GL_2_0.py :  » Game-2D-3D » PyOpenGL » PyOpenGL-3.0.1 » OpenGL » raw » GL » VERSION » Python Open Source

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Python Open Source » Game 2D 3D » PyOpenGL 
PyOpenGL » PyOpenGL 3.0.1 » OpenGL » raw » GL » VERSION » GL_2_0.py
'''OpenGL extension VERSION.GL_2_0

Automatically generated by the get_gl_extensions script, do not edit!
'''
from OpenGL import platform,constants,constant,arrays
from OpenGL import extensions
from OpenGL.GL import glget
import ctypes
EXTENSION_NAME = 'GL_VERSION_GL_2_0'
_DEPRECATED = False
GL_BLEND_EQUATION_RGB = constant.Constant( 'GL_BLEND_EQUATION_RGB', 0x8009 )
GL_VERTEX_ATTRIB_ARRAY_ENABLED = constant.Constant( 'GL_VERTEX_ATTRIB_ARRAY_ENABLED', 0x8622 )
GL_VERTEX_ATTRIB_ARRAY_SIZE = constant.Constant( 'GL_VERTEX_ATTRIB_ARRAY_SIZE', 0x8623 )
GL_VERTEX_ATTRIB_ARRAY_STRIDE = constant.Constant( 'GL_VERTEX_ATTRIB_ARRAY_STRIDE', 0x8624 )
GL_VERTEX_ATTRIB_ARRAY_TYPE = constant.Constant( 'GL_VERTEX_ATTRIB_ARRAY_TYPE', 0x8625 )
GL_CURRENT_VERTEX_ATTRIB = constant.Constant( 'GL_CURRENT_VERTEX_ATTRIB', 0x8626 )
GL_VERTEX_PROGRAM_POINT_SIZE = constant.Constant( 'GL_VERTEX_PROGRAM_POINT_SIZE', 0x8642 )
GL_VERTEX_ATTRIB_ARRAY_POINTER = constant.Constant( 'GL_VERTEX_ATTRIB_ARRAY_POINTER', 0x8645 )
GL_STENCIL_BACK_FUNC = constant.Constant( 'GL_STENCIL_BACK_FUNC', 0x8800 )
GL_STENCIL_BACK_FAIL = constant.Constant( 'GL_STENCIL_BACK_FAIL', 0x8801 )
GL_STENCIL_BACK_PASS_DEPTH_FAIL = constant.Constant( 'GL_STENCIL_BACK_PASS_DEPTH_FAIL', 0x8802 )
GL_STENCIL_BACK_PASS_DEPTH_PASS = constant.Constant( 'GL_STENCIL_BACK_PASS_DEPTH_PASS', 0x8803 )
GL_MAX_DRAW_BUFFERS = constant.Constant( 'GL_MAX_DRAW_BUFFERS', 0x8824 )
GL_DRAW_BUFFER0 = constant.Constant( 'GL_DRAW_BUFFER0', 0x8825 )
GL_DRAW_BUFFER1 = constant.Constant( 'GL_DRAW_BUFFER1', 0x8826 )
GL_DRAW_BUFFER2 = constant.Constant( 'GL_DRAW_BUFFER2', 0x8827 )
GL_DRAW_BUFFER3 = constant.Constant( 'GL_DRAW_BUFFER3', 0x8828 )
GL_DRAW_BUFFER4 = constant.Constant( 'GL_DRAW_BUFFER4', 0x8829 )
GL_DRAW_BUFFER5 = constant.Constant( 'GL_DRAW_BUFFER5', 0x882A )
GL_DRAW_BUFFER6 = constant.Constant( 'GL_DRAW_BUFFER6', 0x882B )
GL_DRAW_BUFFER7 = constant.Constant( 'GL_DRAW_BUFFER7', 0x882C )
GL_DRAW_BUFFER8 = constant.Constant( 'GL_DRAW_BUFFER8', 0x882D )
GL_DRAW_BUFFER9 = constant.Constant( 'GL_DRAW_BUFFER9', 0x882E )
GL_DRAW_BUFFER10 = constant.Constant( 'GL_DRAW_BUFFER10', 0x882F )
GL_DRAW_BUFFER11 = constant.Constant( 'GL_DRAW_BUFFER11', 0x8830 )
GL_DRAW_BUFFER12 = constant.Constant( 'GL_DRAW_BUFFER12', 0x8831 )
GL_DRAW_BUFFER13 = constant.Constant( 'GL_DRAW_BUFFER13', 0x8832 )
GL_DRAW_BUFFER14 = constant.Constant( 'GL_DRAW_BUFFER14', 0x8833 )
GL_DRAW_BUFFER15 = constant.Constant( 'GL_DRAW_BUFFER15', 0x8834 )
GL_BLEND_EQUATION_ALPHA = constant.Constant( 'GL_BLEND_EQUATION_ALPHA', 0x883D )
GL_MAX_VERTEX_ATTRIBS = constant.Constant( 'GL_MAX_VERTEX_ATTRIBS', 0x8869 )
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = constant.Constant( 'GL_VERTEX_ATTRIB_ARRAY_NORMALIZED', 0x886A )
GL_MAX_TEXTURE_IMAGE_UNITS = constant.Constant( 'GL_MAX_TEXTURE_IMAGE_UNITS', 0x8872 )
GL_FRAGMENT_SHADER = constant.Constant( 'GL_FRAGMENT_SHADER', 0x8B30 )
GL_VERTEX_SHADER = constant.Constant( 'GL_VERTEX_SHADER', 0x8B31 )
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = constant.Constant( 'GL_MAX_FRAGMENT_UNIFORM_COMPONENTS', 0x8B49 )
GL_MAX_VERTEX_UNIFORM_COMPONENTS = constant.Constant( 'GL_MAX_VERTEX_UNIFORM_COMPONENTS', 0x8B4A )
