glstdwin.py :  » Mobile » Python-for-PalmOS » Python-1.5.2+reduced-1.0 » Demo » sgi » gl » glstdwin » Python Open Source

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Python Open Source » Mobile » Python for PalmOS 
Python for PalmOS » Python 1.5.2 reduced 1.0 » Demo » sgi » gl » glstdwin » glstdwin.py
# GL STDWIN
#
# See stdwingl for a convenient hack to use this instead of built-in stdwin
# without modifying your application, except for one line in the main file.
#
# Intrinsic differences with built-in stdwin (hard or impossible to fix):
# - Need to call w.close() to close a window !!!
# - Need to call m.close() to remove a menu !!!
# - Doesn't enforce the existence of at most one drawing object
# - No textedit package
# - No X11 selections
#
# Not yet implemented:
# - shade drawing
# - elliptical arc drawing (need to play with transformation)
# - more than one mouse button
# - scroll bars (need to redo viewport handling to get this)
# - partial redraws
# - dialog boxes
# - timer events
# - cursors
#
# Extra features:
# - color (for now, you need to know the colormap index)


import gl
import fm
from GL import *
from DEVICE import *
from stdwinevents import *


# Customizable constants
#
DEF_FONT = 'Times-Roman'    # Default font
DEF_SIZE = 12        # Default font size (points)
MASK = 20        # Viewport minus scrmask


# A structure to hold global variables
#
class Struct: pass
G = Struct()
#
G.queue = []        # Pending STDWIN events
G.drawqueue = []      # Windows that need WE_REDRAW
G.windowmap = {}      # Map window id to window object
G.windowmap['0'] = None      # For convenience
G.focus = None        # Input focus
G.fg = BLACK        # Foreground color
G.bg = WHITE        # Background color
G.def_size = 0, 0      # Default window size
G.def_pos = 0, 0      # Default window position
#
G.size = DEF_SIZE
G.font = fm.findfont(DEF_FONT).scalefont(G.size)


# Initialize GL
#
gl.foreground()
gl.noport()
dummygid = gl.winopen('')

# Ask for all sorts of events
#
# Both REDRAW (= resize and/or redraw!) and INPUTCHANGE are implicitly queued
#qdevice(REDRAW)
#qdevice(INPUTCHANGE)
#
# Keyboard
gl.qdevice(KEYBD)
gl.qdevice(LEFTARROWKEY)
gl.qdevice(RIGHTARROWKEY)
gl.qdevice(UPARROWKEY)
gl.qdevice(DOWNARROWKEY)
gl.qdevice(LEFTALTKEY)
gl.qdevice(RIGHTALTKEY)
#
# Mouse
gl.qdevice(LEFTMOUSE)
#gl.qdevice(MIDDLEMOUSE)
gl.qdevice(RIGHTMOUSE)      # Menu button
# NB MOUSEX, MOUSEY events are queued on button down
#
# Window close requests
gl.qdevice(WINQUIT)
gl.qdevice(WINSHUT)
#
# These aren't needed
#gl.qdevice(TIMER0)
#gl.qdevice(WINFREEZE)
#gl.qdevice(WINTHAW)
#gl.qdevice(REDRAWICONIC)


# STDWIN: create a new window
#
def open(title):
  h, v = G.def_pos
  width, height = G.def_size
  if h > 0 or v > 0:
    # Choose arbitrary defaults
    if h < 0: h = 10
    if v < 0: v = 30
    if width <= 0: width = 400
    if height <= 0: height = 300
    gl.prefposition(h, h+width, 1024-v, 1024-v-height)
  elif width > 0 or height > 0:
    if width <= 0: width = 400
    if height <= 0: height = 300
    gl.prefsize(width, height)
  from glstdwwin import WindowObject
  win = WindowObject()._init(title)
  G.windowmap[`win._gid`] = win
  return win


# STDWIN: set default initial window position (0 means use default)
#
def setdefwinpos(h, v):
  G.def_pos = h, v


# STDWIN: set default window size (0 means use default)
#
def setdefwinsize(width, height):
  G.def_size = width, height


# STDWIN: beep or ring the bell
#
def fleep():
  gl.ringbell()


# STDWIN: set default foreground color
#
def setfgcolor(color):
  G.fg = color


# STDWIN: set default background color
#
def setbgcolor(color):
  G.bg = color


# STDWIN: get default foreground color
#
def getfgcolor():
  return G.fgcolor


# STDWIN: get default background color
#
def getbgcolor():
  return G.bgcolor


# Table mapping characters to key codes
#
key2code = key = {}
key['A'] = AKEY
key['B'] = BKEY
key['C'] = CKEY
key['D'] = DKEY
key['E'] = EKEY
key['F'] = FKEY
key['G'] = GKEY
key['H'] = HKEY
key['I'] = IKEY
key['J'] = JKEY
key['K'] = KKEY
key['L'] = LKEY
key['M'] = MKEY
key['N'] = NKEY
key['O'] = OKEY
key['P'] = PKEY
key['Q'] = QKEY
key['R'] = RKEY
key['S'] = SKEY
key['T'] = TKEY
key['U'] = UKEY
key['V'] = VKEY
key['W'] = WKEY
key['X'] = XKEY
key['Y'] = YKEY
key['Z'] = ZKEY
key['0'] = ZEROKEY
key['1'] = ONEKEY
key['2'] = TWOKEY
key['3'] = THREEKEY
key['4'] = FOURKEY
key['5'] = FIVEKEY
key['6'] = SIXKEY
key['7'] = SEVENKEY
key['8'] = EIGHTKEY
key['9'] = NINEKEY
del key
#
code2key = {}
codelist = []
for key in key2code.keys():
  code = key2code[key]
  code2key[`code`] = key
  codelist.append(code)
del key


