bits.py :  » Game-2D-3D » PsychoPy » PsychoPy-0.96.02 » psychopy » Python Open Source

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Python Open Source » Game 2D 3D » PsychoPy 
PsychoPy » PsychoPy 0.96.02 » psychopy » bits.py
"""Interface to the bits++ (http://www.crsltd.com/) for precise control of contrast

These may one day get built into psychopy.visual
"""
import numpy
from sys import platform
from copy import copy
from psychopy import misc,log
import monitors
from OpenGL import GL
import OpenGL.GL.ARB.multitexture as GL_multitexture
try:
    from psychopy.ext import _bits
    haveBitsDLL=True
except:
    haveBitsDLL=False

bits8BITPALETTEMODE     =  0x00000001  #/* normal vsg mode */
NOGAMMACORRECT    =  0x00004000  #/* Gamma correction mode */
GAMMACORRECT        =  0x00008000  #/* Gamma correction mode */
VIDEOENCODEDCOMMS =  0x00080000 # needs to be set so that LUT is read from screen

DEBUG=True

class BitsBox:
    """The main class to control a bits++ box
    """
    def __init__(self,
                    win,
                    contrast=1.0,
                    gamma=[1.0,1.0,1.0],
                    nEntries=256,
                    bitsType='bits++',):
        self.win = win
        self.contrast=contrast
        self.nEntries=nEntries
        self.bitsType=bitsType
        self.method = 'fast'
        
        if len(gamma)>2: # [Lum,R,G,B] or [R,G,B]
            self.gamma=gamma[-3:]
        else:
            self.gamma = [gamma, gamma, gamma]
            
        if init(): 
            setVideoMode(NOGAMMACORRECT|VIDEOENCODEDCOMMS)
            self.initialised=True
            log.debug('found and initialised bits++')
        else: 
            self.initialised=False
            log.warning("couldn't initialise bits++")

        #do the processing
        self._HEADandLUT = numpy.zeros((524,1,3),numpy.uint8)
        self._HEADandLUT[:12,:,0] = numpy.asarray([ 36, 63, 8, 211, 3, 112, 56, 34,0,0,0,0]).reshape([12,1])#R
        self._HEADandLUT[:12,:,1] = numpy.asarray([ 106, 136, 19, 25, 115, 68, 41, 159,0,0,0,0]).reshape([12,1])#G
        self._HEADandLUT[:12,:,2] = numpy.asarray([ 133, 163, 138, 46, 164, 9, 49, 208,0,0,0,0]).reshape([12,1])#B
        self.LUT=numpy.zeros((256,3),'d')    #just a place holder
        self.setLUT()#this will set self.LUT and update self._LUTandHEAD
        

    def setLUT(self,newLUT=None, gammaCorrect=True, LUTrange=1.0):    
        """Sets the LUT to a specific range of values.
        
        Note that, if you leave gammaCorrect=True then any LUT values you supply
        will automatically be gamma corrected.
        
        If BitsBox setMethod is 'fast' then the LUT will take effect on the next 
        ``Window.update()`` If the setMethod is 'slow' then the update will take 
        place over the next 1-4secs down the USB port. 
        
        **Examples:**
            ``bitsBox.setLUT()``
              builds a LUT using bitsBox.contrast and bitsBox.gamma
            
            ``bitsBox.setLUT(newLUT=some256x1array)``
                (NB array should be float 0.0:1.0)
                Builds a luminance LUT using newLUT for each gun 
                (actually array can be 256x1 or 1x256)
            
            ``bitsBox.setLUT(newLUT=some256x3array)``
               (NB array should be float 0.0:1.0)
               Allows you to use a different LUT on each gun
            
        (NB by using BitsBox.setContr() and BitsBox.setGamma() users may not
        need this function!?)
        """
                   
        #choose endpoints
        LUTrange=numpy.asarray(LUTrange)
        if LUTrange.size==1:
            startII = int(round((0.5-LUTrange/2.0)*255.0))
            endII = int(round((0.5+LUTrange/2.0)*255.0))+1 #+1 because python ranges exclude last value
        elif LUTrange.size==2:
            multiplier=1.0
            if LUTrange[1]<=1: multiplier=255.0
            startII= int(round(LUTrange[0]*multiplier))
            endII = int(round(LUTrange[1]*multiplier))+1 #+1 because python ranges exclude last value
        stepLength = 2.0/(endII-startII-1)
        
        if newLUT is None:
            #create a LUT from scratch (based on contrast and gamma)
            #rampStep = 2.0/(self.nEntries-1)
            ramp = numpy.arange(-1.0,1.0+stepLength, stepLength)
            ramp = (ramp*self.contrast+1.0)/2.0
            #self.LUT will be stored as 0.0:1.0 (gamma-corrected)
            self.LUT[startII:endII,0] = copy(ramp)
            self.LUT[startII:endII,1] = copy(ramp)
            self.LUT[startII:endII,2] = copy(ramp)
        elif type(newLUT) in [float, int] or (newLUT.shape==()):            
            self.LUT[startII:endII,0]= newLUT
            self.LUT[startII:endII,1]= newLUT
            self.LUT[startII:endII,2]= newLUT
        elif len(newLUT.shape) == 1: #one dimensional LUT
            #replicate LUT to other channels
            #check range is 0:1
            if newLUT>1.0:
                log.warning('newLUT should be float in range 0.0:1.0')
            self.LUT[startII:endII,0]= copy(newLUT.flat)
            self.LUT[startII:endII,1]= copy(newLUT.flat)
            self.LUT[startII:endII,2]= copy(newLUT.flat)
            
        elif len(newLUT.shape) == 2: #one dimensional LUT
            #use LUT as is
            #check range is 0:1
            if max(max(newLUT))>1.0:
                raise AttributeError, 'newLUT should be float in range 0.0:1.0'        
            self.LUT[startII:endII,:]= newLUT
            
        else:
            log.warning('newLUT can be None, nx1 or nx3')
            
