texture_shader.py :  » Development » PyObjC » trunk » pyobjc » PyOpenGL-2.0.2.01 » OpenGL » GL » NV » Python Open Source

Home
Python Open Source
1.3.1.2 Python
2.Ajax
3.Aspect Oriented
4.Blog
5.Build
6.Business Application
7.Chart Report
8.Content Management Systems
9.Cryptographic
10.Database
11.Development
12.Editor
13.Email
14.ERP
15.Game 2D 3D
16.GIS
17.GUI
18.IDE
19.Installer
20.IRC
21.Issue Tracker
22.Language Interface
23.Log
24.Math
25.Media Sound Audio
26.Mobile
27.Network
28.Parser
29.PDF
30.Project Management
31.RSS
32.Search
33.Security
34.Template Engines
35.Test
36.UML
37.USB Serial
38.Web Frameworks
39.Web Server
40.Web Services
41.Web Unit
42.Wiki
43.Windows
44.XML
Python Open Source » Development » PyObjC 
PyObjC » trunk » pyobjc » PyOpenGL 2.0.2.01 » OpenGL » GL » NV » texture_shader.py
import string
__version__ = string.split('$Revision: 1.6 $')[1]
__date__ = string.join(string.split('$Date: 2001/08/10 18:42:33 $')[1:3], ' ')
__author__ = 'Tarn Weisner Burton <twburton@users.sourceforge.net>'
__doc__ = 'http://oss.sgi.com/projects/ogl-sample/registry/NV/texture_shader.txt'
__api_version__ = 0x100


GL_TEXTURE_SHADER_NV = 0x86DE

GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = 0x86D9
GL_SHADER_OPERATION_NV = 0x86DF
GL_CULL_MODES_NV = 0x86E0
GL_OFFSET_TEXTURE_MATRIX_NV = 0x86E1
GL_OFFSET_TEXTURE_SCALE_NV = 0x86E2
GL_OFFSET_TEXTURE_BIAS_NV = 0x86E3
GL_OFFSET_TEXTURE_2D_MATRIX_NV = GL_OFFSET_TEXTURE_2D_MATRIX_NV
GL_OFFSET_TEXTURE_2D_SCALE_NV = GL_OFFSET_TEXTURE_SCALE_NV
GL_OFFSET_TEXTURE_2D_BIAS_NV = GL_OFFSET_TEXTURE_BIAS_NV
GL_PREVIOUS_TEXTURE_INPUT_NV = 0x86E4
GL_CONST_EYE_NV = 0x86E5

GL_SHADER_CONSISTENT_NV = 0x86DD
 
GL_PASS_THROUGH_NV = 0x86E6
GL_CULL_FRAGMENT_NV = 0x86E7

GL_OFFSET_TEXTURE_2D_NV = 0x86E8
GL_OFFSET_TEXTURE_RECTANGLE_NV = 0x864C
GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = 0x864D
GL_DEPENDENT_AR_TEXTURE_2D_NV =0x86E9
GL_DEPENDENT_GB_TEXTURE_2D_NV =0x86EA

GL_DOT_PRODUCT_NV = 0x86EC
GL_DOT_PRODUCT_DEPTH_REPLACE_NV = 0x86ED
GL_DOT_PRODUCT_TEXTURE_2D_NV = 0x86EE
GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = 0x864E
GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = 0x86F0
GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = 0x86F1
GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = 0x86F2
GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = 0x86F3

GL_HILO_NV = 0x86F4
GL_DSDT_NV = 0x86F5
GL_DSDT_MAG_NV = 0x86F6
GL_DSDT_MAG_VIB_NV = 0x86F7

GL_UNSIGNED_INT_S8_S8_8_8_NV = 0x86DA 
GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = 0x86DB 

GL_SIGNED_RGBA_NV = 0x86FB
GL_SIGNED_RGBA8_NV = 0x86FC
GL_SIGNED_RGB_NV = 0x86FE
GL_SIGNED_RGB8_NV = 0x86FF
GL_SIGNED_LUMINANCE_NV = 0x8701
GL_SIGNED_LUMINANCE8_NV = 0x8702
GL_SIGNED_LUMINANCE_ALPHA_NV = 0x8703
GL_SIGNED_LUMINANCE8_ALPHA8_NV = 0x8704
GL_SIGNED_ALPHA_NV = 0x8705
GL_SIGNED_ALPHA8_NV = 0x8706
GL_SIGNED_INTENSITY_NV = 0x8707
GL_SIGNED_INTENSITY8_NV = 0x8708
GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = 0x870C
GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = 0x870D

GL_HILO16_NV = 0x86F8
GL_SIGNED_HILO_NV = 0x86F9
GL_SIGNED_HILO16_NV = 0x86FA
GL_DSDT8_NV = 0x8709
GL_DSDT8_MAG8_NV = 0x870A
GL_DSDT_MAG_INTENSITY_NV = 0x86DC
GL_DSDT8_MAG8_INTENSITY8_NV = 0x870B

GL_HI_SCALE_NV = 0x870E
GL_LO_SCALE_NV = 0x870F
GL_DS_SCALE_NV = 0x8710
GL_DT_SCALE_NV = 0x8711
GL_MAGNITUDE_SCALE_NV = 0x8712
GL_VIBRANCE_SCALE_NV = 0x8713
GL_HI_BIAS_NV = 0x8714
GL_LO_BIAS_NV = 0x8715
GL_DS_BIAS_NV = 0x8716
GL_DT_BIAS_NV = 0x8717
GL_MAGNITUDE_BIAS_NV = 0x8718
GL_VIBRANCE_BIAS_NV = 0x8719

GL_TEXTURE_BORDER_VALUES_NV = 0x871A

GL_TEXTURE_HI_SIZE_NV = 0x871B
GL_TEXTURE_LO_SIZE_NV = 0x871C
GL_TEXTURE_DS_SIZE_NV = 0x871D
GL_TEXTURE_DT_SIZE_NV = 0x871E
GL_TEXTURE_MAG_SIZE_NV = 0x871F


def glInitTextureShaderNV():
  from OpenGL.GL import __has_extension
  return __has_extension("GL_NV_texture_shader")

glInitTexShaderNV = glInitTextureShaderNV

def __info():
  if glInitTextureShaderNV():
    return []
www.java2java.com | Contact Us
Copyright 2009 - 12 Demo Source and Support. All rights reserved.
All other trademarks are property of their respective owners.