GL_MAX_VARYING_FLOATS = constant.Constant( 'GL_MAX_VARYING_FLOATS', 0x8B4B )
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = constant.Constant( 'GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS', 0x8B4C )
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = constant.Constant( 'GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS', 0x8B4D )
GL_SHADER_TYPE = constant.Constant( 'GL_SHADER_TYPE', 0x8B4F )
GL_FLOAT_VEC2 = constant.Constant( 'GL_FLOAT_VEC2', 0x8B50 )
GL_FLOAT_VEC3 = constant.Constant( 'GL_FLOAT_VEC3', 0x8B51 )
GL_FLOAT_VEC4 = constant.Constant( 'GL_FLOAT_VEC4', 0x8B52 )
GL_INT_VEC2 = constant.Constant( 'GL_INT_VEC2', 0x8B53 )
GL_INT_VEC3 = constant.Constant( 'GL_INT_VEC3', 0x8B54 )
GL_INT_VEC4 = constant.Constant( 'GL_INT_VEC4', 0x8B55 )
GL_BOOL = constant.Constant( 'GL_BOOL', 0x8B56 )
GL_BOOL_VEC2 = constant.Constant( 'GL_BOOL_VEC2', 0x8B57 )
GL_BOOL_VEC3 = constant.Constant( 'GL_BOOL_VEC3', 0x8B58 )
GL_BOOL_VEC4 = constant.Constant( 'GL_BOOL_VEC4', 0x8B59 )
GL_FLOAT_MAT2 = constant.Constant( 'GL_FLOAT_MAT2', 0x8B5A )
GL_FLOAT_MAT3 = constant.Constant( 'GL_FLOAT_MAT3', 0x8B5B )
GL_FLOAT_MAT4 = constant.Constant( 'GL_FLOAT_MAT4', 0x8B5C )
GL_SAMPLER_1D = constant.Constant( 'GL_SAMPLER_1D', 0x8B5D )
GL_SAMPLER_2D = constant.Constant( 'GL_SAMPLER_2D', 0x8B5E )
GL_SAMPLER_3D = constant.Constant( 'GL_SAMPLER_3D', 0x8B5F )
GL_SAMPLER_CUBE = constant.Constant( 'GL_SAMPLER_CUBE', 0x8B60 )
GL_SAMPLER_1D_SHADOW = constant.Constant( 'GL_SAMPLER_1D_SHADOW', 0x8B61 )
GL_SAMPLER_2D_SHADOW = constant.Constant( 'GL_SAMPLER_2D_SHADOW', 0x8B62 )
GL_DELETE_STATUS = constant.Constant( 'GL_DELETE_STATUS', 0x8B80 )
GL_COMPILE_STATUS = constant.Constant( 'GL_COMPILE_STATUS', 0x8B81 )
GL_LINK_STATUS = constant.Constant( 'GL_LINK_STATUS', 0x8B82 )
GL_VALIDATE_STATUS = constant.Constant( 'GL_VALIDATE_STATUS', 0x8B83 )
GL_INFO_LOG_LENGTH = constant.Constant( 'GL_INFO_LOG_LENGTH', 0x8B84 )
GL_ATTACHED_SHADERS = constant.Constant( 'GL_ATTACHED_SHADERS', 0x8B85 )
GL_ACTIVE_UNIFORMS = constant.Constant( 'GL_ACTIVE_UNIFORMS', 0x8B86 )
GL_ACTIVE_UNIFORM_MAX_LENGTH = constant.Constant( 'GL_ACTIVE_UNIFORM_MAX_LENGTH', 0x8B87 )
GL_SHADER_SOURCE_LENGTH = constant.Constant( 'GL_SHADER_SOURCE_LENGTH', 0x8B88 )
GL_ACTIVE_ATTRIBUTES = constant.Constant( 'GL_ACTIVE_ATTRIBUTES', 0x8B89 )
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = constant.Constant( 'GL_ACTIVE_ATTRIBUTE_MAX_LENGTH', 0x8B8A )
GL_FRAGMENT_SHADER_DERIVATIVE_HINT = constant.Constant( 'GL_FRAGMENT_SHADER_DERIVATIVE_HINT', 0x8B8B )
GL_SHADING_LANGUAGE_VERSION = constant.Constant( 'GL_SHADING_LANGUAGE_VERSION', 0x8B8C )
GL_CURRENT_PROGRAM = constant.Constant( 'GL_CURRENT_PROGRAM', 0x8B8D )
GL_POINT_SPRITE_COORD_ORIGIN = constant.Constant( 'GL_POINT_SPRITE_COORD_ORIGIN', 0x8CA0 )
GL_LOWER_LEFT = constant.Constant( 'GL_LOWER_LEFT', 0x8CA1 )
GL_UPPER_LEFT = constant.Constant( 'GL_UPPER_LEFT', 0x8CA2 )
GL_STENCIL_BACK_REF = constant.Constant( 'GL_STENCIL_BACK_REF', 0x8CA3 )
GL_STENCIL_BACK_VALUE_MASK = constant.Constant( 'GL_STENCIL_BACK_VALUE_MASK', 0x8CA4 )
GL_STENCIL_BACK_WRITEMASK = constant.Constant( 'GL_STENCIL_BACK_WRITEMASK', 0x8CA5 )
glBlendEquationSeparate = platform.createExtensionFunction( 
'glBlendEquationSeparate',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLenum,constants.GLenum,),
doc='glBlendEquationSeparate(GLenum(modeRGB), GLenum(modeAlpha)) -> None',
argNames=('modeRGB','modeAlpha',),
deprecated=_DEPRECATED,
)

