pixel_format_float.py :  » Game-2D-3D » PyOpenGL » PyOpenGL-3.0.1 » OpenGL » GL » ATI » Python Open Source

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Python Open Source » Game 2D 3D » PyOpenGL 
PyOpenGL » PyOpenGL 3.0.1 » OpenGL » GL » ATI » pixel_format_float.py
'''OpenGL extension ATI.pixel_format_float

This module customises the behaviour of the 
OpenGL.raw.GL.ATI.pixel_format_float to provide a more 
Python-friendly API

Overview (from thespec import 
  
  This extension adds pixel formats with floating-point RGBA color
  components.
  
  The size of each float components is specified using the same
  WGL_RED_BITS_ARB, WGL_GREEN_BITS_ARB, WGL_BLUE_BITS_ARB and
  WGL_ALPHA_BITS_ARB pixel format attributes that are used for
  defining the size of fixed-point components.  32 bit floating-
  point components are in the standard IEEE float format.  16 bit
  floating-point components have 1 sign bit, 5 exponent bits,
  and 10 mantissa bits. 
  
  In standard OpenGL RGBA color components are normally clamped to
  the range [0,1].  The color components of a float buffer are
  clamped to the limits of the range representable by their format.
  

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ATI/pixel_format_float.txt
'''
from OpenGL import platform,constants,constant,arrays
from OpenGL import extensions,wrapper
from OpenGL.GL import glget
import ctypes
from OpenGL.raw.GL.ATI.pixel_format_float import *
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