layerdlg.py :  » GUI » Sketch » skencil-0.6.17 » Sketch » UI » Python Open Source

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Python Open Source » GUI » Sketch 
Sketch » skencil 0.6.17 » Sketch » UI » layerdlg.py
# Sketch - A Python-based interactive drawing program
# Copyright (C) 1997, 1998, 2000 by Bernhard Herzog
#
# This library is free software; you can redistribute it and/or
# modify it under the terms of the GNU Library General Public
# License as published by the Free Software Foundation; either
# version 2 of the License, or (at your option) any later version.
#
# This library is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
# Library General Public License for more details.
#
# You should have received a copy of the GNU Library General Public
# License along with this library; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA


# A dialog to rearrange the layers of the document and change some of
# their properties.

from Tkinter import Button,Scrollbar,Frame,IntVar,Canvas,Label
from Tkinter import RIGHT,BOTTOM,X,Y,BOTH,LEFT,W,NW,NORMAL,DISABLED

from Sketch.const import LAYER,LAYER_ACTIVE,LAYER_ORDER,\
     SelectSubtract, SelectAdd
from Sketch import _

from tkext import UpdatedButton,MyEntry,UpdatedCheckbutton,\
     ColorButton, UpdatedRadiobutton, MenuCommand, UpdatedMenu, MakeCommand
from sketchdlg import SketchPanel,SKModal
import skpixmaps
pixmaps = skpixmaps.PixmapTk

class MutableNumber:

    def __init__(self, value = 0):
  self.value = value

    def SetValue(self, value):
  self.value = value

    def __int__(self):
  return int(self.value)

    def __str__(self):
  return str(self.value)

    def __repr__(self):
  return `self.value`

class LayerInfo:

    def __init__(self, frame, idx, info, active_var, rename, set_active_layer,
     set_layer_state, set_color, context_menu):
  self.index = MutableNumber()
  self.active_var = active_var
  self.create_widgets(frame, idx, set_active_layer, rename,
          set_layer_state, set_color, context_menu)
  if info:
      self.SetInfo(info)

    def create_widgets(self, frame, idx, set_active_layer, rename,
           set_layer_state, set_color, context_menu):
  self.index.SetValue(idx)
  idx = (self.index,)
  self.button = UpdatedRadiobutton(frame, anchor = W, value = idx,
           width = 10,
           variable = self.active_var,
           command = set_active_layer)
  self.button.bind('<ButtonPress-3>', context_menu)
  self.button.bind('<ButtonPress-2>', rename)
  self.button.bind('<Double-Button-1>', rename)
  self.var_visible = IntVar(frame)
  self.visible = UpdatedCheckbutton(frame, variable = self.var_visible,
            indicatoron = 0, selectcolor = '',
            command = set_layer_state,
            args = idx)
  self.var_printable = IntVar(frame)
  self.printable = UpdatedCheckbutton(frame,
              variable = self.var_printable,
              indicatoron = 0, selectcolor = '',
              command = set_layer_state,
              args = idx)
  self.var_locked = IntVar(frame)
  self.locked = UpdatedCheckbutton(frame, variable = self.var_locked,
           indicatoron = 0, selectcolor = '',
           command = set_layer_state, args = idx)
  self.var_outlined = IntVar(frame)
  self.outlined = UpdatedCheckbutton(frame, variable = self.var_outlined,
             indicatoron = 0, selectcolor = '',
             command = set_layer_state,
             args = idx)
  self.color = ColorButton(frame, command = set_color, args = idx,
         width = 2,
         dialog_master =
         frame.master.master.master.master)

    def SetInfo(self, idx, info):
  self.index.SetValue(idx)
  p = pixmaps
  #name, visible, printable, locked, outlined, color = info
  self.button['text'] = info.Name()

        visible = info.Visible()
  self.var_visible.set(visible)
  self.visible['bitmap'] = visible and p.MiniEyeOpen or p.MiniEyeClosed

        printable = info.Printable()
  self.var_printable.set(printable)
  self.printable['bitmap']= printable and p.MiniPrintOn or p.MiniPrintOff

        locked = info.Locked()
  self.var_locked.set(locked)
  self.locked['bitmap'] = locked and p.MiniLockClosed or p.MiniLockOpen

        outlined = info.Outlined()
  self.var_outlined.set(outlined)
  bm = outlined and p.MiniOutlineOn or p.MiniOutlineOff
  self.outlined['bitmap'] = bm

  self.color.SetColor(info.OutlineColor())

