vertex_array_object.py :  » Game-2D-3D » PyOpenGL » PyOpenGL-3.0.1 » OpenGL » GL » APPLE » Python Open Source

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Python Open Source » Game 2D 3D » PyOpenGL 
PyOpenGL » PyOpenGL 3.0.1 » OpenGL » GL » APPLE » vertex_array_object.py
'''OpenGL extension APPLE.vertex_array_object

This module customises the behaviour of the 
OpenGL.raw.GL.APPLE.vertex_array_object to provide a more 
Python-friendly API

Overview (from thespec import 
  
  This extension introduces named vertex array objects which encapsulate
  vertex array state on the client side. The main purpose of these 
  objects is to keep pointers to static vertex data and provide a name 
  for different sets of static vertex data.  
  
  By extending vertex array range functionality this extension allows multiple
  vertex array ranges to exist at one time, including their complete sets of
  state, in manner analogous to texture objects. 
  
  GenVertexArraysAPPLE creates a list of n number of vertex array object
  names.  After creating a name, BindVertexArrayAPPLE associates the name with
  a vertex array object and selects this vertex array and it's associated
  state as current.  To get back to the default vertex array and its
  associated state the client should bind to vertex array named 0.
  
  Once a client is done using a vertex array object it can be deleted with
  DeleteVertexArraysAPPLE.  The client is responsible for allocating and
  deallocating the memory used by the vertex array data, while the
  DeleteVertexArraysAPPLE command deletes vertex array object names and
  associated state only.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/APPLE/vertex_array_object.txt
'''
from OpenGL import platform,constants,constant,arrays
from OpenGL import extensions,wrapper
from OpenGL.GL import glget
import ctypes
from OpenGL.raw.GL.APPLE.vertex_array_object import *
### END AUTOGENERATED SECTION
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