texture_edge_clamp.py :  » Game-2D-3D » PyOpenGL » PyOpenGL-3.0.1 » OpenGL » GL » SGIS » Python Open Source

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Python Open Source » Game 2D 3D » PyOpenGL 
PyOpenGL » PyOpenGL 3.0.1 » OpenGL » GL » SGIS » texture_edge_clamp.py
'''OpenGL extension SGIS.texture_edge_clamp

This module customises the behaviour of the 
OpenGL.raw.GL.SGIS.texture_edge_clamp to provide a more 
Python-friendly API

Overview (from thespec import 
  
  The base OpenGL provides clamping such that the texture coordinates are
  limited to exactly the range [0,1].  When a texture coordinate is
  clamped using this algorithm, the texture sampling filter straddles the
  edge of the texture image, taking 1/2 its sample values from withinthe import 
  texture image, and the other 1/2 from thetextureborder.It import 
  sometimes desirable to clamp a texture without requiring a border, and
  without using the constant border color.
  
  This extension defines a new texture clamping algorithm.
  CLAMP_TO_EDGE_SGIS clamps texture coordinates at all mipmap levels such
  that the texture filter never samples a border texel.  When used with a
  NEAREST or a LINEAR filter, the color returned when clamping is derived
  only from texelsattheedgeofthetextureimage.Whenusedwith import 
  FILTER4 filters, the filter operations of CLAMP_TO_EDGE_SGIS are defined
  but don't result in a nice clamp-to-edge color.
  
  CLAMP_TO_EDGE_SGIS is supported by 1, 2, and 3-dimensional textures
  only.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/SGIS/texture_edge_clamp.txt
'''
from OpenGL import platform,constants,constant,arrays
from OpenGL import extensions,wrapper
from OpenGL.GL import glget
import ctypes
from OpenGL.raw.GL.SGIS.texture_edge_clamp import *
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