AnimatedIcon.py :  » GUI » PmwContribD » PmwContribD-r2_0_2 » Python Open Source

Home
Python Open Source
1.3.1.2 Python
2.Ajax
3.Aspect Oriented
4.Blog
5.Build
6.Business Application
7.Chart Report
8.Content Management Systems
9.Cryptographic
10.Database
11.Development
12.Editor
13.Email
14.ERP
15.Game 2D 3D
16.GIS
17.GUI
18.IDE
19.Installer
20.IRC
21.Issue Tracker
22.Language Interface
23.Log
24.Math
25.Media Sound Audio
26.Mobile
27.Network
28.Parser
29.PDF
30.Project Management
31.RSS
32.Search
33.Security
34.Template Engines
35.Test
36.UML
37.USB Serial
38.Web Frameworks
39.Web Server
40.Web Services
41.Web Unit
42.Wiki
43.Windows
44.XML
Python Open Source » GUI » PmwContribD 
PmwContribD » PmwContribD r2_0_2 » AnimatedIcon.py
#!/usr/bin/env python
#
# $Id: AnimatedIcon.py,v 1.6 2001/11/21 11:37:19 doughellmann Exp $
#
# Copyright 2001 Doug Hellmann.
#
#
#                         All Rights Reserved
#
# Permission to use, copy, modify, and distribute this software and
# its documentation for any purpose and without fee is hereby
# granted, provided that the above copyright notice appear in all
# copies and that both that copyright notice and this permission
# notice appear in supporting documentation, and that the name of Doug
# Hellmann not be used in advertising or publicity pertaining to
# distribution of the software without specific, written prior
# permission.
#
# DOUG HELLMANN DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
# INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN
# NO EVENT SHALL DOUG HELLMANN BE LIABLE FOR ANY SPECIAL, INDIRECT OR
# CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
# OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
# NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
# CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#

"""Base class for icons to be used by the TreeNavigator.

"""

__rcs_info__ = {
    #
    #  Creation Information
    #
    'module_name'  : '$RCSfile: AnimatedIcon.py,v $',
    'rcs_id'       : '$Id: AnimatedIcon.py,v 1.6 2001/11/21 11:37:19 doughellmann Exp $',
    'creator'      : 'Doug Hellmann <doug@hellfly.net>',
    'project'      : 'PmwContribD',
    'created'      : 'Sun, 01-Apr-2001 14:10:50 EDT',

    #
    #  Current Information
    #
    'author'       : '$Author: doughellmann $',
    'version'      : '$Revision: 1.6 $',
    'date'         : '$Date: 2001/11/21 11:37:19 $',
}

#
# Import system modules
#
import Tkinter
import Pmw
import sys, os, string
import Canvas
import math


#
# Import Local modules
#
from CanvasGroup import CanvasGroup
from geometrystring import geoStringToTuple


#
# Module
#



class AnimatedIcon:
    """Icon which can display itself on a canvas and respond to user interaction.

    These icons are generally vector drawn, but a subclass could substitute
    raster images.
    """
    
    def __init__(self, 
                 canvas, 
                 name=None,
                 ulx=0, uly=0, 
                 foreground='AntiqueWhite', 
                 lightshadow='tan3', 
                 darkshadow='tan1',
                 outline='black',
                 command=None,
                 allowMotion=0,
                 width=25,
                 height=20,
                 defaultSequence='<ButtonPress-1>',
                 balloonHelp=None,
                 balloonFcn=None,
                 ):
        """Create an AnimatedIcon.

        Arguments

          'canvas' -- Canvas widget on which to draw.

          'name' -- Icon name.

          'ulx' -- Upper left X coordinate.

          'uly' -- Upper left Y coordinate.

          'foreground' -- Foreground color, default is 'AntiqueWhite'.

          'lightshadow' -- Light shadow color (for top bevels), default is 'tan3'.

          'darkshadow' -- Dark shadow color (for bottom bevels), default is 'tan1'.

          'outline' -- Outline color, default is 'black'

          'command' -- Callable object to invoke as callback.

          'allowMotion' -- Boolean which controls whether the icon can
          be dragged.  When enabled, the user can click and drag the
          icon around the canvas.  Defaults to '0'.

          'width' -- Width of icon.

          'height' -- Height of icon.

          'defaultSequence' -- Key sequence which invokes 'command'.

          'balloonHelp' -- Balloon help string to be passed to 'balloonFcn'.

          'balloonFcn' -- Callback to be called on '<Enter>' and
          '<Leave>' events.  The value of 'balloonHelp' is passed as
          the only argument.
          
        """
        
        # Store parameters
        self.uniqueName = 'AnimatedFolder%s' % id(self)
        self.defaultSequence = defaultSequence
        self.balloonHelp=balloonHelp
        self.balloonFcn=balloonFcn
        #print 'param name is ', name
        if name:
            #print 'storing name'
            self.name = name
        else:
            #print 'storing unique name'
            self.name = self.uniqueName
        self.canvas = canvas
        self.ulx = ulx
        self.uly = uly
        self.foreground = foreground
        self.lightshadow = lightshadow
        self.darkshadow = darkshadow
        self.outline = outline
        self.command=command
        self.width=width
        self.height=height
        
        self.canvas_objects = []

        #
        # Drag and drop attributes
        #
        self.dnd_animation = None
        self.dnd_widget = None
        
        # Create the group with the name created above
        self.canvasGroup = CanvasGroup(self.canvas, tag=self.uniqueName)
        self.canvasGroup.bind(self.defaultSequence, self.clickCB)
        #self.canvasGroup.bind('<ButtonRelease-1>', self.releaseCB)
        #self.canvasGroup.bind('<Motion>', self.motionCB)
        if allowMotion:
            self.canvasGroup.bind('<Button1-Motion>', self.motionCB)
        
        if balloonFcn:
            self.canvasGroup.bind('<Enter>', self.enterCB)
            self.canvasGroup.bind('<Leave>', self.leaveCB)
        # Create our icon image
        self.createImage()
                     
