knot.py :  » Development » PyObjC » trunk » pyobjc » PyOpenGL-2.0.2.01 » OpenGL » Demo » twburton » Python Open Source

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Python Open Source » Development » PyObjC 
PyObjC » trunk » pyobjc » PyOpenGL 2.0.2.01 » OpenGL » Demo » twburton » knot.py
#!

# This is statement is required by the build system to query build info
if __name__ == '__build__':
  raise Exception

from OpenGL.GL import *
from OpenGL.GLU import *
from OpenGL.GLE import *
from OpenGL.GLUT import *
from math import *
from Numeric import *
from random import *
import string


def loadKnot(filename):
  f = open(filename)
  curves = []
  points = []

  for line in f.readlines():
    if string.lower(line[:9]) == 'component':
      if len(points):
        curves.append(points)
        points = []
    else:
      try:
        points.append(array(map(float, line.split())))
      except:
        pass

  if len(points):
    curves.append(points)
    points = []

  f.close()

  return curves


def get_a(n):
  a = 2.0*ones(((n+3)/2-(n%2),), Float)
  a[0] = 1.0
  if not n % 2:
    a[-1] == 1.0

  return a/n


def eval_pos(s, n, a):
  return dot(a, cos(2*pi*s/n*array(range(len(a)), Float)))


def eval_loop(s, v, a):
  global n, S
  S = s
  n = len(v)
  b = fromfunction(lambda i, j: cos(2*pi/n*(S-i)*j), (n, len(a)))
  return matrixmultiply(matrixmultiply(b, a), v)


def refine(points):
  #~ import time
  #~ n = len(points)
  #~ a = get_a(n)
  #~ print a
  #~ s = map(lambda x: [float(x), 0.0], range(n))
  #~ s[0][1] = 1.0

  #~ now = time.time()
  #~ pos = 0
  #~ while pos < len(s):
    #~ next_pos = (pos + 1) % len(s)

    #~ if next_pos:
      #~ next_s = s[next_pos][0]
    #~ else:
      #~ next_s = len(points)

    #~ sample = (s[pos][0] + next_s)*0.5
    #~ exact = eval_pos(sample, n, a)
    #~ approx = (s[pos][1] + s[next_pos][1])*0.5
    #~ if abs(exact - approx) > 0.01:
      #~ s.insert(pos + 1, [sample, exact])
    #~ else:
      #~ pos = pos + 1
  #~ print time.time() - now
  #~ now = time.time()

  #~ p = []
  #~ for sample, pos in s:
    #~ p.append(eval_loop(sample, points, a))

  #~ print time.time() - now
  #~ return p
  p = []
  for i in range(len(points)):
    for j in range(10):
      s = j/10.0
      x = array([0.0, 0.0, 0.0])
      for k in range(-1, 3):
        m = 1.0
        for l in range(-1, 3):
          if l != k:
            m = m*(s-l)/(k-l)
        x = x + m*points[(k+i) % len(points)]
      p.append(x)
  return array(p)


class knotView:

  def __init__(self, filename, width = 640, height = 480):  
    self.knot = loadKnot(filename)

    self.colors = []
    for i in range(len(self.knot)):
      self.colors.append([random(), random(), random()])

    self.list = None
    self.phi = 0
    self.theta = 0

    min_x = [sys.maxint]*3
    max_x = [-sys.maxint]*3

    for loop in self.knot:
      for x in loop:
        min_x = map(min, min_x, x)
        max_x = map(max, max_x, x)

    center = map(lambda y, z: (y + z)*0.5, min_x, max_x)

    self.radius = 0.0

    for loop in self.knot:
#      print loop
      for x in loop:
        radius2 = 0.0
        for i in range(3):
          x[i] = x[i] - center[i]
          radius2 = radius2 + x[i]**2
        self.radius = max(self.radius, sqrt(radius2))

#    map(refine, self.knot)
    self.knot = map(refine, self.knot)

    glutInitWindowSize(width, height)
    self.win = glutCreateWindow(filename)

    glutDisplayFunc(self.onDisplay)
    glutReshapeFunc(self.onReshape)
    glutSpecialFunc(self.onSpecial)

    glClearColor(1.0, 0.0, 0.0, 0.0)
    glClearDepth(1.0)
    glDepthFunc(GL_LESS)
    glEnable(GL_DEPTH_TEST)
    glShadeModel(GL_SMOOTH)
    glEnable(GL_LIGHTING)
    glEnable(GL_LIGHT0)
    glEnable(GL_CULL_FACE)
  
    glMatrixMode(GL_PROJECTION)
    glLoadIdentity()

    gluPerspective(45.0, float(width)/max(float(height), 1.0), 0.1, 100.0)
    glTranslatef(0, 0.0, -30.0)
  
#    glEnable(GL_AUTO_NORMAL)
#    glEnable(GL_NORMALIZE)

    glMatrixMode(GL_MODELVIEW)


  def onDisplay(self):
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
    glShadeModel(GL_SMOOTH)

    glLoadIdentity()
    glRotatef(self.theta, -1, 0, 0)
    glRotatef(self.phi, 0, 0, 1)

    if self.list is None:
      self.list = glGenLists(1)
      glNewList(self.list, GL_COMPILE_AND_EXECUTE)

      gleSetNumSides(50)
      gleSetJoinStyle(TUBE_JN_ANGLE | TUBE_CONTOUR_CLOSED | TUBE_NORM_PATH_EDGE )# | TUBE_NORM_FACET)

      glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 50)
      glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, ( 1.0, 1.0, 1.0, 1.0 ))
      for i in range(len(self.knot)):
        glMaterialfv(GL_FRONT, GL_DIFFUSE, self.colors[i] + [1])
        loop = self.knot[i]
        glePolyCylinder(loop, None, self.radius/15.0)
      glEndList()
    else:
      glCallList(self.list)

    glutSwapBuffers()


  def onReshape(self, width, height):
    glViewport(0, 0, width, height)
    glMatrixMode(GL_PROJECTION)
    glLoadIdentity()
    gluPerspective(45.0, float(width)/max(float(height), 1.0), 0.1, 100.0)
    glTranslatef(0, 0.0, -30.0)
    glMatrixMode(GL_MODELVIEW)


  def onSpecial(self, key, x, y):
    if key == GLUT_KEY_LEFT:
      self.phi = (self.phi + 358) % 360
      glutPostRedisplay()
    elif key == GLUT_KEY_RIGHT:
      self.phi = (self.phi + 2) % 360
      glutPostRedisplay()
    elif key == GLUT_KEY_UP:
      self.theta = (self.theta + 358) % 360
      glutPostRedisplay()
    elif key == GLUT_KEY_DOWN:
      self.theta = (self.theta + 2) % 360
      glutPostRedisplay()
    
if __name__ == '__main__':
  import sys
  args = glutInit(sys.argv)
  glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH)
  views = []
  if len(args) == 1:
    args.append('8.10')                # use append()
  for file in args[1:]:                  # skip first parameter
    views.append(knotView(file))
  glutMainLoop()

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