glDrawBuffers = platform.createExtensionFunction( 
'glDrawBuffers',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLsizei,arrays.GLuintArray,),
doc='glDrawBuffers(GLsizei(n), GLuintArray(bufs)) -> None',
argNames=('n','bufs',),
deprecated=_DEPRECATED,
)

glStencilOpSeparate = platform.createExtensionFunction( 
'glStencilOpSeparate',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLenum,constants.GLenum,constants.GLenum,constants.GLenum,),
doc='glStencilOpSeparate(GLenum(face), GLenum(sfail), GLenum(dpfail), GLenum(dppass)) -> None',
argNames=('face','sfail','dpfail','dppass',),
deprecated=_DEPRECATED,
)

glStencilFuncSeparate = platform.createExtensionFunction( 
'glStencilFuncSeparate',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLenum,constants.GLenum,constants.GLint,constants.GLuint,),
doc='glStencilFuncSeparate(GLenum(frontfunc), GLenum(backfunc), GLint(ref), GLuint(mask)) -> None',
argNames=('frontfunc','backfunc','ref','mask',),
deprecated=_DEPRECATED,
)

glStencilMaskSeparate = platform.createExtensionFunction( 
'glStencilMaskSeparate',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLenum,constants.GLuint,),
doc='glStencilMaskSeparate(GLenum(face), GLuint(mask)) -> None',
argNames=('face','mask',),
deprecated=_DEPRECATED,
)

glAttachShader = platform.createExtensionFunction( 
'glAttachShader',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLuint,constants.GLuint,),
doc='glAttachShader(GLuint(program), GLuint(shader)) -> None',
argNames=('program','shader',),
deprecated=_DEPRECATED,
)

glBindAttribLocation = platform.createExtensionFunction( 
'glBindAttribLocation',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLuint,constants.GLuint,arrays.GLcharArray,),
doc='glBindAttribLocation(GLuint(program), GLuint(index), GLcharArray(name)) -> None',
argNames=('program','index','name',),
deprecated=_DEPRECATED,
)

glCompileShader = platform.createExtensionFunction( 
'glCompileShader',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLuint,),
doc='glCompileShader(GLuint(shader)) -> None',
argNames=('shader',),
deprecated=_DEPRECATED,
)

glCreateProgram = platform.createExtensionFunction( 
'glCreateProgram',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=constants.GLuint, 
argTypes=(),
doc='glCreateProgram() -> constants.GLuint',
argNames=(),
deprecated=_DEPRECATED,
)

glCreateShader = platform.createExtensionFunction( 
'glCreateShader',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=constants.GLuint, 
argTypes=(constants.GLenum,),
doc='glCreateShader(GLenum(type)) -> constants.GLuint',
argNames=('type',),
deprecated=_DEPRECATED,
)

glDeleteProgram = platform.createExtensionFunction( 
'glDeleteProgram',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLuint,),
doc='glDeleteProgram(GLuint(program)) -> None',
argNames=('program',),
deprecated=_DEPRECATED,
)

glDeleteShader = platform.createExtensionFunction( 
'glDeleteShader',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLuint,),
doc='glDeleteShader(GLuint(shader)) -> None',
argNames=('shader',),
deprecated=_DEPRECATED,
)

glDetachShader = platform.createExtensionFunction( 
'glDetachShader',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLuint,constants.GLuint,),
doc='glDetachShader(GLuint(program), GLuint(shader)) -> None',
argNames=('program','shader',),
deprecated=_DEPRECATED,
)

glDisableVertexAttribArray = platform.createExtensionFunction( 
'glDisableVertexAttribArray',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLuint,),
doc='glDisableVertexAttribArray(GLuint(index)) -> None',
argNames=('index',),
deprecated=_DEPRECATED,
)

glEnableVertexAttribArray = platform.createExtensionFunction( 
'glEnableVertexAttribArray',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLuint,),
doc='glEnableVertexAttribArray(GLuint(index)) -> None',
argNames=('index',),
deprecated=_DEPRECATED,
)

glGetActiveAttrib = platform.createExtensionFunction( 
'glGetActiveAttrib',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLuint,constants.GLuint,constants.GLsizei,arrays.GLsizeiArray,arrays.GLintArray,arrays.GLuintArray,arrays.GLcharArray,),
doc='glGetActiveAttrib(GLuint(program), GLuint(index), GLsizei(bufSize), GLsizeiArray(length), GLintArray(size), GLuintArray(type), GLcharArray(name)) -> None',
argNames=('program','index','bufSize','length','size','type','name',),
deprecated=_DEPRECATED,
)

