texture_non_power_of_two.py :  » Game-2D-3D » PyOpenGL » PyOpenGL-3.0.1 » OpenGL » GL » ARB » Python Open Source

Home
Python Open Source
1.3.1.2 Python
2.Ajax
3.Aspect Oriented
4.Blog
5.Build
6.Business Application
7.Chart Report
8.Content Management Systems
9.Cryptographic
10.Database
11.Development
12.Editor
13.Email
14.ERP
15.Game 2D 3D
16.GIS
17.GUI
18.IDE
19.Installer
20.IRC
21.Issue Tracker
22.Language Interface
23.Log
24.Math
25.Media Sound Audio
26.Mobile
27.Network
28.Parser
29.PDF
30.Project Management
31.RSS
32.Search
33.Security
34.Template Engines
35.Test
36.UML
37.USB Serial
38.Web Frameworks
39.Web Server
40.Web Services
41.Web Unit
42.Wiki
43.Windows
44.XML
Python Open Source » Game 2D 3D » PyOpenGL 
PyOpenGL » PyOpenGL 3.0.1 » OpenGL » GL » ARB » texture_non_power_of_two.py
'''OpenGL extension ARB.texture_non_power_of_two

This module customises the behaviour of the 
OpenGL.raw.GL.ARB.texture_non_power_of_two to provide a more 
Python-friendly API

Overview (from thespec import 
  
  Conventional OpenGL texturing is limited to images with
  power-of-two dimensions and an optional 1-texel border.
  ARB_texture_non_power_of_two extension relaxes the size restrictions
  for the 1D, 2D, cube map, and 3D texture targets.
  
  There is no additional procedural or enumerant api introduced by this
  extension except that an implementation which exports the extension
  string will allow an application to pass in texture dimensions for
  the 1D, 2D, cube map, and 3D targets that may or may not be a power
  of two.
  
  An implementation which supports relaxing traditional GL's
  power-of-two size restrictions across all texture targets will export
  the extension string: "ARB_texture_non_power_of_two".
  
  When this extension is supported, mipmapping, automatic mipmap
  generation, and all the conventional wrap modes are supported for
  non-power-of-two textures

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ARB/texture_non_power_of_two.txt
'''
from OpenGL import platform,constants,constant,arrays
from OpenGL import extensions,wrapper
from OpenGL.GL import glget
import ctypes
from OpenGL.raw.GL.ARB.texture_non_power_of_two import *
### END AUTOGENERATED SECTION
www.java2java.com | Contact Us
Copyright 2009 - 12 Demo Source and Support. All rights reserved.
All other trademarks are property of their respective owners.