row_bytes.py :  » Game-2D-3D » PyOpenGL » PyOpenGL-3.0.1 » OpenGL » GL » APPLE » Python Open Source

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Python Open Source » Game 2D 3D » PyOpenGL 
PyOpenGL » PyOpenGL 3.0.1 » OpenGL » GL » APPLE » row_bytes.py
'''OpenGL extension APPLE.row_bytes

This module customises the behaviour of the 
OpenGL.raw.GL.APPLE.row_bytes to provide a more 
Python-friendly API

Overview (from thespec import 
  
  The APPLE_row_bytes extension was developed to relax the limitations
  within GL regarding the packing and unpacking of pixel data from  import 
  arbitrary arrangements in memory.
  
  Prior to this extension, similar, albeit more restrictive, functionality
  existed in GL using pixel storage modes for unpacking, packing, and
  alignment.  The limitation of the existing mechanism lies primarily in how
  packing or unpacking of data is specified with pixel atomicity rather than
  basic machine units.  To some extent, this pixel granularity can be
  overcome using pixel storage modes GL_UNPACK_ALIGNMENT and
  GL_PACK_ALIGNMENT.  Both of these parameters are specified in basic
  machine units but their range of possible values is restricted and even
  then they do not allow for the packing and unpacking of pixel data in a
  fully arbitrary manner.
  
  Consider this simple example:
  
      Consider a column of pixels in memory.  The pixels are of GL_RGB 
      format and GL_UNSIGNED_BYTE type resulting in 3 bytes per pixel.
      Now consider that this column of pixel data was arranged in memory
      such that each row of the image (in this case each pixel) has two
      bytes padding or space between them.
  
      Each row of 1 pixel then has 5 bytes.  An attempting to express this
      memory arrangement with existing pixel storage semantics would
      naturally start with a GL_UNPACK_ROW_LENGTH of 1 because there is
      one pixel per row.  However, no valid value of GL_UNPACK_ALIGNMENT,
      1, 2, 4, or 8, will allow the proper row padding to express this 
      memory arrangement.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/APPLE/row_bytes.txt
'''
from OpenGL import platform,constants,constant,arrays
from OpenGL import extensions,wrapper
from OpenGL.GL import glget
import ctypes
from OpenGL.raw.GL.APPLE.row_bytes import *
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