glGetActiveUniform = platform.createExtensionFunction( 
'glGetActiveUniform',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLuint,constants.GLuint,constants.GLsizei,arrays.GLsizeiArray,arrays.GLintArray,arrays.GLuintArray,arrays.GLcharArray,),
doc='glGetActiveUniform(GLuint(program), GLuint(index), GLsizei(bufSize), GLsizeiArray(length), GLintArray(size), GLuintArray(type), GLcharArray(name)) -> None',
argNames=('program','index','bufSize','length','size','type','name',),
deprecated=_DEPRECATED,
)

glGetAttachedShaders = platform.createExtensionFunction( 
'glGetAttachedShaders',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLuint,constants.GLsizei,arrays.GLsizeiArray,arrays.GLuintArray,),
doc='glGetAttachedShaders(GLuint(program), GLsizei(maxCount), GLsizeiArray(count), GLuintArray(obj)) -> None',
argNames=('program','maxCount','count','obj',),
deprecated=_DEPRECATED,
)

glGetAttribLocation = platform.createExtensionFunction( 
'glGetAttribLocation',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=constants.GLint, 
argTypes=(constants.GLuint,arrays.GLcharArray,),
doc='glGetAttribLocation(GLuint(program), GLcharArray(name)) -> constants.GLint',
argNames=('program','name',),
deprecated=_DEPRECATED,
)

glGetProgramiv = platform.createExtensionFunction( 
'glGetProgramiv',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLuint,constants.GLenum,arrays.GLintArray,),
doc='glGetProgramiv(GLuint(program), GLenum(pname), GLintArray(params)) -> None',
argNames=('program','pname','params',),
deprecated=_DEPRECATED,
)

glGetProgramInfoLog = platform.createExtensionFunction( 
'glGetProgramInfoLog',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLuint,constants.GLsizei,arrays.GLsizeiArray,arrays.GLcharArray,),
doc='glGetProgramInfoLog(GLuint(program), GLsizei(bufSize), GLsizeiArray(length), GLcharArray(infoLog)) -> None',
argNames=('program','bufSize','length','infoLog',),
deprecated=_DEPRECATED,
)

glGetShaderiv = platform.createExtensionFunction( 
'glGetShaderiv',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLuint,constants.GLenum,arrays.GLintArray,),
doc='glGetShaderiv(GLuint(shader), GLenum(pname), GLintArray(params)) -> None',
argNames=('shader','pname','params',),
deprecated=_DEPRECATED,
)

glGetShaderInfoLog = platform.createExtensionFunction( 
'glGetShaderInfoLog',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLuint,constants.GLsizei,arrays.GLsizeiArray,arrays.GLcharArray,),
doc='glGetShaderInfoLog(GLuint(shader), GLsizei(bufSize), GLsizeiArray(length), GLcharArray(infoLog)) -> None',
argNames=('shader','bufSize','length','infoLog',),
deprecated=_DEPRECATED,
)

glGetShaderSource = platform.createExtensionFunction( 
'glGetShaderSource',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLuint,constants.GLsizei,arrays.GLsizeiArray,arrays.GLcharArray,),
doc='glGetShaderSource(GLuint(shader), GLsizei(bufSize), GLsizeiArray(length), GLcharArray(source)) -> None',
argNames=('shader','bufSize','length','source',),
deprecated=_DEPRECATED,
)

glGetUniformLocation = platform.createExtensionFunction( 
'glGetUniformLocation',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=constants.GLint, 
argTypes=(constants.GLuint,arrays.GLcharArray,),
doc='glGetUniformLocation(GLuint(program), GLcharArray(name)) -> constants.GLint',
argNames=('program','name',),
deprecated=_DEPRECATED,
)

glGetUniformfv = platform.createExtensionFunction( 
'glGetUniformfv',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLuint,constants.GLint,arrays.GLfloatArray,),
doc='glGetUniformfv(GLuint(program), GLint(location), GLfloatArray(params)) -> None',
argNames=('program','location','params',),
deprecated=_DEPRECATED,
)

glGetUniformiv = platform.createExtensionFunction( 
'glGetUniformiv',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLuint,constants.GLint,arrays.GLintArray,),
doc='glGetUniformiv(GLuint(program), GLint(location), GLintArray(params)) -> None',
argNames=('program','location','params',),
deprecated=_DEPRECATED,
)

glGetVertexAttribdv = platform.createExtensionFunction( 
'glGetVertexAttribdv',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLuint,constants.GLenum,arrays.GLdoubleArray,),
doc='glGetVertexAttribdv(GLuint(index), GLenum(pname), GLdoubleArray(params)) -> None',
argNames=('index','pname','params',),
deprecated=_DEPRECATED,
)

glGetVertexAttribfv = platform.createExtensionFunction( 
'glGetVertexAttribfv',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLuint,constants.GLenum,arrays.GLfloatArray,),
doc='glGetVertexAttribfv(GLuint(index), GLenum(pname), GLfloatArray(params)) -> None',
argNames=('index','pname','params',),
deprecated=_DEPRECATED,
)

glGetVertexAttribiv = platform.createExtensionFunction( 
'glGetVertexAttribiv',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLuint,constants.GLenum,arrays.GLintArray,),
doc='glGetVertexAttribiv(GLuint(index), GLenum(pname), GLintArray(params)) -> None',
argNames=('index','pname','params',),
deprecated=_DEPRECATED,
)

