GraphDisplay.py :  » Development » Leo » Leo-4.7.1-final » leo » extensions » Gato » Python Open Source

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Python Open Source » Development » Leo 
Leo » Leo 4.7.1 final » leo » extensions » Gato » GraphDisplay.py
################################################################################
#
#       This file is part of Gato (Graph Animation Toolbox) 
#
#  file:   GraphDisplay.py
#  author: Alexander Schliep (schliep@molgen.mpg.de)
#
#       Copyright (C) 1998-2005, Alexander Schliep, Winfried Hochstaettler and 
#       Copyright 1998-2001 ZAIK/ZPR, Universitaet zu Koeln
#                                   
#       Contact: schliep@molgen.mpg.de, wh@zpr.uni-koeln.de             
#
#       Information: http://gato.sf.net
#
#       This library is free software; you can redistribute it and/or
#       modify it under the terms of the GNU Library General Public
#       License as published by the Free Software Foundation; either
#       version 2 of the License, or (at your option) any later version.
#
#       This library is distributed in the hope that it will be useful,
#       but WITHOUT ANY WARRANTY; without even the implied warranty of
#       MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
#       Library General Public License for more details.
#
#       You should have received a copy of the GNU Library General Public
#       License along with this library; if not, write to the Free
#       Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
#
#
#
#       This file is version $Revision: 1.1 $ 
#                       from $Date: 2007/10/04 14:36:39 $
#             last change by $Author: edream $.
#
################################################################################

from Tkinter import *# Frame, Canvas, Toplevel, StringVar and lots of handy constants
tkFont
from Graph import Graph
from math import sqrt,pi,sin,cos
from GatoGlobals import *
from GatoUtil import orthogonal
from DataStructures import Point2D,VertexLabeling,EdgeLabeling
import os
import colorsys

import tkSimpleDialog

import logging
log = logging.getLogger("GraphDisplay.py")

class ZoomVar(StringVar):
    """ *Internal* helper class to have TK update variable correspoding
        to pop-up state """
    
    def __init__(self, graphDisplay,initialValue):
        self.graphDisplay = graphDisplay
        StringVar.__init__(self)
        StringVar.set(self,initialValue)
        
    def set(self, value):
        try:
            self.graphDisplay.Zoom(value)
        except:
            None
        return StringVar.set(self,value)
        
        
class GraphDisplay:
    """ Provide functionality to display a graph. Not for direct consumption.
        Use
    
        - GraphDisplayToplevel
        - GraphDisplayFrame 
    
        GraphDisplay also provides UI-Interface independent edit operations
        and basic animation methods """
    
    
    def __init__(self):
        self.hasGraph = 0
        self.drawVertex       = VertexLabeling()
        self.drawEdges        = EdgeLabeling()
        self.drawLabel        = VertexLabeling()
        self.vertexAnnotation = VertexLabeling()
        self.edgeAnnotation   = EdgeLabeling()
        
        self.vertex = {} # XXX Dynamic array which memorizes vertex for each draw vertex
        self.edge = {}   # XXX ditto for draw edge
        self.label = {}  # XXX ditto for label
        
        self.zoomFactor = 100.0 # percent

        self.windowingsystem = self.tk.call("tk", "windowingsystem")
        self.CreateWidgets()
        self.SetTitle("Gato - Graph")
        self.update()
        self.graphInformer = None
        self.clickhandler = None
        self.highlightedPath = {}
        self.ReadConfiguration()
        
        
    def ReadConfiguration(self):
        self.gVertexRadius = 14 # XXX
        
        self.gFontFamily = "Helvetica"
        self.gFontSize = 10
        self.gFontStyle = tkFont.BOLD
        
        self.gEdgeWidth = 4
        
        self.gVertexFrameWidth = 0
        self.cVertexDefault = "#000099" # 'red'
        self.cVertexBlink = "black"
        self.cEdgeDefault = "#EEEEEE"
        self.cLabelDefault = "white"
        self.cLabelDefaultInverted = "black"
        self.cLabelBlink = "green"
        
        # Used by ramazan's scaling code
        self.zVertexRadius = self.gVertexRadius
        self.zArrowShape = (16, 20, 6)
        self.zFontSize = 10
        
    def font(self, size):
        return tkFont.Font(self, (self.gFontFamily, size, self.gFontStyle))
        
