angle, x, y):
        T = [
            [1, 0, 0, 1], [0, -1, 1, 0], [-1, 0, 0, -1], [0, 1, -1, 0]
        ]
        nx = T[angle][0] * x + T[angle][1] * y
        ny = T[angle][2] * x + T[angle][3] * y
        return nx, ny

    #>------------------------------------------------------------------------

    def SetAngle(self, angle):
        pass

    #>------------------------------------------------------------------------

    def Scale(self, scale, data):
        return map(lambda x: x * scale, data)

    #>------------------------------------------------------------------------

#>------------------------------------------------------------------------

class VRectangle(VShape):
    def __init__(self, x, y, w, h):
        VShape.__init__(self)
        self._data = (x, y, w, h)

    #>------------------------------------------------------------------------

    def SetAngle(self, angle):
        x, y, w, h = self._data
        x, y = self.Convert(angle, x, y)
        w, h = self.Convert(angle, w, h)
        self._data = (x, y, w, h)

    #>------------------------------------------------------------------------

    def Draw(self, dc, ox, oy, scale):
        if scale == 1:
            x, y, w, h = self._data
        else:
            x, y, w, h = self.Scale(scale, self._data)
        dc.DrawRectangle(ox + x, oy + y, w, h)

    #>------------------------------------------------------------------------

#>------------------------------------------------------------------------

class VEllipse(VShape):
    def __init__(self, x, y, w, h):
        VShape.__init__(self)
        self._data = (x, y, w, h)

    #>------------------------------------------------------------------------

    def SetAngle(self, angle):
        x, y, w, h = self._data
        x, y = self.Convert(angle, x, y)
        w, h = self.Convert(angle, w, h)
        self._data = (x, y, w, h)

    #>------------------------------------------------------------------------

    def Draw(self, dc, ox, oy, scale):
        if scale == 1:
            x, y, w, h = self._data
        else:
            x, y, w, h = self.Scale(scale, self._data)
        dc.DrawEllipse(ox + x, oy + y, w, h)

    #>------------------------------------------------------------------------

#>------------------------------------------------------------------------

class VCircle(VShape):
    def __init__(self, x, y, r):
        VShape.__init__(self)
        self._data = (x, y, r)

    #>------------------------------------------------------------------------

    def SetAngle(self, angle):
        x, y, r = self._data
        x, y = self.Convert(angle, x, y)
        self._data = (x, y, r)

    #>------------------------------------------------------------------------

    def Draw(self, dc, ox, oy, scale):
        if scale == 1:
            x, y, r = self._data
        else:
            x, y, r = self.Scale(scale, self._data)
        dc.DrawCircle(ox + x, oy + y, r)

    #>------------------------------------------------------------------------

#>------------------------------------------------------------------------

class VArc(VShape):
    def __init__(self, x1, y1, x2, y2, xc, yc):
        VShape.__init__(self)
        self._data = (x1, y1, x2, y2, xc, yc)

    #>------------------------------------------------------------------------

    def SetAngle(self, angle):
        x1, y1, x2, y2, xc, yc = self._data
        x1, y1 = self.Convert(angle, x1, y1)
        x2, y2 = self.Convert(angle, x2, y2)
        xc, yc = self.Convert(angle, xc, yc)
        self._data = (x1, y1, x2, y2, xc, yc)

    #>------------------------------------------------------------------------

    def Draw(self, dc, ox, oy, scale):
        if scale == 1:
            x1, y1, x2, y2, xc, yc = self._data
        else:
            x1, y1, x2, y2, xc, yc = self.Scale(scale, self._data)
        dc.DrawArc(ox + x1, oy + y1, ox + x2, oy + y2, ox + xc, oy + yc)

    #>------------------------------------------------------------------------

#>------------------------------------------------------------------------

class VEllipticArc(VShape):
    def __init__(self, x, y, w, h, start, end):
        VShape.__init__(self)
        self._data = (x, y, w, h, start, end)

    #>------------------------------------------------------------------------

    def SetAngle(self, angle):
        x, y, w, h, start, end  = self._data
        x, y = self.Convert(angle, x, y)
        w, h = self.Convert(angle, w, h)
        start -= angle * 90
        end -= angle * 90
        self._data = (x, y, w, h, start, end)

    #>------------------------------------------------------------------------

    def Draw(self, dc, ox, oy, scale):
        if scale == 1:
            x, y, w, h, start, end  = self._data
        else:
            x, y, w, h = self.Scale(scale, self._data[0:4])
            start, end = self._data[4:]
        dc.DrawEllipticArc(ox + x, oy + y, w, h, start, end)

    #>------------------------------------------------------------------------

#>------------------------------------------------------------------------

class VLineLength(VShape):
    def __init__(self, x, y, w, h):
        VShape.__init__(self)
        self._data = (x, y, w, h)

    #>------------------------------------------------------------------------

    def SetAngle(self, angle):
        x, y, w, h = self._data
        x, y = self.Convert(angle, x, y)
        w, h = self.Convert(angle, w, h)
        self._data = (x, y, w, h)

    #>------------------------------------------------------------------------

    def Draw(self, dc, ox, oy, scale):
        if scale == 1:
            x, y, w, h = self._data
        else:
            x, y, w, h = self.Scale(scale, self._data)
        x, y = ox + x, oy + y
        dc.DrawLine(x, y, x + w, y + h)

    #>------------------------------------------------------------------------

#>------------------------------------------------------------------------

class VLineDest(VShape):
    def __init__(self, sx, sy, dx, dy):
        VShape.__init__(self)
        self._data = (sx, sy, dx, dy)

    #>------------------------------------------------------------------------

    def SetAngle(self, angle):
        sx, sy, dx, dy = self._data
        sx, sy = self.Convert(angle, sx, sy)
        dx, dy = self.Convert(angle, dx, dy)
        self._data = (sx, sy, dx, dy)

    #>------------------------------------------------------------------------

    def Draw(self, dc, ox, oy, scale):
        if scale == 1:
            sx, sy, dx, dy = self._data
        else:
            sx, sy, dx, dy = self.Scale(scale, self._data)
        dc.DrawLine(ox + sx, oy + sy, ox + dx, oy + dy)

    #>------------------------------------------------------------------------

#>------------------------------------------------------------------------

class VPolygon(VShape):
    def __init__(self, points):
        VShape.__init__(self)
        self._data = points

    #>------------------------------------------------------------------------

    def SetAngle(self, angle):
        new = []
        for x, y in self._data:
            x, y = self.Convert(angle, x, y)
            new.append((x, y))
        self._data = tuple(new)

    #>------------------------------------------------------------------------

    def Draw(self, dc, ox, oy, scale):
        if scale == 1:
            points = self._data
        else:
            points = []
            for x, y in self._data:
                points.append(tuple(self.Scale(scale, (x, y))))
        dc.DrawPolygon(points, ox, oy)

    #>------------------------------------------------------------------------

#>------------------------------------------------------------------------

class VPen(VShape):
    def __init__(self, pen):
        VShape.__init__(self)
        self._pen = pen

    #>------------------------------------------------------------------------

    def Draw(self, dc, x, y, scale=1):
        dc.SetPen(self._pen)

    #>------------------------------------------------------------------------

#>------------------------------------------------------------------------

class VBrush(VShape):
    def __init__(self, brush):
        VShape.__init__(self)
        self._brush = brush

    #>------------------------------------------------------------------------

    def Draw(self, dc, x, y, scale=1):
        dc.SetBrush(self._brush)

    #>------------------------------------------------------------------------

#>------------------------------------------------------------------------
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