glGetVertexAttribPointerv = platform.createExtensionFunction( 
'glGetVertexAttribPointerv',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLuint,constants.GLenum,ctypes.POINTER(ctypes.c_void_p),),
doc='glGetVertexAttribPointerv(GLuint(index), GLenum(pname), POINTER(ctypes.c_void_p)(pointer)) -> None',
argNames=('index','pname','pointer',),
deprecated=_DEPRECATED,
)

glIsProgram = platform.createExtensionFunction( 
'glIsProgram',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=constants.GLboolean, 
argTypes=(constants.GLuint,),
doc='glIsProgram(GLuint(program)) -> constants.GLboolean',
argNames=('program',),
deprecated=_DEPRECATED,
)

glIsShader = platform.createExtensionFunction( 
'glIsShader',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=constants.GLboolean, 
argTypes=(constants.GLuint,),
doc='glIsShader(GLuint(shader)) -> constants.GLboolean',
argNames=('shader',),
deprecated=_DEPRECATED,
)

glLinkProgram = platform.createExtensionFunction( 
'glLinkProgram',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLuint,),
doc='glLinkProgram(GLuint(program)) -> None',
argNames=('program',),
deprecated=_DEPRECATED,
)

glShaderSource = platform.createExtensionFunction( 
'glShaderSource',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLuint,constants.GLsizei,ctypes.POINTER( ctypes.POINTER( constants.GLchar )),arrays.GLintArray,),
doc='glShaderSource(GLuint(shader), GLsizei(count), POINTER( ctypes.POINTER( constants.GLchar ))(string), GLintArray(length)) -> None',
argNames=('shader','count','string','length',),
deprecated=_DEPRECATED,
)

glUseProgram = platform.createExtensionFunction( 
'glUseProgram',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLuint,),
doc='glUseProgram(GLuint(program)) -> None',
argNames=('program',),
deprecated=_DEPRECATED,
)

glUniform1f = platform.createExtensionFunction( 
'glUniform1f',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLint,constants.GLfloat,),
doc='glUniform1f(GLint(location), GLfloat(v0)) -> None',
argNames=('location','v0',),
deprecated=_DEPRECATED,
)

glUniform2f = platform.createExtensionFunction( 
'glUniform2f',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLint,constants.GLfloat,constants.GLfloat,),
doc='glUniform2f(GLint(location), GLfloat(v0), GLfloat(v1)) -> None',
argNames=('location','v0','v1',),
deprecated=_DEPRECATED,
)

glUniform3f = platform.createExtensionFunction( 
'glUniform3f',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLint,constants.GLfloat,constants.GLfloat,constants.GLfloat,),
doc='glUniform3f(GLint(location), GLfloat(v0), GLfloat(v1), GLfloat(v2)) -> None',
argNames=('location','v0','v1','v2',),
deprecated=_DEPRECATED,
)

glUniform4f = platform.createExtensionFunction( 
'glUniform4f',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLint,constants.GLfloat,constants.GLfloat,constants.GLfloat,constants.GLfloat,),
doc='glUniform4f(GLint(location), GLfloat(v0), GLfloat(v1), GLfloat(v2), GLfloat(v3)) -> None',
argNames=('location','v0','v1','v2','v3',),
deprecated=_DEPRECATED,
)

glUniform1i = platform.createExtensionFunction( 
'glUniform1i',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLint,constants.GLint,),
doc='glUniform1i(GLint(location), GLint(v0)) -> None',
argNames=('location','v0',),
deprecated=_DEPRECATED,
)

glUniform2i = platform.createExtensionFunction( 
'glUniform2i',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLint,constants.GLint,constants.GLint,),
doc='glUniform2i(GLint(location), GLint(v0), GLint(v1)) -> None',
argNames=('location','v0','v1',),
deprecated=_DEPRECATED,
)

glUniform3i = platform.createExtensionFunction( 
'glUniform3i',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLint,constants.GLint,constants.GLint,constants.GLint,),
doc='glUniform3i(GLint(location), GLint(v0), GLint(v1), GLint(v2)) -> None',
argNames=('location','v0','v1','v2',),
deprecated=_DEPRECATED,
)

glUniform4i = platform.createExtensionFunction( 
'glUniform4i',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLint,constants.GLint,constants.GLint,constants.GLint,constants.GLint,),
doc='glUniform4i(GLint(location), GLint(v0), GLint(v1), GLint(v2), GLint(v3)) -> None',
argNames=('location','v0','v1','v2','v3',),
deprecated=_DEPRECATED,
)

glUniform1fv = platform.createExtensionFunction( 
'glUniform1fv',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLint,constants.GLsizei,arrays.GLfloatArray,),
doc='glUniform1fv(GLint(location), GLsizei(count), GLfloatArray(value)) -> None',
argNames=('location','count','value',),
deprecated=_DEPRECATED,
)

glUniform2fv = platform.createExtensionFunction( 
'glUniform2fv',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLint,constants.GLsizei,arrays.GLfloatArray,),
doc='glUniform2fv(GLint(location), GLsizei(count), GLfloatArray(value)) -> None',
argNames=('location','count','value',),
deprecated=_DEPRECATED,
)