        
        
    def GetCanvasCenter(self): 
        """ *Internal* Return the center of the canvas in pixel """
        # XXX How to this for non-pixel
        return (gPaperWidth/2, gPaperHeight/2)
        
        
    def Zoom(self,percent):
        """ *Internal* Perform a zoom to specified level """
        
        zoomFactor = {' 50 %':50.0, 
                      ' 75 %':75.0, 
                      '100 %':100.0,
                      '125 %':125.0,
                      '150 %':150.0,
                      '':100.0}
        
        self.newXview = self.canvas.xview()
        self.newYview = self.canvas.yview()
        
        try:
            if (self.newXview != self.oldXview or 
                self.newYview != self.oldYview or
                self.zoomIn == 0):
                self.Xview = self.newXview[0]
                self.Yview = self.newYview[0]   
        except:
            self.Xview = self.newXview[0]
            self.Yview = self.newYview[0] 
            
        if zoomFactor[percent] < self.zoomFactor:
            self.zoomIn = 1
        else:
            self.zoomIn = 0
            
        factor = zoomFactor[percent] / self.zoomFactor      
        self.zoomFactor = zoomFactor[percent]
        
        self.zVertexRadius = (self.gVertexRadius*self.zoomFactor) / 100.0
        self.zArrowShape = ((16*self.zoomFactor) / 100.0,
                            (20*self.zoomFactor) / 100.0,
                            (6*self.zoomFactor)  / 100.0)
        self.zFontSize = max(7,int((self.gFontSize*self.zoomFactor) / 100.0))
        
        for v in self.G.Vertices():
            dv = self.drawVertex[v]
            oldVertexFrameWidth = self.canvas.itemcget(dv, "width")
            newVertexFrameWidth = float(oldVertexFrameWidth) * factor
            self.canvas.itemconfig(dv, width=newVertexFrameWidth)
            dl = self.drawLabel[v]
            self.canvas.itemconfig(dl, font=self.font(self.zFontSize))
            
        for e in self.G.Edges():
            de = self.drawEdges[e]
            oldEdgeWidth = self.canvas.itemcget(de, "width")
            newEdgeWidth = float(oldEdgeWidth) * factor
            self.canvas.itemconfig(de, width=newEdgeWidth,
                                   arrowshape=self.zArrowShape)
            
        self.canvas.scale("all", 0, 0, factor, factor)  
        
        newWidth = (self.zoomFactor / 100.0) * float(gPaperWidth)
        newHeight = (self.zoomFactor/ 100.0) * float(gPaperHeight)
        
        self.canvas.config(width=newWidth,height=newHeight,
                           scrollregion=(0,0,newWidth,newHeight))
        self.canvas.xview("moveto",self.Xview)
        self.canvas.yview("moveto",self.Yview)
        
        self.oldXview = self.canvas.xview()
        self.oldYview = self.canvas.yview()
        
    def CanvasToEmbedding(self,x,y):
        """ *Internal* Convert canvas coordinates to embedding """
        x = x * 100.0 / self.zoomFactor  
        y = y * 100.0 / self.zoomFactor
        return x,y
        
    def EmbeddingToCanvas(self,x,y):
        """ *Internal* Convert Embedding coordinates to Canvas """
        x = x * self.zoomFactor / 100.0
        y = y * self.zoomFactor / 100.0
        return x,y
        
        
    def CreateWidgets(self):
        """ *Internal* Create UI-Elements (except Frame/Toplevel) """
        # Frame at bottom with zoom-popup and label
        self.infoframe = Frame(self, relief=FLAT)
        self.infoframe.pack(side=BOTTOM, fill=X)
        
        self.zoomValue = ZoomVar(self,'100 %')
        # XXX self.zoomValue.set('100 %')
        self.zoomMenu = OptionMenu(self.infoframe, self.zoomValue, 
                                  ' 50 %',' 75 %', '100 %','125 %','150 %')
        self.zoomMenu.config(height=1)
        self.zoomMenu.config(width=5)
        if self.windowingsystem == 'aqua':
            self.zoomMenu.config(font="Geneva 9")
            self.zoomMenu["menu"].config(font="Geneva 9")
        self.zoomMenu.grid(row=0,column=0,sticky="nwse") 
        self.infoframe.columnconfigure(0,weight=0)
        
