envmap_bumpmap.py :  » Game-2D-3D » PyOpenGL » PyOpenGL-3.0.1 » OpenGL » GL » ATI » Python Open Source

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Python Open Source » Game 2D 3D » PyOpenGL 
PyOpenGL » PyOpenGL 3.0.1 » OpenGL » GL » ATI » envmap_bumpmap.py
'''OpenGL extension ATI.envmap_bumpmap

This module customises the behaviour of the 
OpenGL.raw.GL.ATI.envmap_bumpmap to provide a more 
Python-friendly API

Overview (from thespec import 
  
  This extension adds environment mapped bump mapping (EMBM) to the GL.
  The method exposed by this extension is to use a dependent texture
  read on a bumpmap (du,dv) texture to offset the texture coordinates
  read into a map on another texture unit.  This (du,dv) offset is also 
  rotated through a user-specified rotation matrix to get the texture 
  coordinates into the appropriate space.
  
  A new texture format is introduced in order for specifying the (du,dv)
  bumpmap texture.  This map represents -1 <= du,dv <= 1 offsets to
  be applied to the texture coordinates used to read into the base
  map.  Additionally, the (du,dv) offsets are transformed by a rotation
  matrix that this extension allows the user to specify.  Further, a 
  new color operation is added to EXT_texture_env_combine to specify 
  both that bumpmapping is enabled and which texture unit to apply 
  the bump offset to.  

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ATI/envmap_bumpmap.txt
'''
from OpenGL import platform,constants,constant,arrays
from OpenGL import extensions,wrapper
from OpenGL.GL import glget
import ctypes
from OpenGL.raw.GL.ATI.envmap_bumpmap import *
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