texture_buffer_object.py :  » Game-2D-3D » PyOpenGL » PyOpenGL-3.0.1 » OpenGL » GL » ARB » Python Open Source

Home
Python Open Source
1.3.1.2 Python
2.Ajax
3.Aspect Oriented
4.Blog
5.Build
6.Business Application
7.Chart Report
8.Content Management Systems
9.Cryptographic
10.Database
11.Development
12.Editor
13.Email
14.ERP
15.Game 2D 3D
16.GIS
17.GUI
18.IDE
19.Installer
20.IRC
21.Issue Tracker
22.Language Interface
23.Log
24.Math
25.Media Sound Audio
26.Mobile
27.Network
28.Parser
29.PDF
30.Project Management
31.RSS
32.Search
33.Security
34.Template Engines
35.Test
36.UML
37.USB Serial
38.Web Frameworks
39.Web Server
40.Web Services
41.Web Unit
42.Wiki
43.Windows
44.XML
Python Open Source » Game 2D 3D » PyOpenGL 
PyOpenGL » PyOpenGL 3.0.1 » OpenGL » GL » ARB » texture_buffer_object.py
'''OpenGL extension ARB.texture_buffer_object

This module customises the behaviour of the 
OpenGL.raw.GL.ARB.texture_buffer_object to provide a more 
Python-friendly API

Overview (from thespec import 
  
  This extension provides a new texture type, called a buffer texture.
  Buffer textures are one-dimensional arrays of texels whose storage comes
  from anattachedbufferobject.Whenabufferobjectboundtoabuffer import 
  texture, a format is specified, and the data in the buffer object is
  treated as an array of texels of the specified format.
  
  The use of a buffer object to provide storage allows the texture data to
  be specified in a number of different ways:  via buffer object loads
  (BufferData), direct CPU writes (MapBuffer), framebuffer readbacks
  (EXT_pixel_buffer_object extension).  A buffer object can also be loaded
  by transform feedback (NV_transform_feedback extension), which captures
  selected transformed attributes of vertices processed by the GL.  Several
  of these mechanisms do not require an extra data copy, which would be
  required when using conventional TexImage-like entry points.
  
  Buffer textures do not support mipmapping, texture lookups with normalized
  floating-point texture coordinates, and texture filtering of any sort, and
  may not be used in fixed-function fragment processing.  They can be
  accessed via single texel fetch operations in programmable shaders.  For
  assembly shaders (NV_gpu_program4), the TXF instruction is used.  For GLSL
  (EXT_gpu_shader4), a new sampler type and texel fetch function are used.
  
  While buffer textures can be substantially larger than equivalent
  one-dimensional textures; the maximum texture size supported for buffer
  textures in the initial implementation of this extension is 2^27 texels,
  versus 2^13 (8192) texels for otherwise equivalent one-dimensional
  textures.  When a buffer object is attached to a buffer texture, a size is
  not specified; rather, the number of texels in the texture is taken by
  dividing the size of the buffer object by the size of each texel.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ARB/texture_buffer_object.txt
'''
from OpenGL import platform,constants,constant,arrays
from OpenGL import extensions,wrapper
from OpenGL.GL import glget
import ctypes
from OpenGL.raw.GL.ARB.texture_buffer_object import *
### END AUTOGENERATED SECTION
www.java2java.com | Contact Us
Copyright 2009 - 12 Demo Source and Support. All rights reserved.
All other trademarks are property of their respective owners.