# STDWIN: wait for the next event
#
commands = {}
commands['\r'] = WC_RETURN
commands['\b'] = WC_BACKSPACE
commands['\t'] = WC_TAB
#
def getevent():
  while 1:
    #
    # Get next event from the processed queue, if any
    #
    if G.queue:
      event = G.queue[0]
      del G.queue[0]
      #print 'getevent from queue -->', event
      return event
    #
    # Get next event from the draw queue, if any,
    # but only if there is nothing in the system queue.
    #
    if G.drawqueue and not gl.qtest():
      win = G.drawqueue[0]
      del G.drawqueue[0]
      gl.winset(win._gid)
      gl.color(win._bg)
      gl.clear()
      event = WE_DRAW, win, win._area
      #print 'getevent from drawqueue -->', event
      return event
    #
    # Get next event from system queue, blocking if necessary
    # until one is available.
    # Some cases immediately return the event, others do nothing
    # or append one or more events to the processed queue.
    #
    dev, val = gl.qread()
    #
    if dev == REDRAW:
      win = G.windowmap[`val`]
      old_area = win._area
      win._fixviewport()
      win._needredraw()
      if old_area <> win._area:
        #print 'getevent --> WE_SIZE'
        return WE_SIZE, win, None
    elif dev == KEYBD:
      if val == 3:
        raise KeyboardInterrupt # Control-C in window
      character = chr(val)
      if commands.has_key(character):
        return WE_COMMAND, G.focus, commands[character]
      return WE_CHAR, G.focus, character
    elif dev == LEFTARROWKEY:
      if val:
        return WE_COMMAND, G.focus, WC_LEFT
    elif dev == RIGHTARROWKEY:
      if val:
        return WE_COMMAND, G.focus, WC_RIGHT
    elif dev == UPARROWKEY:
      if val:
        return WE_COMMAND, G.focus, WC_UP
    elif dev == DOWNARROWKEY:
      if val:
        return WE_COMMAND, G.focus, WC_DOWN
    elif dev in (LEFTALTKEY, RIGHTALTKEY):
      if val:
        for code in codelist:
          gl.qdevice(code)
      else:
        for code in codelist:
          gl.unqdevice(code)
    elif dev in codelist:
      if val:
        event = G.focus._doshortcut(code2key[`dev`])
        if event:
          return event
    elif dev == LEFTMOUSE:
      G.mousex = gl.getvaluator(MOUSEX)
      G.mousey = gl.getvaluator(MOUSEY)
      if val:
        type = WE_MOUSE_DOWN
        gl.qdevice(MOUSEX)
        gl.qdevice(MOUSEY)
      else:
        type = WE_MOUSE_UP
        gl.unqdevice(MOUSEX)
        gl.unqdevice(MOUSEY)
      return _mouseevent(type)
    elif dev == MOUSEX:
      G.mousex = val
      return _mouseevent(WE_MOUSE_MOVE)
    elif dev == MOUSEY:
      G.mousey = val
      return _mouseevent(WE_MOUSE_MOVE)
    elif dev == RIGHTMOUSE:    # Menu button press/release
      if val:      # Press
        event = G.focus._domenu()
        if event:
          return event
    elif dev == INPUTCHANGE:
      if G.focus:
        G.queue.append(WE_DEACTIVATE, G.focus, None)
      G.focus = G.windowmap[`val`]
      if G.focus:
        G.queue.append(WE_ACTIVATE, G.focus, None)
    elif dev in (WINSHUT, WINQUIT):
      return WE_CLOSE, G.windowmap[`val`], None
    else:
      print '*** qread() --> dev:', dev, 'val:', val

# Helper routine to construct a mouse (up, move or down) event
#
def _mouseevent(type):
  gl.winset(G.focus._gid)
  orgx, orgy = gl.getorigin()
  sizex, sizey = gl.getsize()
  x = G.mousex - orgx
  y = G.mousey - orgy
  return type, G.focus, ((x, sizey-y), 1, 0, 0)




# STDWIN: text measuring functions

def baseline():
  (printermatched, fixed_width, xorig, yorig, xsize, ysize, \
    height, nglyphs) = G.font.getfontinfo()
  return height - yorig

def lineheight():
  (printermatched, fixed_width, xorig, yorig, xsize, ysize, \
      height, nglyphs) = G.font.getfontinfo()
  return height

def textbreak(string, width):
  # XXX Slooooow!
  n = len(string)
  nwidth = textwidth(string[:n])
  while nwidth > width:
    n = n-1
    nwidth = textwidth(string[:n])
  return n

def textwidth(string):
  return G.font.getstrwidth(string)


# STDWIN: set default font and size

def setfont(fontname):
  G.font = fm.findfont(fontname).scalefont(G.size)

def setsize(size):
  ratio = float(size) / float(G.size)
  G.size = size
  G.font = G.font.scalefont(ratio)


# Utility functions

# Exclusive-or of two BYTES
#
def xor(x, y):
  a = bits(x)
  b = bits(y)
  c = [0, 0, 0, 0, 0, 0, 0, 0]
  for i in range(8):
    c[i] = (a[i] + b[i]) % 2
  return stib(c)

# Return the bits of a byte as a list of 8 integers
#
def bits(x):
  b = [0, 0, 0, 0, 0, 0, 0, 0]
  for i in range(8):
    x, b[i] = divmod(x, 2)
  return b

# Convert a list of 8 integers (0|1) to a byte
#
def stib(b):
  x = 0
  shift = 1
  for i in range(8):
    x = x + b[i]*shift
    shift = shift*2
  return x
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