build_py.py :  » Development » PyObjC » trunk » pyobjc » PyOpenGL-2.0.2.01 » setup » Python Open Source

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Python Open Source » Development » PyObjC 
PyObjC » trunk » pyobjc » PyOpenGL 2.0.2.01 » setup » build_py.py
from distutils import file_util
import distutils.command.build_py
import distutils.command.config
from distutils.sysconfig import *
from distutils.errors import *
from distutils.filelist import FileList
from util import *
import os, sys, string
from stat import ST_MODE


class build_py(distutils.command.build_py.build_py, distutils.command.config.config):

  def initialize_options (self):
    distutils.command.build_py.build_py.initialize_options(self)
    distutils.command.config.config.initialize_options(self)


  def finalize_options (self):
    distutils.command.build_py.build_py.finalize_options(self)
    distutils.command.config.config.finalize_options(self)
    self.include_dirs = self.include_dirs + [get_python_inc()]
    self.library_dirs = self.library_dirs + [get_python_lib()]

    # for extensions under windows use different directories
    # for Release and Debug builds.
    # also Python's library directory must be appended to library_dirs
    if os.name == 'nt':
      self.library_dirs.append(os.path.join(sys.exec_prefix, 'libs'))

    # for extensions under Cygwin Python's library directory must be
    # appended to library_dirs
    if sys.platform[:6] == 'cygwin':
      if string.find(sys.executable, sys.exec_prefix) != -1:
        # building third party extensions
        self.library_dirs.append(os.path.join(sys.prefix, "lib", "python" + sys.version[:3], "config"))
      else:
        # building python standard extensions
        self.library_dirs.append('.')



  def run(self):
    self._check_compiler()
    customize_compiler(self.compiler)
    for name, value in self.distribution.define_macros:
      self.compiler.define_macro(name, value)
    self.dump_source = 0
    f = FileList()
    f.process_template_line('include src/shadow/*.c')
    for file in f.files:
      try:
        BUILD = get_build_info(file)
        #if (not BUILD.has_key('platform_include') or sys.platform in BUILD['platform_include']) and (not BUILD.has_key('platform_exclude') or sys.platform not in BUILD['platform_exclude']):
        if not BUILD.has_key('gl_platforms') or self.distribution.gl_platform in BUILD['gl_platforms']:
          libs = ['GL', 'GLU']
          headers = []
          if BUILD.has_key('libs'):
            libs.extend(BUILD['libs'])
          if BUILD.has_key( 'include_dirs' ):
            headers = BUILD['include_dirs']
          self.libraries = self.distribution.transform_libs(libs)
          self.try_run(
            open(file).read(),
            library_dirs = self.distribution.library_dirs,
            include_dirs = self.distribution.include_dirs + headers,
          )
          api_version_string = open('api_version').read()
          if not api_version_string:
            self.warn( """No current api_version_string, expect %s to be improperly generated"""%( file, ))
            src = os.path.join(
              os.path.splitext(file)[0]+ '.py'
            )
          else:
            # has an api_version_string
            src = os.path.join(
              os.path.splitext(file)[0]+ '.%04x.py' % string.atoi(api_version_string)
            )
          names = string.split(os.path.splitext(os.path.split(file)[1])[0], '.')
          dest = self.get_module_outfile(self.build_lib, ['OpenGL'] + names[:-1], names[-1])
          self.mkpath(os.path.split(dest)[0])
          self.copy_file(src, dest)
          os.remove('api_version')
      except:
        import traceback
        traceback.print_exc()
        self.warn( """Failure compiling version-selector, likely will be missing shadow modules for %r"""%( file,))
      
    distutils.command.build_py.build_py.run(self)


  def copy_file (self, infile, outfile, preserve_mode=1, preserve_times=1, link=None, level=1):
    """Copy a file respecting verbose, dry-run and force flags.  (The
       former two default to whatever is in the Distribution object, and
       the latter defaults to false for commands that don't define it.)"""

    i = open(infile)
    line = i.readline()
    
    mode_change = len(line) > 1 and line[:2] == '#!' and os.name == 'posix'
    adjust = string.rstrip(line) == '#!' and os.name == 'posix' and not self.dry_run
    
    if adjust:
      o = open(outfile, 'wt')
      o.writelines(['#!%s\n' % sys.executable] + i.readlines())
      x = (outfile, 1)
    else:
      x = file_util.copy_file(infile, outfile, preserve_mode, preserve_times, not self.force, link, self.verbose >= level, self.dry_run)
      
    if mode_change:
      if self.dry_run:
        self.announce("changing mode of %s" % outfile)
      else:
        mode = (os.stat(outfile)[ST_MODE]) | 0111
        self.announce("changing mode of %s to %o" % (outfile, mode))
        os.chmod(outfile, mode)

    return x


  def get_outputs(self, include_bytecode=1):
    outputs = []
    f = FileList()
    f.process_template_line('include src/shadow/*.c')
    for file in f.files:
      try:
        BUILD = get_build_info(file)
        #if (not BUILD.has_key('platform_include') or sys.platform in BUILD['platform_include']) and (not BUILD.has_key('platform_exclude') or sys.platform not in BUILD['platform_exclude']):
        if not BUILD.has_key('gl_platforms') or self.distribution.gl_platform in BUILD['gl_platforms']:
          names = string.split(os.path.splitext(os.path.split(file)[1])[0], '.')
          dest = self.get_module_outfile(self.build_lib, ['OpenGL'] + names[:-1], names[-1])
          outputs.append(dest)
          if include_bytecode:
            if self.compile:
              outputs.append(dest + "c")
            if self.optimize > 0:
              outputs.append(dest + "o")
      except:
        import traceback
        traceback.print_exc()
      
    return outputs + (distutils.command.build_py.build_py.get_outputs(self, include_bytecode) or [])


  # Copied from config to fix bug
  def try_run (self, body,
         headers=None, include_dirs=None,
         libraries=None, library_dirs=None,
         lang="c"):
    """Try to compile, link to an executable, and run a program
    built from 'body' and 'headers'.  Return true on success, false
    otherwise.
    """
    from distutils.ccompiler import CompileError,LinkError
    self._check_compiler()
    try:
      src, obj, prog = self._link(body, headers, include_dirs,
                 libraries, library_dirs, lang)
      self.spawn([prog])
      ok = 1
    except (CompileError, LinkError, DistutilsExecError):
      ok = 0

    self._clean()
    return ok


  def _link (self, body,
         headers, include_dirs,
         libraries, library_dirs, lang):
    (src, obj) = self._compile(body, headers, include_dirs, lang)
    prog = os.path.splitext(os.path.basename(src))[0]
    self.compiler.link_executable([obj], prog,
                    libraries=libraries,
                    library_dirs=library_dirs)
    if sys.platform == 'win32':
      prog = prog + '.exe'
    self.temp_files.append(prog)
    return (src, obj, prog)

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