texture_filter4.py :  » Game-2D-3D » PyOpenGL » PyOpenGL-3.0.1 » OpenGL » GL » SGIS » Python Open Source

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Python Open Source » Game 2D 3D » PyOpenGL 
PyOpenGL » PyOpenGL 3.0.1 » OpenGL » GL » SGIS » texture_filter4.py
'''OpenGL extension SGIS.texture_filter4

This module customises the behaviour of the 
OpenGL.raw.GL.SGIS.texture_filter4 to provide a more 
Python-friendly API

Overview (from thespec import 
  
  This extension allows 1D and 2D textures to be filtered using an
  application-defined, four sample per dimension filter.  (In addition to
  the NEAREST and LINEAR filters defined in the original GL Specification.)
  Such filtering results in higher image quality.  It is defined only
  for non-mipmapped filters.  The filter that is specified must be
  symmetric and separable (in the 2D case).

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/SGIS/texture_filter4.txt
'''
from OpenGL import platform,constants,constant,arrays
from OpenGL import extensions,wrapper
from OpenGL.GL import glget
import ctypes
from OpenGL.raw.GL.SGIS.texture_filter4 import *
### END AUTOGENERATED SECTION
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