element_array.py :  » Game-2D-3D » PyOpenGL » PyOpenGL-3.0.1 » OpenGL » GL » APPLE » Python Open Source

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Python Open Source » Game 2D 3D » PyOpenGL 
PyOpenGL » PyOpenGL 3.0.1 » OpenGL » GL » APPLE » element_array.py
'''OpenGL extension APPLE.element_array

This module customises the behaviour of the 
OpenGL.raw.GL.APPLE.element_array to provide a more 
Python-friendly API

Overview (from thespec import 
  
  This extension provides facilities to improve DrawElements style vertex
  indices submission performance by allowing index arrays.  Using this
  extension these arrays can be contained inside a vertex array range and
  thus pulled directly by the graphics processor, avoiding the CPU overhead
  of touching the index data.
  
  This extension is most useful when used in conjunction with the
  APPLE_vertex_array_range extension. APPLE_vertex_array_range provides an
  interface for storing vertex array data. In cases where large amounts of
  vertex data are in use, the index data used to construct primitives
  (typically as passed to the GL through DrawElements) can impose a
  significant bandwidth burden. APPLE_element_array allows the application to
  specify independent arrays of elements, which can then be cached using
  APPLE_vertex_array_range.  In effect this creates a more orthogonal
  interface for both vertex indices and data.
  

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/APPLE/element_array.txt
'''
from OpenGL import platform,constants,constant,arrays
from OpenGL import extensions,wrapper
from OpenGL.GL import glget
import ctypes
from OpenGL.raw.GL.APPLE.element_array import *
### END AUTOGENERATED SECTION
from OpenGL.GL import glget
glget.addGLGetConstant( GL_ELEMENT_ARRAY_TYPE_APPLE, (1,) ) # check size...
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