GLCanvas.py :  » GUI » wxPython » wxPython-src-2.8.11.0 » wxPython » demo » Python Open Source

Home
Python Open Source
1.3.1.2 Python
2.Ajax
3.Aspect Oriented
4.Blog
5.Build
6.Business Application
7.Chart Report
8.Content Management Systems
9.Cryptographic
10.Database
11.Development
12.Editor
13.Email
14.ERP
15.Game 2D 3D
16.GIS
17.GUI
18.IDE
19.Installer
20.IRC
21.Issue Tracker
22.Language Interface
23.Log
24.Math
25.Media Sound Audio
26.Mobile
27.Network
28.Parser
29.PDF
30.Project Management
31.RSS
32.Search
33.Security
34.Template Engines
35.Test
36.UML
37.USB Serial
38.Web Frameworks
39.Web Server
40.Web Services
41.Web Unit
42.Wiki
43.Windows
44.XML
Python Open Source » GUI » wxPython 
wxPython » wxPython src 2.8.11.0 » wxPython » demo » GLCanvas.py

import wx
import sys

try:
    from wx import glcanvas
    haveGLCanvas = True
except ImportError:
    haveGLCanvas = False

try:
    # The Python OpenGL package can be found at
    # http://PyOpenGL.sourceforge.net/
    from OpenGL.GL import *
    from OpenGL.GLUT import *
    haveOpenGL = True
except ImportError:
    haveOpenGL = False

#----------------------------------------------------------------------


buttonDefs = {
    wx.NewId() : ('CubeCanvas',      'Cube'),
    wx.NewId() : ('ConeCanvas',      'Cone'),
    }

class ButtonPanel(wx.Panel):
    def __init__(self, parent, log):
        wx.Panel.__init__(self, parent, -1)
        self.log = log

        box = wx.BoxSizer(wx.VERTICAL)
        box.Add((20, 30))
        keys = buttonDefs.keys()
        keys.sort()
        for k in keys:
            text = buttonDefs[k][1]
            btn = wx.Button(self, k, text)
            box.Add(btn, 0, wx.ALIGN_CENTER|wx.ALL, 15)
            self.Bind(wx.EVT_BUTTON, self.OnButton, btn)

        #** Enable this to show putting a GLCanvas on the wx.Panel
        if 0:
            c = CubeCanvas(self)
            c.SetSize((200, 200))
            box.Add(c, 0, wx.ALIGN_CENTER|wx.ALL, 15)

        self.SetAutoLayout(True)
        self.SetSizer(box)


    def OnButton(self, evt):
        if not haveGLCanvas:
            dlg = wx.MessageDialog(self,
                                   'The GLCanvas class has not been included with this build of wxPython!',
                                   'Sorry', wx.OK | wx.ICON_WARNING)
            dlg.ShowModal()
            dlg.Destroy()

        elif not haveOpenGL:
            dlg = wx.MessageDialog(self,
                                   'The OpenGL package was not found.  You can get it at\n'
                                   'http://PyOpenGL.sourceforge.net/',
                                   'Sorry', wx.OK | wx.ICON_WARNING)
            dlg.ShowModal()
            dlg.Destroy()

        else:
            canvasClassName = buttonDefs[evt.GetId()][0]
            canvasClass = eval(canvasClassName)
            frame = wx.Frame(None, -1, canvasClassName, size=(400,400))
            canvas = canvasClass(frame)
            frame.Show(True)


class MyCanvasBase(glcanvas.GLCanvas):
    def __init__(self, parent):
        glcanvas.GLCanvas.__init__(self, parent, -1)
        self.init = False
        # initial mouse position
        self.lastx = self.x = 30
        self.lasty = self.y = 30
        self.size = None
        self.Bind(wx.EVT_ERASE_BACKGROUND, self.OnEraseBackground)
        self.Bind(wx.EVT_SIZE, self.OnSize)
        self.Bind(wx.EVT_PAINT, self.OnPaint)
        self.Bind(wx.EVT_LEFT_DOWN, self.OnMouseDown)
        self.Bind(wx.EVT_LEFT_UP, self.OnMouseUp)
        self.Bind(wx.EVT_MOTION, self.OnMouseMotion)


    def OnEraseBackground(self, event):
        pass # Do nothing, to avoid flashing on MSW.


    def OnSize(self, event):
        size = self.size = self.GetClientSize()
        if self.GetContext():
            self.SetCurrent()
            glViewport(0, 0, size.width, size.height)
        event.Skip()


    def OnPaint(self, event):
        dc = wx.PaintDC(self)
        self.SetCurrent()
        if not self.init:
            self.InitGL()
            self.init = True
        self.OnDraw()


    def OnMouseDown(self, evt):
        self.CaptureMouse()
        self.x, self.y = self.lastx, self.lasty = evt.GetPosition()


    def OnMouseUp(self, evt):
        self.ReleaseMouse()


    def OnMouseMotion(self, evt):
        if evt.Dragging() and evt.LeftIsDown():
            self.lastx, self.lasty = self.x, self.y
            self.x, self.y = evt.GetPosition()
            self.Refresh(False)




class CubeCanvas(MyCanvasBase):
    def InitGL(self):
        # set viewing projection
        glMatrixMode(GL_PROJECTION)
        glFrustum(-0.5, 0.5, -0.5, 0.5, 1.0, 3.0)