glUniform3fv = platform.createExtensionFunction( 
'glUniform3fv',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLint,constants.GLsizei,arrays.GLfloatArray,),
doc='glUniform3fv(GLint(location), GLsizei(count), GLfloatArray(value)) -> None',
argNames=('location','count','value',),
deprecated=_DEPRECATED,
)

glUniform4fv = platform.createExtensionFunction( 
'glUniform4fv',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLint,constants.GLsizei,arrays.GLfloatArray,),
doc='glUniform4fv(GLint(location), GLsizei(count), GLfloatArray(value)) -> None',
argNames=('location','count','value',),
deprecated=_DEPRECATED,
)

glUniform1iv = platform.createExtensionFunction( 
'glUniform1iv',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLint,constants.GLsizei,arrays.GLintArray,),
doc='glUniform1iv(GLint(location), GLsizei(count), GLintArray(value)) -> None',
argNames=('location','count','value',),
deprecated=_DEPRECATED,
)

glUniform2iv = platform.createExtensionFunction( 
'glUniform2iv',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLint,constants.GLsizei,arrays.GLintArray,),
doc='glUniform2iv(GLint(location), GLsizei(count), GLintArray(value)) -> None',
argNames=('location','count','value',),
deprecated=_DEPRECATED,
)

glUniform3iv = platform.createExtensionFunction( 
'glUniform3iv',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLint,constants.GLsizei,arrays.GLintArray,),
doc='glUniform3iv(GLint(location), GLsizei(count), GLintArray(value)) -> None',
argNames=('location','count','value',),
deprecated=_DEPRECATED,
)

glUniform4iv = platform.createExtensionFunction( 
'glUniform4iv',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLint,constants.GLsizei,arrays.GLintArray,),
doc='glUniform4iv(GLint(location), GLsizei(count), GLintArray(value)) -> None',
argNames=('location','count','value',),
deprecated=_DEPRECATED,
)

glUniformMatrix2fv = platform.createExtensionFunction( 
'glUniformMatrix2fv',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLint,constants.GLsizei,constants.GLboolean,arrays.GLfloatArray,),
doc='glUniformMatrix2fv(GLint(location), GLsizei(count), GLboolean(transpose), GLfloatArray(value)) -> None',
argNames=('location','count','transpose','value',),
deprecated=_DEPRECATED,
)

glUniformMatrix3fv = platform.createExtensionFunction( 
'glUniformMatrix3fv',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLint,constants.GLsizei,constants.GLboolean,arrays.GLfloatArray,),
doc='glUniformMatrix3fv(GLint(location), GLsizei(count), GLboolean(transpose), GLfloatArray(value)) -> None',
argNames=('location','count','transpose','value',),
deprecated=_DEPRECATED,
)

glUniformMatrix4fv = platform.createExtensionFunction( 
'glUniformMatrix4fv',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLint,constants.GLsizei,constants.GLboolean,arrays.GLfloatArray,),
doc='glUniformMatrix4fv(GLint(location), GLsizei(count), GLboolean(transpose), GLfloatArray(value)) -> None',
argNames=('location','count','transpose','value',),
deprecated=_DEPRECATED,
)

glValidateProgram = platform.createExtensionFunction( 
'glValidateProgram',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLuint,),
doc='glValidateProgram(GLuint(program)) -> None',
argNames=('program',),
deprecated=_DEPRECATED,
)

glVertexAttrib1d = platform.createExtensionFunction( 
'glVertexAttrib1d',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLuint,constants.GLdouble,),
doc='glVertexAttrib1d(GLuint(index), GLdouble(x)) -> None',
argNames=('index','x',),
deprecated=_DEPRECATED,
)

glVertexAttrib1dv = platform.createExtensionFunction( 
'glVertexAttrib1dv',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLuint,arrays.GLdoubleArray,),
doc='glVertexAttrib1dv(GLuint(index), GLdoubleArray(v)) -> None',
argNames=('index','v',),
deprecated=_DEPRECATED,
)

glVertexAttrib1f = platform.createExtensionFunction( 
'glVertexAttrib1f',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLuint,constants.GLfloat,),
doc='glVertexAttrib1f(GLuint(index), GLfloat(x)) -> None',
argNames=('index','x',),
deprecated=_DEPRECATED,
)

glVertexAttrib1fv = platform.createExtensionFunction( 
'glVertexAttrib1fv',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLuint,arrays.GLfloatArray,),
doc='glVertexAttrib1fv(GLuint(index), GLfloatArray(v)) -> None',
argNames=('index','v',),
deprecated=_DEPRECATED,
)

glVertexAttrib1s = platform.createExtensionFunction( 
'glVertexAttrib1s',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLuint,constants.GLshort,),
doc='glVertexAttrib1s(GLuint(index), GLshort(x)) -> None',
argNames=('index','x',),
deprecated=_DEPRECATED,
)

glVertexAttrib1sv = platform.createExtensionFunction( 
'glVertexAttrib1sv',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLuint,arrays.GLshortArray,),
doc='glVertexAttrib1sv(GLuint(index), GLshortArray(v)) -> None',
argNames=('index','v',),
deprecated=_DEPRECATED,
)

