from OpenGL.GL import *
from OpenGL.GLU import *
from OpenGL.GLE import *
import items
class item(items.item):
def __init__(self):
items.item.__init__(self)
glEnable(GL_DEPTH_TEST)
glEnable(GL_COLOR_MATERIAL)
glEnable(GL_LIGHTING)
glEnable(GL_LIGHT0)
glLightfv(GL_LIGHT0, GL_POSITION, (40.0, 40, 100.0, 0.0))
glLightfv(GL_LIGHT0, GL_DIFFUSE, (0.99, 0.99, 0.99, 1.0))
glEnable(GL_LIGHT1)
glLightfv(GL_LIGHT1, GL_POSITION, (-40.0, 40, 100.0, 0.0))
glLightfv(GL_LIGHT1, GL_DIFFUSE, (0.99, 0.99, 0.99, 1.0))
glColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE)
gleSetJoinStyle(TUBE_NORM_EDGE | TUBE_JN_ANGLE | TUBE_JN_CAP)
def __del__(self):
glDisable(GL_DEPTH_TEST)
glDisable(GL_COLOR_MATERIAL)
glDisable(GL_LIGHTING)
glDisable(GL_LIGHT0)
glLightfv (GL_LIGHT0, GL_POSITION, (0, 0, 1, 0))
glLightfv (GL_LIGHT0, GL_DIFFUSE, (1, 1, 1, 1))
glDisable(GL_LIGHT1)
glLightfv (GL_LIGHT1, GL_POSITION, (0, 0, 1, 0))
glLightfv (GL_LIGHT1, GL_DIFFUSE, (0, 0, 0, 0))
glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE)
def on_reshape(self, width, height):
items.item.on_reshape(self, width, height)
glTranslatef (0.0, 0.0, -40.0)
def on_display(self):
items.item.on_display(self)
glColor3f(0.6, 0.8, 0.3)
gleHelicoid(1.0, 6.0, 2.0, -3.0, 4.0, None, None, 0.0, 1080.0)
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