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Python Open Source » Mobile » Python for PalmOS 
Python for PalmOS » Python 1.5.2 reduced 1.0 » Lib » asyncore.py
# -*- Mode: Python; tab-width: 4 -*-
#   Id: asyncore.py,v 2.40 1999/05/27 04:08:25 rushing Exp 
#  Author: Sam Rushing <rushing@nightmare.com>

# ======================================================================
# Copyright 1996 by Sam Rushing
# 
#                         All Rights Reserved
# 
# Permission to use, copy, modify, and distribute this software and
# its documentation for any purpose and without fee is hereby
# granted, provided that the above copyright notice appear in all
# copies and that both that copyright notice and this permission
# notice appear in supporting documentation, and that the name of Sam
# Rushing not be used in advertising or publicity pertaining to
# distribution of the software without specific, written prior
# permission.
# 
# SAM RUSHING DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
# INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN
# NO EVENT SHALL SAM RUSHING BE LIABLE FOR ANY SPECIAL, INDIRECT OR
# CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
# OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
# NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
# CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
# ======================================================================

"""Basic infrastructure for asynchronous socket service clients and servers.

There are only two ways to have a program on a single processor do "more
than one thing at a time".  Multi-threaded programming is the simplest and 
most popular way to do it, but there is another very different technique,
that lets you have nearly all the advantages of multi-threading, without
actually using multiple threads. it's really only practical if your program
is largely I/O bound. If your program is CPU bound, then pre-emptive
scheduled threads are probably what you really need. Network servers are
rarely CPU-bound, however. 

If your operating system supports the select() system call in its I/O 
library (and nearly all do), then you can use it to juggle multiple
communication channels at once; doing other work while your I/O is taking
place in the "background."  Although this strategy can seem strange and
complex, especially at first, it is in many ways easier to understand and
control than multi-threaded programming. The module documented here solves
many of the difficult problems for you, making the task of building
sophisticated high-performance network servers and clients a snap. 
"""

import select
import socket
import string
import sys

import os
if os.name == 'nt':
  EWOULDBLOCK  = 10035
  EINPROGRESS  = 10036
  EALREADY  = 10037
  ECONNRESET  = 10054
  ENOTCONN  = 10057
  ESHUTDOWN  = 10058
else:
  from errno import EALREADY,EINPROGRESS,EWOULDBLOCK,ECONNRESET,ENOTCONN,ESHUTDOWN

socket_map = {}

def poll (timeout=0.0):
  if socket_map:
    r = []; w = []; e = []
    for s in socket_map.keys():
      if s.readable():
        r.append (s)
      if s.writable():
        w.append (s)

    (r,w,e) = select.select (r,w,e, timeout)

    for x in r:
      try:
        x.handle_read_event()
      except:
        x.handle_error()
    for x in w:
      try:
        x.handle_write_event()
      except:
        x.handle_error()

def poll2 (timeout=0.0):
  import poll
  # timeout is in milliseconds
  timeout = int(timeout*1000)
  if socket_map:
    fd_map = {}
    for s in socket_map.keys():
      fd_map[s.fileno()] = s
    l = []
    for fd, s in fd_map.items():
      flags = 0
      if s.readable():
        flags = poll.POLLIN
      if s.writable():
        flags = flags | poll.POLLOUT
      if flags:
        l.append ((fd, flags))
    r = poll.poll (l, timeout)
    for fd, flags in r:
      s = fd_map[fd]
      try:
        if (flags & poll.POLLIN):
          s.handle_read_event()
        if (flags & poll.POLLOUT):
          s.handle_write_event()
        if (flags & poll.POLLERR):
          s.handle_expt_event()
      except:
        s.handle_error()


def loop (timeout=30.0, use_poll=0):

  if use_poll:
    poll_fun = poll2
  else:
    poll_fun = poll

  while socket_map:
    poll_fun (timeout)

class dispatcher:
  debug = 0
  connected = 0
  accepting = 0
  closing = 0
  addr = None

  def __init__ (self, sock=None):
    if sock:
      self.set_socket (sock)
      # I think it should inherit this anyway
      self.socket.setblocking (0)
      self.connected = 1

  def __repr__ (self):
    try:
      status = []
      if self.accepting and self.addr:
        status.append ('listening')
      elif self.connected:
        status.append ('connected')
      if self.addr:
        status.append ('%s:%d' % self.addr)
      return '<%s %s at %x>' % (
        self.__class__.__name__,
        string.join (status, ' '),
        id(self)
        )
    except:
      try:
        ar = repr(self.addr)
      except:
        ar = 'no self.addr!'
        