        #do gamma correction if necessary
        if gammaCorrect==True:
            gamma=self.gamma
            if hasattr(self.win.monitor, 'lineariseLums'):   
                self.LUT[startII:endII, : ] = self.win.monitor.lineariseLums(self.LUT[startII:endII, : ], overrideGamma=gamma)
                
        #update the bits++ box with new LUT
        if self.method=='fast':
            #get bits into correct order, shape and add to header
            ramp16 = (self.LUT*(2**16-1)).astype(numpy.uint16) #go from ubyte to uint16
            ramp16 = numpy.reshape(ramp16,(256,1,3))
            #set most significant bits 
            self._HEADandLUT[12::2,:,:] = (ramp16[:,:,:]>>8).astype(numpy.uint8)
            #set least significant bits
            self._HEADandLUT[13::2,:,:] = (ramp16[:,:,:]&255).astype(numpy.uint8)
            self._HEADandLUTstr = self._HEADandLUT.tostring()
            
    def _drawLUTtoScreen(self):
        """(private) Used to set the LUT on the Bits++.
        Used to draw the LUT to the screen when in 'fast' mode. 
        Should not be needed by user if attached to a ``psychopy.visual.Window()``
        since this will automatically draw the LUT as part of the screen refresh.
        """
        #push the projection matrix and set to orthorgaphic
        
        GL.glMatrixMode(GL.GL_PROJECTION)            
        GL.glPushMatrix()                  
        GL.glLoadIdentity()        
        GL.glOrtho( 0, self.win.size[0],self.win.size[1], 0, 0, 1 )  #this also sets the 0,0 to be top-left
        #but return to modelview for rendering
        GL.glMatrixMode(GL.GL_MODELVIEW)              
        GL.glLoadIdentity()
        
        #draw the pixels
        GL_multitexture.glActiveTextureARB(GL_multitexture.GL_TEXTURE0_ARB)
        GL.glEnable(GL.GL_TEXTURE_2D)
        GL.glBindTexture(GL.GL_TEXTURE_2D, 0)
        GL_multitexture.glActiveTextureARB(GL_multitexture.GL_TEXTURE1_ARB)
        GL.glEnable(GL.GL_TEXTURE_2D)
        GL.glBindTexture(GL.GL_TEXTURE_2D, 0)
        GL.glRasterPos2i(0,1)
        GL.glDrawPixelsub(GL.GL_RGB, self._HEADandLUT)
        #GL.glDrawPixels(524,1, GL.GL_RGB,GL.GL_UNSIGNED_BYTE, self._HEADandLUTstr)
        #return to 3D mode (go and pop the projection matrix)
        GL.glMatrixMode( GL.GL_PROJECTION )          
        GL.glPopMatrix()
        GL.glMatrixMode( GL.GL_MODELVIEW )
        

        
    def setContrast(self,contrast,LUTrange=1.0):
        """Optional parameter LUTrange determines which entries of the LUT
        will be set to this contrast
        
        **Arguments:**
            - ``contrast`` a float in the range 0:1
            - ``LUTrange`` is one of;
                - a single float determining the amount of the LUT to be used
                - an array of floats determining the start and stop fractions 
                  of the LUT
                - an array of ints (in range 0-255) determining the start stop 
                  indices of the LUT
        
        **Examples:**        
            ``setContrast(1.0,0.5)``
                will set the central 50% of the LUT so that a stimulus with 
                contr=0.5 will actually be drawn with contrast 1.0
            
            ``setContrast(1.0,[0.25,0.5])``
                or        
            ``setContrast(1.0,[63,127])``
                will set the lower-middle quarter of the LUT
                (which might be useful in LUT animation paradigms)
            
        """
        self.contrast = contrast
        #setLUT uses contrast automatically
        self.setLUT(newLUT=None, gammaCorrect=True, LUTrange=LUTrange)
        
    def setGamma(self, newGamma):
        """Set the LUT to have the requested gamma.
        Currently also resets the LUT to be a linear contrast
        ramp spanning its full range. May change this to read
        the current LUT, undo previous gamm and then apply 
        new one?"""
        self.gamma=newGamma
        self.setLUT() #easiest way to update
    def reset(self):
        reset()
        
    
def init():
    """initialise the bits++ box
    Note that, by default, bits++ will perform gamma correction
    that you don't want (unless you have the CRS calibration device)
    (Recommended that you use the BitsBox class rather than
    calling this directly)
    """
    if haveBitsDLL:
        try:
            retVal = _bits.bitsInit() #returns null if fails?
        except:
            log.error('bits.init() barfed!')
            return 0
    return 1

def setVideoMode(videoMode):
    """set the video mode of the bits++ (win32 only)
    
    bits8BITPALETTEMODE     =  0x00000001  #normal vsg mode
    
    NOGAMMACORRECT    =  0x00004000  #No gamma correction mode
    
    GAMMACORRECT        =  0x00008000  #Gamma correction mode
    
    VIDEOENCODEDCOMMS =  0x00080000
    
    (Recommended that you use the BitsLUT class rather than
    calling this directly)
    """
    if haveBitsDLL:
        return _bits.bitsSetVideoMode(videoMode)
    else:
        return 1
    
def reset(noGamma=True):
    """reset the bits++ box via the USB cable by initialising again
    Allows the option to turn off gamma correction
    """
    OK = init()
    if noGamma and OK: setVideoMode(NOGAMMACORRECT)
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