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Python Open Source » Game 2D 3D » PyOpenGL 
PyOpenGL » PyOpenGL 3.0.1 » OpenGL » GL » ARB » seamless_cube_map.py
'''OpenGL extension ARB.seamless_cube_map

This module customises the behaviour of the 
OpenGL.raw.GL.ARB.seamless_cube_map to provide a more 
Python-friendly API

Overview (from thespec import 
  
  When sampling from cubemaptexturesathreedimensionaltexture import 
  coordinate is used to select one of the cube map faces and generate
  a two dimensional texture coordinate ( s t ), at which a texel is
  sampled from thedeterminedfaceofthecubemaptexture.Eachface import 
  of the texture is treated as an independent two-dimensional texture,
  and the generated ( s t ) coordinate is subjected to the same
  clamping and wrapping rules as for any other two dimensional texture
  fetch.
  
  Although it is unlikely that the generated ( s t ) coordinate lies
  significantly outside the determined cube map face, it is often the
  case that the locations of the individual elements required during a
  linear sampling do not lie within the determined face, and their
  coordinates will therefore be modified by the selected clamping and
  wrapping rules. This often has the effect of producing seams or
  other discontinuities in the sampled texture.
  
  This extension allows implementations to take samples from adjacent import 
  cube map faces, providing the ability to create seamless cube maps.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ARB/seamless_cube_map.txt
'''
from OpenGL import platform,constants,constant,arrays
from OpenGL import extensions,wrapper
from OpenGL.GL import glget
import ctypes
from OpenGL.raw.GL.ARB.seamless_cube_map import *
### END AUTOGENERATED SECTION
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