        # position viewer
        glMatrixMode(GL_MODELVIEW)
        glTranslatef(0.0, 0.0, -2.0)

        # position object
        glRotatef(self.y, 1.0, 0.0, 0.0)
        glRotatef(self.x, 0.0, 1.0, 0.0)

        glEnable(GL_DEPTH_TEST)
        glEnable(GL_LIGHTING)
        glEnable(GL_LIGHT0)


    def OnDraw(self):
        # clear color and depth buffers
        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)

        # draw six faces of a cube
        glBegin(GL_QUADS)
        glNormal3f( 0.0, 0.0, 1.0)
        glVertex3f( 0.5, 0.5, 0.5)
        glVertex3f(-0.5, 0.5, 0.5)
        glVertex3f(-0.5,-0.5, 0.5)
        glVertex3f( 0.5,-0.5, 0.5)

        glNormal3f( 0.0, 0.0,-1.0)
        glVertex3f(-0.5,-0.5,-0.5)
        glVertex3f(-0.5, 0.5,-0.5)
        glVertex3f( 0.5, 0.5,-0.5)
        glVertex3f( 0.5,-0.5,-0.5)

        glNormal3f( 0.0, 1.0, 0.0)
        glVertex3f( 0.5, 0.5, 0.5)
        glVertex3f( 0.5, 0.5,-0.5)
        glVertex3f(-0.5, 0.5,-0.5)
        glVertex3f(-0.5, 0.5, 0.5)

        glNormal3f( 0.0,-1.0, 0.0)
        glVertex3f(-0.5,-0.5,-0.5)
        glVertex3f( 0.5,-0.5,-0.5)
        glVertex3f( 0.5,-0.5, 0.5)
        glVertex3f(-0.5,-0.5, 0.5)

        glNormal3f( 1.0, 0.0, 0.0)
        glVertex3f( 0.5, 0.5, 0.5)
        glVertex3f( 0.5,-0.5, 0.5)
        glVertex3f( 0.5,-0.5,-0.5)
        glVertex3f( 0.5, 0.5,-0.5)

        glNormal3f(-1.0, 0.0, 0.0)
        glVertex3f(-0.5,-0.5,-0.5)
        glVertex3f(-0.5,-0.5, 0.5)
        glVertex3f(-0.5, 0.5, 0.5)
        glVertex3f(-0.5, 0.5,-0.5)
        glEnd()

        if self.size is None:
            self.size = self.GetClientSize()
        w, h = self.size
        w = max(w, 1.0)
        h = max(h, 1.0)
        xScale = 180.0 / w
        yScale = 180.0 / h
        glRotatef((self.y - self.lasty) * yScale, 1.0, 0.0, 0.0);
        glRotatef((self.x - self.lastx) * xScale, 0.0, 1.0, 0.0);

        self.SwapBuffers()





class ConeCanvas(MyCanvasBase):
    def InitGL( self ):
        glMatrixMode(GL_PROJECTION)
        # camera frustrum setup
        glFrustum(-0.5, 0.5, -0.5, 0.5, 1.0, 3.0)
        glMaterial(GL_FRONT, GL_AMBIENT, [0.2, 0.2, 0.2, 1.0])
        glMaterial(GL_FRONT, GL_DIFFUSE, [0.8, 0.8, 0.8, 1.0])
        glMaterial(GL_FRONT, GL_SPECULAR, [1.0, 0.0, 1.0, 1.0])
        glMaterial(GL_FRONT, GL_SHININESS, 50.0)
        glLight(GL_LIGHT0, GL_AMBIENT, [0.0, 1.0, 0.0, 1.0])
        glLight(GL_LIGHT0, GL_DIFFUSE, [1.0, 1.0, 1.0, 1.0])
        glLight(GL_LIGHT0, GL_SPECULAR, [1.0, 1.0, 1.0, 1.0])
        glLight(GL_LIGHT0, GL_POSITION, [1.0, 1.0, 1.0, 0.0])
        glLightModelfv(GL_LIGHT_MODEL_AMBIENT, [0.2, 0.2, 0.2, 1.0])
        glEnable(GL_LIGHTING)
        glEnable(GL_LIGHT0)
        glDepthFunc(GL_LESS)
        glEnable(GL_DEPTH_TEST)
        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
        # position viewer
        glMatrixMode(GL_MODELVIEW)
        # position viewer
        glTranslatef(0.0, 0.0, -2.0);
        #
        glutInit(sys.argv)


    def OnDraw(self):
        # clear color and depth buffers
        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
        # use a fresh transformation matrix
        glPushMatrix()
        # position object
        #glTranslate(0.0, 0.0, -2.0)
        glRotate(30.0, 1.0, 0.0, 0.0)
        glRotate(30.0, 0.0, 1.0, 0.0)

        glTranslate(0, -1, 0)
        glRotate(250, 1, 0, 0)
        glutSolidCone(0.5, 1, 30, 5)
        glPopMatrix()
        glRotatef((self.y - self.lasty), 0.0, 0.0, 1.0);
        glRotatef((self.x - self.lastx), 1.0, 0.0, 0.0);
        # push into visible buffer
        self.SwapBuffers()




#----------------------------------------------------------------------


def runTest(frame, nb, log):
    win = ButtonPanel(nb, log)
    return win






overview = """\
"""



if __name__ == '__main__':
    import sys,os
    import run
    run.main(['', os.path.basename(sys.argv[0])] + sys.argv[1:])




#----------------------------------------------------------------------

www.java2java.com | Contact Us
Copyright 2009 - 12 Demo Source and Support. All rights reserved.
All other trademarks are property of their respective owners.