fragment_program_shadow.py :  » Game-2D-3D » PyOpenGL » PyOpenGL-3.0.1 » OpenGL » GL » ARB » Python Open Source

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Python Open Source » Game 2D 3D » PyOpenGL 
PyOpenGL » PyOpenGL 3.0.1 » OpenGL » GL » ARB » fragment_program_shadow.py
'''OpenGL extension ARB.fragment_program_shadow

This module customises the behaviour of the 
OpenGL.raw.GL.ARB.fragment_program_shadow to provide a more 
Python-friendly API

Overview (from thespec import 
  
  This extension extends ARB_fragment_program to remove
  the interaction with ARB_shadow.
  
  This extension defines the program option
  "ARB_fragment_program_shadow".
  
  If a fragment program specifies the option "ARB_fragment_program_shadow"
  
      SHADOW1D, SHADOW2D, SHADOWRECT
  
  are added as texture targets.  When shadow map comparisons are
  desired, specify the SHADOW1D, SHADOW2D, or SHADOWRECT texture
  targets in texture instructions.
  
  Programs must assure that the comparison mode for each depth
  texture (TEXTURE_COMPARE_MODE) and/or the internal texture
  format (DEPTH_COMPONENT) and the targets of the texture lookup
  instructions match.  Otherwise, if the comparison mode
  and/or the internal texture format are inconsistent with the
  texture target, the results of the texture lookup are undefined.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ARB/fragment_program_shadow.txt
'''
from OpenGL import platform,constants,constant,arrays
from OpenGL import extensions,wrapper
from OpenGL.GL import glget
import ctypes
from OpenGL.raw.GL.ARB.fragment_program_shadow import *
### END AUTOGENERATED SECTION

# This extension is entirely within the fragment program functionality,
# it doesn't affect the function-level operations AFAICS.
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