      return '<__repr__ (self) failed for object at %x (addr=%s)>' % (id(self),ar)

  def add_channel (self):
    if __debug__:
      self.log ('adding channel %s' % self)
    socket_map [self] = 1

  def del_channel (self):
    if socket_map.has_key (self):
      if __debug__:
        self.log ('closing channel %d:%s' % (self.fileno(), self))
      del socket_map [self]

  def create_socket (self, family, type):
    self.family_and_type = family, type
    self.socket = socket.socket (family, type)
    self.socket.setblocking(0)
    self.add_channel()

  def set_socket (self, socket):
    # This is done so we can be called safely from __init__
    self.__dict__['socket'] = socket
    self.add_channel()

  def set_reuse_addr (self):
    # try to re-use a server port if possible
    try:
      self.socket.setsockopt (
        socket.SOL_SOCKET, socket.SO_REUSEADDR,
        self.socket.getsockopt (socket.SOL_SOCKET, socket.SO_REUSEADDR) | 1
        )
    except:
      pass

  # ==================================================
  # predicates for select()
  # these are used as filters for the lists of sockets
  # to pass to select().
  # ==================================================

  def readable (self):
    return 1

  if os.name == 'mac':
    # The macintosh will select a listening socket for
    # write if you let it.  What might this mean?
    def writable (self):
      return not self.accepting
  else:
    def writable (self):
      return 1

  # ==================================================
  # socket object methods.
  # ==================================================

  def listen (self, num):
    self.accepting = 1
    if os.name == 'nt' and num > 5:
      num = 1
    return self.socket.listen (num)

  def bind (self, addr):
    self.addr = addr
    return self.socket.bind (addr)

  def connect (self, address):
    self.connected = 0
    try:
      self.socket.connect (address)
    except socket.error, why:
      if why[0] in (EINPROGRESS, EALREADY, EWOULDBLOCK):
        return
      else:
        raise socket.error, why
    self.connected = 1
    self.handle_connect()

  def accept (self):
    try:
      conn, addr = self.socket.accept()
      return conn, addr
    except socket.error, why:
      if why[0] == EWOULDBLOCK:
        pass
      else:
        raise socket.error, why

  def send (self, data):
    try:
      result = self.socket.send (data)
      return result
    except socket.error, why:
      if why[0] == EWOULDBLOCK:
        return 0
      else:
        raise socket.error, why
      return 0

  def recv (self, buffer_size):
    try:
      data = self.socket.recv (buffer_size)
      if not data:
        # a closed connection is indicated by signaling
        # a read condition, and having recv() return 0.
        self.handle_close()
        return ''
      else:
        return data
    except socket.error, why:
      # winsock sometimes throws ENOTCONN
      if why[0] in [ECONNRESET, ENOTCONN, ESHUTDOWN]:
        self.handle_close()
        return ''
      else:
        raise socket.error, why

  def close (self):
    self.del_channel()
    self.socket.close()

  # cheap inheritance, used to pass all other attribute
  # references to the underlying socket object.
  # NOTE: this may be removed soon for performance reasons.
  def __getattr__ (self, attr):
    return getattr (self.socket, attr)

  def log (self, message):
    print 'log:', message

  def handle_read_event (self):
    if self.accepting:
      # for an accepting socket, getting a read implies
      # that we are connected
      if not self.connected:
        self.connected = 1
      self.handle_accept()
    elif not self.connected:
      self.handle_connect()
      self.connected = 1
      self.handle_read()
    else:
      self.handle_read()

  def handle_write_event (self):
    # getting a write implies that we are connected
    if not self.connected:
      self.handle_connect()
      self.connected = 1
    self.handle_write()

  def handle_expt_event (self):
    self.handle_expt()

  def handle_error (self):
    (file,fun,line), t, v, tbinfo = compact_traceback()