        # Store the previous coordinates where 
        self.previous_coords = (ulx, uly)
        return

    def __str__(self):
        return self.name
         
    def set_geometry(self, width=None, height=None):
        "Set the width and or height and redraw."
        if width != None:
            self.width = width
        if height != None:
            self.height = height
        self.redraw()
        return
        
    def redraw(self):
        pass
         
    def bind(self, event_sequence, command):
        "Bind a callback to an event sequence."
        self.canvasGroup.bind(event_sequence, command)
        return
             
    def motionCB(self, event):
        "Called when there is pointer motion over the icon."
        #print 'event (%d,%d)' % (event.x_root, event.y_root)
        #x,y = self.pointercoordstowidget(event.x_root, event.y_root, self.canvas)
        x,y = (event.x_root, event.y_root)
        #print 'corrected (%d, %d)' % (x,y)
        #x,y = self.pointercoordstowidget(event.x, event.y, self.canvas)
        #move_x = event.x_root  - self.previous_coords[0]
        #move_y = event.y_root  - self.previous_coords[1]
        move_x = x  - self.previous_coords[0]
        move_y = y  - self.previous_coords[1]
        self.move(move_x, move_y)
        self.previous_coords = (x,y)
        return

    def move(self, x, y):
        "Move the icon following the standard Tk move() definition."
        self.canvasGroup.move(x, y)
        return

    def releaseCB(self, event):
        "A mouse button was released."
        self.button_down = None
        return
        
    def clickCB(self, event):
        "A mouse button is clicked."
        #print 'clickCB'
        if self.command:
            self.command(self, event)
        return
    
    def addtag(self, tag):
        "Just like other Canvas object 'addtag' methods."
        map(lambda x, t=tag: x.addtag(t), self.canvas_objects)
        return
        
    def enterCB(self, event=None):
        "Called when mouse pointer enters the icon."
        self.balloonFcn(self, self.balloonHelp)
        return

    def leaveCB(self, event=None):
        "Called when mouse pointer leaves the icon."
        self.balloonFcn(self, None)
        return

    def dupe(self, canvas=None, command=None, x=None, y=None):
        "Make another icon just like this one."
        if not canvas:
            canvas = self.canvas
            name=self.name
        else:
            name='Copy of %s' % self.name,
        if x == None:
            ulx=self.ulx
        else:
            ulx=x
        if y == None:
            uly=self.uly
        else:
            uly=y
        copy = self.__class__(
            canvas,
            name,
            ulx=ulx, 
            uly=uly,
            foreground=self.foreground,
            lightshadow=self.lightshadow,
            darkshadow=self.darkshadow,
            outline=self.outline,
            allowMotion=1,
            width=self.width,
            height=self.height,
            command=command,
            )
        return copy
    
    def bbox(self):
        "Return the bounding box of the icon."
        return self.canvasGroup.bbox()
    
    def delete(self):
        "Remove the icon from the Canvas."
        return self.canvasGroup.delete()

    def pointercoordstowidget(self, x, y, widget):
        """Correct pointer coordinates

        The correction is calculated based on the offset 
        over a specific widget and return the new (x,y).
        """
        geom = geoStringToTuple(
            #self.workarea.component('hull').winfo_geometry()
            #widget.winfo_geometry()
            widget.master.winfo_geometry(),
            )
        pointer_x = widget.canvasx(x) - geom[2]
        pointer_y = widget.canvasy(y) - geom[3]
        return (pointer_x, pointer_y)

    #
    # Drag and drop stuff
    #

    
    def moveItemToEvent(self, event):
        """DND related method.
        
        The dnd event coordinates are relative to the root window,
        not just the canvas.  We have to convert them by translating
        into the canvas drawing area.  Then we can figure out the
        change since the last movement, and move the item again.
        """
        item = self.dnd_animation
        return self.moveCanvasObjectToEvent(item, event)
    
    def moveCanvasObjectToEvent(self, item, event):
        """DND related method.
        """
        #print 'moveItemToEvent: moving %s to %d, %d' % (item.name, 
        #                                                event.x, event.y)
        bbox = item.bbox()
        widget = self.dnd_widget
        pointer_x, pointer_y = self.pointercoordstowidget(
            event.x, event.y, widget)
        dx = pointer_x - bbox[0][0]
        dy = pointer_y - bbox[0][1]
        item.move(dx, dy)
        return

    def dnd_end(self, target, event):
        "Abandon drag and drop"
        #print 'dnd_end: ', self, self.__class__.__name__, target
        pass

    def dnd_start(self, widget, event):
        "Start dragging"
        x,y = self.pointercoordstowidget(
            event.x, event.y, widget)
        #print '\ndnd_start: %s on %s(%s), %d, %d' % (
        #    self.name, 
        #    widget.widgetName,
        #    widget.master.widgetName,
        #    x, 
        #    y)
        copy = self.dupe(canvas=widget, x=x, y=y)
        self.dnd_animation = copy
        self.dnd_widget = widget
        return

    def dnd_stop(self):
        "Stop dragging"
        #print 'dnd_stop: %s' % self.name
        copy = self.dnd_animation
        copy.delete()
        self.dnd_animation = None
        self.dnd_widget = None
        return

    def dnd_motion(self, event):
        "While dragging."
        #print 'dnd_motion: %s, %d, %d' % (self.name, event.x, event.y)
        self.moveItemToEvent(event)
        return
www.java2java.com | Contact Us
Copyright 2009 - 12 Demo Source and Support. All rights reserved.
All other trademarks are property of their respective owners.