texture4D.py :  » Game-2D-3D » PyOpenGL » PyOpenGL-3.0.1 » OpenGL » GL » SGIS » Python Open Source

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Python Open Source » Game 2D 3D » PyOpenGL 
PyOpenGL » PyOpenGL 3.0.1 » OpenGL » GL » SGIS » texture4D.py
'''OpenGL extension SGIS.texture4D

This module customises the behaviour of the 
OpenGL.raw.GL.SGIS.texture4D to provide a more 
Python-friendly API

Overview (from thespec import 
  
  This extension defines 4-dimensional texture mapping.  If EXT_subtexture
  is supported, this extension also defines a mechanism to redefine a
  portion of an existing 4-dimensional texture image.  Because
  EXT_texture3D is required, this extension utilizes the 3-dimensional
  image support defined in by EXT_texture3D as a base for 4-dimensional
  image manipulation.
  
  The 4th dimension has an abstract, rather than physical, reference
  and will be called "extent", since the definition of extent is "that which
  specifies the range or magnitude of an area or volume."
  
  Four-dimensional texture mapping is more constrained than its one, two,
  and three-dimensional counterparts.  Mipmapping is not supported, so
  only the level-zero 4-dimensional texture image can be defined.  Cubic
  filtering is not supported, so the border width must be either zero or
  one.
  
  Four-dimensional textures are used primarily as color lookup tables for
  color conversion.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/SGIS/texture4D.txt
'''
from OpenGL import platform,constants,constant,arrays
from OpenGL import extensions,wrapper
from OpenGL.GL import glget
import ctypes
from OpenGL.raw.GL.SGIS.texture4D import *
### END AUTOGENERATED SECTION
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