instanced_arrays.py :  » Game-2D-3D » PyOpenGL » PyOpenGL-3.0.1 » OpenGL » GL » ARB » Python Open Source

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Python Open Source » Game 2D 3D » PyOpenGL 
PyOpenGL » PyOpenGL 3.0.1 » OpenGL » GL » ARB » instanced_arrays.py
'''OpenGL extension ARB.instanced_arrays

This module customises the behaviour of the 
OpenGL.raw.GL.ARB.instanced_arrays to provide a more 
Python-friendly API

Overview (from thespec import 
  
  A common use case in GL for some applications is to be able to
  draw the same object, or groups of similar objects that share
  vertex data, primitive count and type, multiple times.  This 
  extension provides a means of accelerating such use cases while 
  restricting the number of API calls, and keeping the amount of 
  duplicate data to a minimum.
  
  In particular, this extension specifies an alternative to the 
  read-only shader variable introduced by ARB_draw_instanced.  It
  uses the same draw calls introduced by that extension, but 
  redefines them so that a vertex shader can instead use vertex 
  array attributes as a source of instance data.
  
  This extension introduces an array "divisor" for generic
  vertex array attributes, which when non-zero specifies that the
  attribute is "instanced."  An instanced attribute does not
  advance per-vertex as usual, but rather after every <divisor>
  conceptual draw calls.
  
  (Attributes which aren't instanced are repeated in their entirety
  for every conceptual draw call.)
  
  By specifying transform data in an instanced attribute or series
  of instanced attributes, vertex shaders can, in concert with the 
  instancing draw calls, draw multiple instances of an object with 
  one draw call.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ARB/instanced_arrays.txt
'''
from OpenGL import platform,constants,constant,arrays
from OpenGL import extensions,wrapper
from OpenGL.GL import glget
import ctypes
from OpenGL.raw.GL.ARB.instanced_arrays import *
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