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Python Open Source » Development » PyObjC 
PyObjC » trunk » pyobjc » PyOpenGL 2.0.2.01 » OpenGL » Demo » GLUT » tom » checker.py
"""GLUT replacement for the original checker.py demonstration code

Note:
  Has no navigation code ATM.
"""

# This is statement is required by the build system to query build info
if __name__ == '__build__':
  raise Exception

__version__='$Revision: 1.1.2.1 $'[11:-2]
__date__ = '$Date: 2004/11/15 01:10:45 $'[6:-2]


from OpenGL.GL import *
from OpenGL.GLU import *
from OpenGL.GLUT import *
import time, sys
try:
  from Numeric import *
except ImportError:
  print """This demo requires Numeric Python, sorry."""
  sys.exit(1)

def drawCheckerBoard( N=5, white=(1,1,1), black=(0,0,0) ):
  """Draw an 2N*2N checkerboard with given colours"""
  glDisable(GL_LIGHTING)
  try:
    for x in range(-N, N):
      for y in range(-N, N):
        if (x + y) % 2 == 0:
          glColor3fv(white)
        else:
          glColor3fv(black)  
        glRectf(x, y, x + 1, y + 1)
  finally:
    glEnable(GL_LIGHTING)
def drawSphere( center=(0,0,1), radius=1.0, sides=20 ):
  glPushMatrix()
  try:
    glTranslatef(*center)
    glutSolidSphere(radius, sides, sides)
  finally:
    glPopMatrix()

def display( swap=1, clear=1):
  """Callback function for displaying the scene

  This defines a unit-square environment in which to draw,
  i.e. width is one drawing unit, as is height
  """
  if clear:
    glClearColor(0.5, 0.5, 0.5, 0)
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)

  # establish the projection matrix (perspective)
  glMatrixMode(GL_PROJECTION)
  glLoadIdentity()
  x,y,width,height = glGetDoublev(GL_VIEWPORT)
  gluPerspective(
    45, # field of view in degrees
    width/float(height or 1), # aspect ratio
    .25, # near clipping plane
    200, # far clipping plane
  )

  # and then the model view matrix
  glMatrixMode(GL_MODELVIEW)
  glLoadIdentity()
  gluLookAt(
    0,1,20, # eyepoint
    0,0,0, # center-of-view
    0,1,0, # up-vector
  )
  glLightfv( GL_LIGHT0, GL_DIFFUSE, (.8,.8,.3) )
  glLightfv( GL_LIGHT0, GL_POSITION, (1,1,3,0) )
  glEnable( GL_LIGHT0)
  
  rotation()
  drawCheckerBoard()
  drawSphere()
  if swap:
    glutSwapBuffers()

def idle( ):
  glutPostRedisplay()

starttime = time.time()

def rotation( period = 10):
  """Do rotation of the scene at given rate"""
  angle = (((time.time()-starttime)%period)/period)* 360
  glRotate( angle, 0,1,0)
  return angle

if __name__ == "__main__":
  print """You should see a sphere+checker-board rotating about the origin."""
  import sys
  glutInit(sys.argv)
  glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH)
  glutCreateWindow('Rotating Checkerboard')
  glutDisplayFunc(display)
  glutIdleFunc(display)
  # note need to do this to properly render faceted geometry
  glEnable( GL_DEPTH_TEST )
  glutMainLoop()
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