        if info.is_GridLayer:
            self.locked['state'] = self.outlined['state'] \
                                   = self.printable['state'] = DISABLED
        else:
            self.locked['state'] = NORMAL
            if info.is_GuideLayer:
                self.printable['state'] = self.outlined['state'] = DISABLED
            else:
                self.printable['state'] = self.outlined['state'] = NORMAL

    def PlaceWidgets(self, idx):
  self.button.grid(row = idx, column = 0, sticky = 'NEWS')
  self.visible.grid(row = idx, column = 1, sticky = 'NEWS')
  self.printable.grid(row = idx, column = 2, sticky = 'NEWS')
  self.locked.grid(row = idx, column = 3, sticky = 'NEWS')
  self.outlined.grid(row = idx, column = 4, sticky = 'NEWS')
  self.color.grid(row = idx, column = 5, sticky = 'NEWS')

    def State(self):
  return (self.var_visible.get(),
    self.var_printable.get(),
    self.var_locked.get(),
    self.var_outlined.get())

    def Color(self):
  return self.color.Color()

    def Destroy(self):
  self.button.destroy()
  self.visible.destroy()
  self.printable.destroy()
  self.locked.destroy()
  self.outlined.destroy()
  self.color.destroy()

class LayerPanel(SketchPanel):

    title = _("Layers")
    receivers = SketchPanel.receivers[:]

    def __init__(self, master, main_window, doc):
  self.info_list = []
  SketchPanel.__init__(self, master, main_window, doc, name = 'layerdlg')

    def build_dlg(self):
  top = self.top

  frame = Frame(top)
  frame.pack(side = BOTTOM, fill = X)
  button = UpdatedButton(frame, bitmap = pixmaps.LayerNew, name = 'new',
             command = self.new_layer)
  button.pack(side = LEFT, fill = BOTH, expand = 1)
  button = UpdatedButton(frame, bitmap = pixmaps.LayerUp, name = 'up',
             command = self.layer_up)
  button.pack(side = LEFT, fill = BOTH, expand = 1)
  button = UpdatedButton(frame, bitmap = pixmaps.LayerDown,
             name = 'down', command = self.layer_down)
  button.pack(side = LEFT, fill = BOTH, expand = 1)
  button = UpdatedButton(frame, text = _("Close"), name = 'close',
             command = self.close_dlg)
  button.pack(side = LEFT, fill = BOTH, expand = 1)

  list_frame = Frame(top)
  list_frame.pack(side = LEFT, expand = 1, fill = BOTH)

  sb_vert = Scrollbar(list_frame, takefocus = 0)
  sb_vert.pack(side = RIGHT, fill = Y)

  self.canvas = canvas = Canvas(list_frame)
  canvas.pack(expand = 1, fill = BOTH)

  self.frame = frame = Frame(canvas, name = 'list')
  canvas.create_window(0, 0, window = frame, anchor = NW)
  sb_vert['command'] = (canvas, 'yview')
  canvas['yscrollcommand'] = (sb_vert, 'set')

  self.active_var = IntVar(top)

    def init_from_doc(self):
  self.Update(LAYER_ORDER)

    receivers.append((LAYER, 'Update'))
    def Update(self, detail = '', *args):
  if detail != LAYER_ACTIVE:
      if detail == LAYER_ORDER:
    self.create_widget_list()
      else:
    self.update_widgets()
  self.update_active()

    def create_widget_list(self):
  frame = self.frame
  set_active_layer = self.set_active_layer
  set_layer_state = self.set_layer_state
  set_color = self.set_color
  context_menu = self.popup_context_menu
  rows = self.info_list
  layers = self.document.NumLayers()
  if layers > len(rows):
      for idx in range(len(rows), layers):
    row = LayerInfo(frame, idx, (), self.active_var,
        self.rename_layer, set_active_layer,
        set_layer_state, set_color, context_menu)
    row.PlaceWidgets(idx)
    rows.append(row)
  elif layers < len(rows):
      for row in rows[layers:]:
    row.Destroy()
      del rows[layers:]
  self.update_widgets()
  frame.update()
  self.canvas['scrollregion'] = (0, 0, frame.winfo_reqwidth(),
               frame.winfo_reqheight())
  self.canvas['width'] = frame.winfo_reqwidth()

    def update_widgets(self):
        layers = self.document.layers[:]
        layers.reverse()
  for idx in range(len(layers)):
      self.info_list[idx].SetInfo(idx, layers[idx])

    def update_active(self):
  idx = self.document.ActiveLayerIdx()
        if idx is None:
            idx = -1
  self.active_var.set(self.document.NumLayers() - 1 - idx)

