sync.py :  » Game-2D-3D » PyOpenGL » PyOpenGL-3.0.1 » OpenGL » GL » ARB » Python Open Source

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Python Open Source » Game 2D 3D » PyOpenGL 
PyOpenGL » PyOpenGL 3.0.1 » OpenGL » GL » ARB » sync.py
'''OpenGL extension ARB.sync

This module customises the behaviour of the 
OpenGL.raw.GL.ARB.sync to provide a more 
Python-friendly API

Overview (from thespec import 
  
  This extension introduces the concept of "sync objects". Sync
  objects are a synchronization primitive - a representation of events
  whose completion status can be tested or waited upon. One specific
  type of sync object, the "fence sync object", is supported in this
  extension, and additional types can easily be added in the future.
  
  Fence sync objects have corresponding fences, which are inserted
  into the OpenGL command stream at the time the sync object is
  created. A sync object can be queried for a given condition. The
  only condition supported for fence sync objects is completion of the
  corresponding fence command. Fence completion allows applications to
  request a partial Finish, wherein all commands prior to the fence
  will be forced to complete before control is returned to the calling
  process.
  
  These new mechanisms allow for synchronization between the host CPU
  and the GPU, which may be accessing the same resources (typically
  memory), as well as between multiple GL contexts bound to multiple
  threads in the host CPU.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ARB/sync.txt
'''
from OpenGL import platform,constants,constant,arrays
from OpenGL import extensions,wrapper
from OpenGL.GL import glget
import ctypes
from OpenGL.raw.GL.ARB.sync import *
### END AUTOGENERATED SECTION
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