color_buffer_float.py :  » Game-2D-3D » PyOpenGL » PyOpenGL-3.0.1 » OpenGL » GL » ARB » Python Open Source

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Python Open Source » Game 2D 3D » PyOpenGL 
PyOpenGL » PyOpenGL 3.0.1 » OpenGL » GL » ARB » color_buffer_float.py
'''OpenGL extension ARB.color_buffer_float

This module customises the behaviour of the 
OpenGL.raw.GL.ARB.color_buffer_float to provide a more 
Python-friendly API

Overview (from thespec import 
  
  The standard OpenGL pipeline is based on a fixed-point pipeline.
  While color components are nominally floating-point values in the
  pipeline, components are frequently clamped to the range [0,1] to
  accomodate the fixed-point color buffer representation and allow
  for fixed-point computational hardware.
  
  This extension adds pixel formats or visuals with floating-point
  RGBA color components and controls for clamping of color
  components within the pipeline.
  
  For a floating-point RGBA pixel format, the size of each float
  components is specified using the same attributes that are used
  for defining the size of fixed-point components.  32-bit
  floating-point components are in the standard IEEE float format.
  16-bit floating-point components have 1 sign bit, 5 exponent bits,
  and 10 mantissa bits.
  
  Clamping control provides a way to disable certain color clamps
  and allow programs, and the fixed-function pipeline, to deal in
  unclamped colors.  There are controls to modify clamping of vertex
  colors, clamping of fragment colors throughout the pipeline, and
  for pixel return data.
  
  The default state for fragment clamping is "FIXED_ONLY", which
  has the behavior of clamping colors for fixed-point color buffers
  and not clamping colors for floating-pont color buffers.
  
  Vertex colors are clamped by default.
  

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ARB/color_buffer_float.txt
'''
from OpenGL import platform,constants,constant,arrays
from OpenGL import extensions,wrapper
from OpenGL.GL import glget
import ctypes
from OpenGL.raw.GL.ARB.color_buffer_float import *
### END AUTOGENERATED SECTION
from OpenGL.GL import glget
glget.addGLGetConstant( GL_RGBA_FLOAT_MODE_ARB, (1,) )
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