glstdwwin.py :  » Mobile » Python-for-PalmOS » Python-1.5.2+reduced-1.0 » Demo » sgi » gl » glstdwin » Python Open Source

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Python Open Source » Mobile » Python for PalmOS 
Python for PalmOS » Python 1.5.2 reduced 1.0 » Demo » sgi » gl » glstdwin » glstdwwin.py
# Define window operations for STDWIN

import gl
from stdwinevents import *
from glstdwin import G# Global variables
fromglstdwinMASK# Tunable constant

class WindowObject:
  #
  def _init(self, title):
    self._docsize = (0, 0)
    self._fg = G.fg
    self._bg = G.bg
    self._title = title
    self._font = G.font
    self._size = G.size
    self._menus = []
    self._gid = gl.winopen(title)
    gl.winconstraints() # To remove prefsize() effect
    self._fixviewport()
    self._needredraw()
    return self
  #
  def close(self):
    del G.windowmap[`self._gid`]
    gl.winclose(self._gid)
    self._gid = 0
  #
  def _needredraw(self):
    if self in G.drawqueue:
      G.drawqueue.remove(self)
    G.drawqueue.append(self)
  #
  def begindrawing(self):
    from glstdwdraw import DrawingObject
    return DrawingObject()._init(self)
  #
  def change(self, area):
    self._needredraw()
    # XXX Should record the area to be drawn?
  #
  def gettitle(self):
    return self._title
  #
  def getdocsize(self):
    return self._docsize
  #
  def getorigin(self):
    return self._area[0]
  #
  def getwinsize(self):
    return self._area[1]
  #
  def scroll(self, area, by):
    # XXX ought to use gl.rectcopy()
    if by <> (0, 0):
      self.change(area)
  #
  def setdocsize(self, docsize):
    self._docsize = docsize
  #
  def setorigin(self, origin):
    pass # XXX
  #
  def settimer(self, decisecs):
    pass # XXX
  #
  def settitle(self, title):
    self._title = title
    gl.wintitle(title)
  #
  def show(self, area):
    pass # XXX
  #
  def _fixviewport(self):
    #
    # Called after redraw or resize, and initially.
    #
    # Fix the coordinate system so that (0, 0) is top left,
    # units are pixels, and positive axes point right and down.
    #
    # Make the viewport slightly larger than the window,
    # and set the screenmask exactly to the window; this
    # help fixing character clipping.
    #
    # Set self._area to the window rectangle in STDWIN coords.
    #
    gl.winset(self._gid)
    gl.reshapeviewport()
    x0, x1, y0, y1 = gl.getviewport()
    width, height = x1-x0, y1-y0
    gl.viewport(x0-MASK, x1+MASK, y0-MASK, y1+MASK)
    gl.scrmask(x0, x1, y0, y1)
    gl.ortho2(-MASK, width+MASK, height+MASK, -MASK)
    self._area = (0, 0), (width, height)
  #
  def menucreate(self, title):
    from glstdwmenu import MenuObject
    menu = MenuObject()._init(self, title)
    self._menus.append(menu)
    return menu
  #
  def _domenu(self):
    if not self._menus:
      return None
    if len(self._menus) == 1:
      pup = self._menus[0]._makepup(0)
      val = gl.dopup(pup)
      gl.freepup(pup)
      if val < 0:
        return None
      return WE_MENU, self, (self._menus[0], val)
    #
    # More than one menu: use nested menus.
    #
    pups = []
    firstitem = 0
    for menu in self._menus:
      pups.append(menu._makepup(firstitem))
      firstitem = firstitem + 100
    pup = gl.newpup()
    for i in range(len(self._menus)):
      gl.addtopup(pup, self._menus[i]._title + '%m', pups[i])
    val = gl.dopup(pup)
    gl.freepup(pup)
    for pup in pups:
      gl.freepup(pup)
    if val < 0:
      return None
    i_menu, i_item = divmod(val, 100)
    return WE_MENU, self, (self._menus[i_menu], i_item)
  #
  def _doshortcut(self, char):
    for menu in self._menus:
      i = menu._checkshortcut(char)
      if i >= 0:
        return WE_MENU, self, (menu, i)
    return None
  #
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