    def set_active_layer(self):
        idx = self.document.NumLayers() - self.active_var.get() - 1
  self.document.SetActiveLayer(idx)

    def set_layer_state(self, idx):
  idx = int(idx)
  row = self.info_list[idx]
  idx = self.document.NumLayers() - idx - 1
  state = row.State()
  apply(self.document.SetLayerState, (idx,) + state)

    def set_color(self, idx):
  idx = int(idx)
  row = self.info_list[idx]
  idx = self.document.NumLayers() - idx - 1
  self.document.SetLayerColor(idx, row.Color())

    def set_event_context(self, event):
  for idx in range(len(self.info_list)):
      if self.info_list[idx].button == event.widget:
    break
  else:
      return
  self.context_idx = self.document.NumLayers() - 1 - idx
  self.context_layer = self.document.Layers()[self.context_idx]

    context_menu = None
    def popup_context_menu(self, event):
  self.set_event_context(event)
  if self.context_menu is None:
            self.context_menu = UpdatedMenu(self.frame, [], tearoff = 0,
                                      auto_rebuild = self.build_context_menu)
        self.context_menu.Popup(event.x_root, event.y_root)

    def build_context_menu(self):
        entries = [
            (_("Rename"), self.rename_layer),
            None,
            (_("Lower Layer"), self.layer_down, 0),
            (_("Raise Layer"), self.layer_up, 0),
            (_("Delete"), self.delete_layer, (), self.can_delete_layer),
            None,
            (_("Move Selection Here"), self.move_selection_here, (),
             self.can_move_selection),
            (_("Select All Children"), self.select_layer, SelectAdd,
             self.is_not_locked),
            (_("Deselect All Children"), self.select_layer, SelectSubtract,
             self.is_not_locked)
            ]
        if self.context_layer.is_GuideLayer:
            entries.append(None)
            entries.append(self.main_window.commands.CreateGuideDialog)
        if self.context_layer.is_GridLayer:
            entries.append(None)
            entries.append(self.main_window.commands.CreateGridDialog)
        return map(MakeCommand, entries)

    def close_dlg(self):
  SketchPanel.close_dlg(self)
  if self.context_menu is not None:
      self.context_menu.destroy()

    def rename_layer(self, event = None):
  if event is not None:
      self.set_event_context(event)
  name = GetName(self.top, self.context_layer.Name())
  if name != None:
      self.document.SetLayerName(self.context_idx, name)

    def delete_layer(self):
  self.document.DeleteLayer(self.context_idx)

    def can_delete_layer(self):
  return self.document.CanDeleteLayer(self.context_idx)

    def new_layer(self):
  self.document.NewLayer()

    def layer_up(self, active_layer = 1):
  if active_layer:
            active_idx = self.active_var.get()
            if active_idx < 0:
                return
      idx = self.document.NumLayers() - 1 - active_idx
  else:
      idx = self.context_idx
  self.document.MoveLayerUp(idx)

    def layer_down(self, active_layer = 1):
  if active_layer:
            active_idx = self.active_var.get()
            if active_idx < 0:
                return
      idx = self.document.NumLayers() - 1 - active_idx
  else:
      idx = self.context_idx
  self.document.MoveLayerDown(idx)

    def move_selection_here(self):
  self.document.MoveSelectionToLayer(self.context_idx)

    def can_move_selection(self):
  return not self.context_layer.Locked() and self.document.HasSelection()

    def is_not_locked(self):
  return not self.context_layer.Locked()

    def select_layer(self, mode):
  self.document.SelectLayer(self.context_idx, mode)



class GetNameDlg(SKModal):

    title = _("Name")

    def __init__(self, master, name, **kw):
  self.name = name
  apply(SKModal.__init__, (self, master), kw)

    def build_dlg(self):
  top = self.top

  frame = Frame(top)
  frame.pack(side = BOTTOM, fill = BOTH, expand = 1)
  button = Button(frame, text = _("OK"), command = self.ok)
  button.pack(side = LEFT, expand = 1)
  button = Button(frame, text = _("Cancel"), command = self.cancel)
  button.pack(side = RIGHT, expand = 1)

  self.label = Label(top, text = _("Name"))
  self.label.pack(side = LEFT)

  self.entry = MyEntry(top, command = self.ok)
  self.entry.pack(side = RIGHT, expand = 1, fill = X)
  self.entry.SetText(self.name)

    def ok(self, *args):
  self.close_dlg(self.entry.get())

def GetName(master, name):
    dlg = GetNameDlg(master, name)
    return dlg.RunDialog()
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