    # sometimes a user repr method will crash.
    try:
      self_repr = repr (self)
    except:
      self_repr = '<__repr__ (self) failed for object at %0x>' % id(self)

    print (
      'uncaptured python exception, closing channel %s (%s:%s %s)' % (
        self_repr,
        t,
        v,
        tbinfo
        )
      )
    self.close()

  def handle_expt (self):
    if __debug__:
      self.log ('unhandled exception')

  def handle_read (self):
    if __debug__:
      self.log ('unhandled read event')

  def handle_write (self):
    if __debug__:
      self.log ('unhandled write event')

  def handle_connect (self):
    if __debug__:
      self.log ('unhandled connect event')

  def handle_accept (self):
    if __debug__:
      self.log ('unhandled accept event')

  def handle_close (self):
    if __debug__:
      self.log ('unhandled close event')
    self.close()

# ---------------------------------------------------------------------------
# adds simple buffered output capability, useful for simple clients.
# [for more sophisticated usage use asynchat.async_chat]
# ---------------------------------------------------------------------------

class dispatcher_with_send (dispatcher):
  def __init__ (self, sock=None):
    dispatcher.__init__ (self, sock)
    self.out_buffer = ''

  def initiate_send (self):
    num_sent = 0
    num_sent = dispatcher.send (self, self.out_buffer[:512])
    self.out_buffer = self.out_buffer[num_sent:]

  def handle_write (self):
    self.initiate_send()

  def writable (self):
    return (not self.connected) or len(self.out_buffer)

  def send (self, data):
    if self.debug:
      self.log ('sending %s' % repr(data))
    self.out_buffer = self.out_buffer + data
    self.initiate_send()

# ---------------------------------------------------------------------------
# used for debugging.
# ---------------------------------------------------------------------------

def compact_traceback ():
  t,v,tb = sys.exc_info()
  tbinfo = []
  while 1:
    tbinfo.append ((
      tb.tb_frame.f_code.co_filename,
      tb.tb_frame.f_code.co_name,
      str(tb.tb_lineno)
      ))
    tb = tb.tb_next
    if not tb:
      break

  # just to be safe
  del tb

  file, function, line = tbinfo[-1]
  info = '[' + string.join (
    map (
      lambda x: string.join (x, '|'),
      tbinfo
      ),
    '] ['
    ) + ']'
  return (file, function, line), t, v, info

def close_all ():
  global socket_map
  for x in socket_map.keys():
    x.socket.close()
  socket_map.clear()

# Asynchronous File I/O:
#
# After a little research (reading man pages on various unixen, and
# digging through the linux kernel), I've determined that select()
# isn't meant for doing doing asynchronous file i/o.
# Heartening, though - reading linux/mm/filemap.c shows that linux
# supports asynchronous read-ahead.  So _MOST_ of the time, the data
# will be sitting in memory for us already when we go to read it.
#
# What other OS's (besides NT) support async file i/o?  [VMS?]
#
# Regardless, this is useful for pipes, and stdin/stdout...

import os
if os.name == 'posix':
  import fcntl
  import FCNTL

  class file_wrapper:
    # here we override just enough to make a file
    # look like a socket for the purposes of asyncore.
    def __init__ (self, fd):
      self.fd = fd

    def recv (self, *args):
      return apply (os.read, (self.fd,)+args)

    def write (self, *args):
      return apply (os.write, (self.fd,)+args)

    def close (self):
      return os.close (self.fd)

    def fileno (self):
      return self.fd

  class file_dispatcher (dispatcher):
    def __init__ (self, fd):
      dispatcher.__init__ (self)
      self.connected = 1
      # set it to non-blocking mode
      flags = fcntl.fcntl (fd, FCNTL.F_GETFL, 0)
      flags = flags | FCNTL.O_NONBLOCK
      fcntl.fcntl (fd, FCNTL.F_SETFL, flags)
      self.set_file (fd)

    def set_file (self, fd):
      self.socket = file_wrapper (fd)
      self.add_channel()

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