win32.py :  » Game-2D-3D » PyOpenGL » PyOpenGL-3.0.1 » OpenGL » platform » Python Open Source

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Python Open Source » Game 2D 3D » PyOpenGL 
PyOpenGL » PyOpenGL 3.0.1 » OpenGL » platform » win32.py
"""Windows-specific platform features"""
import ctypes
from OpenGL.platform import ctypesloader,baseplatform

class Win32Platform( baseplatform.BasePlatform ):
    """Win32-specific platform implementation"""

    GLUT_GUARD_CALLBACKS = True
    try:
        GL = OpenGL = ctypesloader.loadLibrary( 
            ctypes.windll, 'opengl32', mode = ctypes.RTLD_GLOBAL 
        )
    except OSError, err:
        raise ImportError("Unable to load OpenGL library", *err.args)
        
    try:
        GLU = ctypesloader.loadLibrary( 
            ctypes.windll, 'glu32', mode = ctypes.RTLD_GLOBAL 
        )
    except OSError, err:
        GLU = None
    
    GLUT = None 
    for possible in ('glut32','freeglut32','freeglut'):
        # load first-up of the possible names...
        try:
            GLUT = ctypesloader.loadLibrary( 
                ctypes.windll, possible, mode = ctypes.RTLD_GLOBAL 
            )
        except WindowsError, err:
            GLUT = None
        else:
            break
    del possible 
    
    GLE = None
    for libName in ('gle32','opengle32'):
        try:
            GLE = ctypesloader.loadLibrary( ctypes.cdll, libName )
            GLE.FunctionType = ctypes.CFUNCTYPE
        except WindowsError, err:
            pass
        else:
            break
    
    DEFAULT_FUNCTION_TYPE = staticmethod( ctypes.WINFUNCTYPE )
    # Win32 GLUT uses different types for callbacks and functions...
    GLUT_CALLBACK_TYPE = staticmethod( ctypes.CFUNCTYPE )
    WGL = ctypes.windll.gdi32
    getExtensionProcedure = staticmethod( OpenGL.wglGetProcAddress )

    GLUT_FONT_CONSTANTS = {
        'GLUT_STROKE_ROMAN': ctypes.c_void_p( 0),
        'GLUT_STROKE_MONO_ROMAN': ctypes.c_void_p( 1),
        'GLUT_BITMAP_9_BY_15': ctypes.c_void_p( 2),
        'GLUT_BITMAP_8_BY_13': ctypes.c_void_p( 3),
        'GLUT_BITMAP_TIMES_ROMAN_10': ctypes.c_void_p( 4),
        'GLUT_BITMAP_TIMES_ROMAN_24': ctypes.c_void_p( 5),
        'GLUT_BITMAP_HELVETICA_10': ctypes.c_void_p( 6),
        'GLUT_BITMAP_HELVETICA_12': ctypes.c_void_p( 7),
        'GLUT_BITMAP_HELVETICA_18': ctypes.c_void_p( 8),
    }


    def getGLUTFontPointer( self,constant ):
        """Platform specific function to retrieve a GLUT font pointer
        
        GLUTAPI void *glutBitmap9By15;
        #define GLUT_BITMAP_9_BY_15    (&glutBitmap9By15)
        
        Key here is that we want the addressof the pointer in the DLL,
        not the pointer in the DLL.  That is, our pointer is to the 
        pointer defined in the DLL, we don't want the *value* stored in
        that pointer.
        """
        return self.GLUT_FONT_CONSTANTS[ constant ]

    GetCurrentContext = CurrentContextIsValid = staticmethod(
        GL.wglGetCurrentContext
    )


    def safeGetError( self ):
        """Provide context-not-present-safe error-checking
        
        Under OS-X an attempt to retrieve error without checking 
        context will bus-error.  Likely Windows will see the same.
        This function checks for a valid context before running 
        glGetError
        
        Note:
            This is a likely candidate for rewriting in C, as it
            is called for every almost function in the system!
        """
        if self.CurrentContextIsValid():
            return glGetError()
        return None

glGetError = Win32Platform.OpenGL.glGetError
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