glVertexAttrib2d = platform.createExtensionFunction( 
'glVertexAttrib2d',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLuint,constants.GLdouble,constants.GLdouble,),
doc='glVertexAttrib2d(GLuint(index), GLdouble(x), GLdouble(y)) -> None',
argNames=('index','x','y',),
deprecated=_DEPRECATED,
)

glVertexAttrib2dv = platform.createExtensionFunction( 
'glVertexAttrib2dv',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLuint,arrays.GLdoubleArray,),
doc='glVertexAttrib2dv(GLuint(index), GLdoubleArray(v)) -> None',
argNames=('index','v',),
deprecated=_DEPRECATED,
)

glVertexAttrib2f = platform.createExtensionFunction( 
'glVertexAttrib2f',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLuint,constants.GLfloat,constants.GLfloat,),
doc='glVertexAttrib2f(GLuint(index), GLfloat(x), GLfloat(y)) -> None',
argNames=('index','x','y',),
deprecated=_DEPRECATED,
)

glVertexAttrib2fv = platform.createExtensionFunction( 
'glVertexAttrib2fv',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLuint,arrays.GLfloatArray,),
doc='glVertexAttrib2fv(GLuint(index), GLfloatArray(v)) -> None',
argNames=('index','v',),
deprecated=_DEPRECATED,
)

glVertexAttrib2s = platform.createExtensionFunction( 
'glVertexAttrib2s',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLuint,constants.GLshort,constants.GLshort,),
doc='glVertexAttrib2s(GLuint(index), GLshort(x), GLshort(y)) -> None',
argNames=('index','x','y',),
deprecated=_DEPRECATED,
)

glVertexAttrib2sv = platform.createExtensionFunction( 
'glVertexAttrib2sv',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLuint,arrays.GLshortArray,),
doc='glVertexAttrib2sv(GLuint(index), GLshortArray(v)) -> None',
argNames=('index','v',),
deprecated=_DEPRECATED,
)

glVertexAttrib3d = platform.createExtensionFunction( 
'glVertexAttrib3d',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLuint,constants.GLdouble,constants.GLdouble,constants.GLdouble,),
doc='glVertexAttrib3d(GLuint(index), GLdouble(x), GLdouble(y), GLdouble(z)) -> None',
argNames=('index','x','y','z',),
deprecated=_DEPRECATED,
)

glVertexAttrib3dv = platform.createExtensionFunction( 
'glVertexAttrib3dv',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLuint,arrays.GLdoubleArray,),
doc='glVertexAttrib3dv(GLuint(index), GLdoubleArray(v)) -> None',
argNames=('index','v',),
deprecated=_DEPRECATED,
)

glVertexAttrib3f = platform.createExtensionFunction( 
'glVertexAttrib3f',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLuint,constants.GLfloat,constants.GLfloat,constants.GLfloat,),
doc='glVertexAttrib3f(GLuint(index), GLfloat(x), GLfloat(y), GLfloat(z)) -> None',
argNames=('index','x','y','z',),
deprecated=_DEPRECATED,
)

glVertexAttrib3fv = platform.createExtensionFunction( 
'glVertexAttrib3fv',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLuint,arrays.GLfloatArray,),
doc='glVertexAttrib3fv(GLuint(index), GLfloatArray(v)) -> None',
argNames=('index','v',),
deprecated=_DEPRECATED,
)

glVertexAttrib3s = platform.createExtensionFunction( 
'glVertexAttrib3s',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLuint,constants.GLshort,constants.GLshort,constants.GLshort,),
doc='glVertexAttrib3s(GLuint(index), GLshort(x), GLshort(y), GLshort(z)) -> None',
argNames=('index','x','y','z',),
deprecated=_DEPRECATED,
)

glVertexAttrib3sv = platform.createExtensionFunction( 
'glVertexAttrib3sv',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLuint,arrays.GLshortArray,),
doc='glVertexAttrib3sv(GLuint(index), GLshortArray(v)) -> None',
argNames=('index','v',),
deprecated=_DEPRECATED,
)

glVertexAttrib4Nbv = platform.createExtensionFunction( 
'glVertexAttrib4Nbv',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLuint,arrays.GLbyteArray,),
doc='glVertexAttrib4Nbv(GLuint(index), GLbyteArray(v)) -> None',
argNames=('index','v',),
deprecated=_DEPRECATED,
)

glVertexAttrib4Niv = platform.createExtensionFunction( 
'glVertexAttrib4Niv',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLuint,arrays.GLintArray,),
doc='glVertexAttrib4Niv(GLuint(index), GLintArray(v)) -> None',
argNames=('index','v',),
deprecated=_DEPRECATED,
)

glVertexAttrib4Nsv = platform.createExtensionFunction( 
'glVertexAttrib4Nsv',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLuint,arrays.GLshortArray,),
doc='glVertexAttrib4Nsv(GLuint(index), GLshortArray(v)) -> None',
argNames=('index','v',),
deprecated=_DEPRECATED,
)

glVertexAttrib4Nub = platform.createExtensionFunction( 
'glVertexAttrib4Nub',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLuint,constants.GLubyte,constants.GLubyte,constants.GLubyte,constants.GLubyte,),
doc='glVertexAttrib4Nub(GLuint(index), GLubyte(x), GLubyte(y), GLubyte(z), GLubyte(w)) -> None',
argNames=('index','x','y','z','w',),
deprecated=_DEPRECATED,
)

