conechecker.py :  » Development » PyObjC » trunk » pyobjc » PyOpenGL-2.0.2.01 » OpenGL » Demo » GLUT » tom » Python Open Source

Home
Python Open Source
1.3.1.2 Python
2.Ajax
3.Aspect Oriented
4.Blog
5.Build
6.Business Application
7.Chart Report
8.Content Management Systems
9.Cryptographic
10.Database
11.Development
12.Editor
13.Email
14.ERP
15.Game 2D 3D
16.GIS
17.GUI
18.IDE
19.Installer
20.IRC
21.Issue Tracker
22.Language Interface
23.Log
24.Math
25.Media Sound Audio
26.Mobile
27.Network
28.Parser
29.PDF
30.Project Management
31.RSS
32.Search
33.Security
34.Template Engines
35.Test
36.UML
37.USB Serial
38.Web Frameworks
39.Web Server
40.Web Services
41.Web Unit
42.Wiki
43.Windows
44.XML
Python Open Source » Development » PyObjC 
PyObjC » trunk » pyobjc » PyOpenGL 2.0.2.01 » OpenGL » Demo » GLUT » tom » conechecker.py
"""GLUT replacement for the original conechecker.py demonstration code

Note:
  Has no navigation code ATM.  Rather than creating two contexts,
  it creates two viewports in the same context and renders into them
  using the display functions from the other demo modules.
"""

# This is statement is required by the build system to query build info
if __name__ == '__build__':
  raise Exception

__version__='$Revision: 1.1.2.1 $'[11:-2]
__date__ = '$Date: 2004/11/15 01:10:45 $'[6:-2]


from OpenGL.GL import *
from OpenGL.GLU import *
from OpenGL.GLUT import *
import time, sys
import cone, checker

def display( ):
  """Callback function for displaying the scene

  This defines a unit-square environment in which to draw,
  i.e. width is one drawing unit, as is height
  """
  glClearColor(0.5, 0.5, 0.5, 0)
  glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
  width,height = glutGet(GLUT_WINDOW_WIDTH), glutGet(GLUT_WINDOW_HEIGHT)
  halfHeight = int(height/2.0)
  glViewport(0,halfHeight,width, halfHeight+1)
  # glClear doesn't restrict itself to the viewport,
  # so we have to tell the child viewports not to use it...
  checker.display( swap=0, clear=0)
  glViewport(0,0,width, halfHeight)
  cone.display( swap=1, clear=0)
  glViewport(0,0,width, height)

def idle( ):
  glutPostRedisplay()

starttime = time.time()

def rotation( period = 10):
  """Do rotation of the scene at given rate"""
  angle = (((time.time()-starttime)%period)/period)* 360
  glRotate( angle, 0,1,0)
  return angle

if __name__ == "__main__":
  print """You should see two OpenGL viewports, in the top, a sphere+checker-board
and in the bottom, a rotating cone."""
  import sys
  glutInit(sys.argv)
  glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH)
  glutCreateWindow('Two-scene Demo (Cone Checker)')
  glutDisplayFunc(display)
  glutIdleFunc(display)
  # note need to do this to properly render faceted geometry
  glutMainLoop()
w___w_w___.__j__a___v_a___2s_.c__o_m_ | Contact Us
Copyright 2009 - 12 Demo Source and Support. All rights reserved.
All other trademarks are property of their respective owners.