glVertexAttrib4Nubv = platform.createExtensionFunction( 
'glVertexAttrib4Nubv',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLuint,arrays.GLubyteArray,),
doc='glVertexAttrib4Nubv(GLuint(index), GLubyteArray(v)) -> None',
argNames=('index','v',),
deprecated=_DEPRECATED,
)

glVertexAttrib4Nuiv = platform.createExtensionFunction( 
'glVertexAttrib4Nuiv',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLuint,arrays.GLuintArray,),
doc='glVertexAttrib4Nuiv(GLuint(index), GLuintArray(v)) -> None',
argNames=('index','v',),
deprecated=_DEPRECATED,
)

glVertexAttrib4Nusv = platform.createExtensionFunction( 
'glVertexAttrib4Nusv',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLuint,arrays.GLushortArray,),
doc='glVertexAttrib4Nusv(GLuint(index), GLushortArray(v)) -> None',
argNames=('index','v',),
deprecated=_DEPRECATED,
)

glVertexAttrib4bv = platform.createExtensionFunction( 
'glVertexAttrib4bv',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLuint,arrays.GLbyteArray,),
doc='glVertexAttrib4bv(GLuint(index), GLbyteArray(v)) -> None',
argNames=('index','v',),
deprecated=_DEPRECATED,
)

glVertexAttrib4d = platform.createExtensionFunction( 
'glVertexAttrib4d',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLuint,constants.GLdouble,constants.GLdouble,constants.GLdouble,constants.GLdouble,),
doc='glVertexAttrib4d(GLuint(index), GLdouble(x), GLdouble(y), GLdouble(z), GLdouble(w)) -> None',
argNames=('index','x','y','z','w',),
deprecated=_DEPRECATED,
)

glVertexAttrib4dv = platform.createExtensionFunction( 
'glVertexAttrib4dv',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLuint,arrays.GLdoubleArray,),
doc='glVertexAttrib4dv(GLuint(index), GLdoubleArray(v)) -> None',
argNames=('index','v',),
deprecated=_DEPRECATED,
)

glVertexAttrib4f = platform.createExtensionFunction( 
'glVertexAttrib4f',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLuint,constants.GLfloat,constants.GLfloat,constants.GLfloat,constants.GLfloat,),
doc='glVertexAttrib4f(GLuint(index), GLfloat(x), GLfloat(y), GLfloat(z), GLfloat(w)) -> None',
argNames=('index','x','y','z','w',),
deprecated=_DEPRECATED,
)

glVertexAttrib4fv = platform.createExtensionFunction( 
'glVertexAttrib4fv',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLuint,arrays.GLfloatArray,),
doc='glVertexAttrib4fv(GLuint(index), GLfloatArray(v)) -> None',
argNames=('index','v',),
deprecated=_DEPRECATED,
)

glVertexAttrib4iv = platform.createExtensionFunction( 
'glVertexAttrib4iv',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLuint,arrays.GLintArray,),
doc='glVertexAttrib4iv(GLuint(index), GLintArray(v)) -> None',
argNames=('index','v',),
deprecated=_DEPRECATED,
)

glVertexAttrib4s = platform.createExtensionFunction( 
'glVertexAttrib4s',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLuint,constants.GLshort,constants.GLshort,constants.GLshort,constants.GLshort,),
doc='glVertexAttrib4s(GLuint(index), GLshort(x), GLshort(y), GLshort(z), GLshort(w)) -> None',
argNames=('index','x','y','z','w',),
deprecated=_DEPRECATED,
)

glVertexAttrib4sv = platform.createExtensionFunction( 
'glVertexAttrib4sv',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLuint,arrays.GLshortArray,),
doc='glVertexAttrib4sv(GLuint(index), GLshortArray(v)) -> None',
argNames=('index','v',),
deprecated=_DEPRECATED,
)

glVertexAttrib4ubv = platform.createExtensionFunction( 
'glVertexAttrib4ubv',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLuint,arrays.GLubyteArray,),
doc='glVertexAttrib4ubv(GLuint(index), GLubyteArray(v)) -> None',
argNames=('index','v',),
deprecated=_DEPRECATED,
)

glVertexAttrib4uiv = platform.createExtensionFunction( 
'glVertexAttrib4uiv',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLuint,arrays.GLuintArray,),
doc='glVertexAttrib4uiv(GLuint(index), GLuintArray(v)) -> None',
argNames=('index','v',),
deprecated=_DEPRECATED,
)

glVertexAttrib4usv = platform.createExtensionFunction( 
'glVertexAttrib4usv',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLuint,arrays.GLushortArray,),
doc='glVertexAttrib4usv(GLuint(index), GLushortArray(v)) -> None',
argNames=('index','v',),
deprecated=_DEPRECATED,
)

glVertexAttribPointer = platform.createExtensionFunction( 
'glVertexAttribPointer',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLuint,constants.GLint,constants.GLenum,constants.GLboolean,constants.GLsizei,ctypes.c_void_p,),
doc='glVertexAttribPointer(GLuint(index), GLint(size), GLenum(type), GLboolean(normalized), GLsizei(stride), c_void_p(pointer)) -> None',
argNames=('index','size','type','normalized','stride','pointer',),
deprecated=_DEPRECATED,
)
# import legacy entry points to allow checking for bool(entryPoint)
from OpenGL.raw.GL.VERSION.GL_2_0_DEPRECATED import *
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