        # To make things more windows like, we put the info-label
        # in a separate frame
        if self.windowingsystem == 'aqua':
            borderFrame = Frame(self.infoframe, relief=RIDGE, bd=1)
        else:
            borderFrame = Frame(self.infoframe, relief=SUNKEN, bd=1)

        self.info = Label(borderFrame, text="No information available", anchor=W)
        self.info.config(width=50)
        #if self.windowingsystem == 'aqua':
        #    self.info.config(font="Geneva 10")
        self.info.pack(side=LEFT, expand=1, fill=X)
        borderFrame.grid(row=0,column=1,sticky="nwse",padx=4,pady=3)
        self.infoframe.columnconfigure(1,weight=1)

        if self.windowingsystem == 'aqua':
            dummy = Frame(self.infoframe, relief=FLAT, bd=2)
            dummy.grid(row=0, column=2, padx=6, pady=3)   
            self.infoframe.columnconfigure(2,weight=0)
        
        # Scrolling Canvas
        # To make things more windows like, we put the canvas
        # in a separate frame  
        if self.windowingsystem == 'aqua':
            borderFrame = Frame(self, relief=FLAT, bd=1, background='#666666')
        else:
            borderFrame = Frame(self, relief=SUNKEN, bd=2)
        self.canvas = Canvas(borderFrame, width=gPaperWidth, height=gPaperHeight, 
                             background="white",
                             scrollregion=(0, 0, gPaperWidth, gPaperHeight))
        
        # Vertical scroll bar in a frame and with corner 
        vbarFrame = Frame(borderFrame,borderwidth=0)
        vbarFrame.pack(fill=Y, side=RIGHT)
        
        self.canvas.vbar = Scrollbar(borderFrame, orient=VERTICAL)
        self.canvas['yscrollcommand']  = self.canvas.vbar.set
        self.canvas.vbar['command'] = self.canvas.yview
        
        self.canvas.vbar.pack(in_=vbarFrame, expand=1, side=TOP, fill=Y)
        
        sbwidth = self.canvas.vbar.winfo_reqwidth()
        corner = Frame(vbarFrame, width=sbwidth, height=sbwidth)
        corner.propagate(0)
        corner.pack(side=BOTTOM)
        
        # Horizontal scroll bar 
        self.canvas.hbar = Scrollbar(borderFrame, orient=HORIZONTAL)
        self.canvas['xscrollcommand']  = self.canvas.hbar.set
        self.canvas.hbar['command'] = self.canvas.xview
        self.canvas.hbar.pack(side=BOTTOM, fill=X)
        
        self.canvas.pack(anchor=W, side=TOP)
        borderFrame.pack(anchor=W, side=TOP, expand=1, fill=BOTH)
        
        try:
            self.geometry("500x483")
        except:
            self.master.geometry("500x483")
            
    def ShowGraph(self, G, graphName):  
        """ Display graph G name graphName. Currently we assume that for 
            the embedding (x,y) of every vertex  < x < 1000 and 0 < y < 1000
            holds.
        
            NOTE: We need both a proper embedding and a labelling
            XXX: Fix (Randomize embedding, identity labeling if none given """
        self.G = G
        
        if self.hasGraph == 1:
            self.DeleteDrawItems()
            
        self.CreateDrawItems()
        self.hasGraph = 1
        self.SetTitle("Gato - " + graphName)
        self.update()
        self.DefaultInfo()
        
        
    def RegisterGraphInformer(self, Informer):
        """ A graph informer is an object which supplies information
            about the graph, its vertices and its edges. It needs methods
        
            - DefaultInfo()
            - VertexInfo(v)
            - EdgeInfo(tail,head)
        
            If none is registered, information will be produced by
            GraphDisplay. Infos are displayed in info field at the bottom
            of the graph window."""
        self.graphInformer = Informer
        
        
    def CreateDrawItems(self):
        """ *Internal* Create items on the canvas """
        for v in self.G.Vertices():
            for w in self.G.OutNeighbors(v):
                self.drawEdges[(v,w)] = self.CreateDrawEdge(v,w)

        # We want the vertices in front of the edges, so we paint
        # all edges first
        for v in self.G.Vertices():
            t = self.G.GetEmbedding(v)
            x = t.x * self.zoomFactor / 100.0
            y = t.y * self.zoomFactor / 100.0
            self.drawVertex[v] = self.CreateDrawVertex(v,x,y)

            self.drawLabel[v] = self.CreateDrawLabel(v)
            
            
    def DeleteDrawItems(self):
        """ *Internal* Delete all items on the canvas and clear up
            our references to it"""
        self.DeleteDrawEdges()
        self.DeleteDrawVertices()
        self.DeleteDrawLabels()
        self.DeleteVertexAnnotations()
        self.DeleteEdgeAnnotations()
        self.canvas.delete("all") # Remove whatever is left
        self.drawVertex       = VertexLabeling()
        self.drawEdges        = EdgeLabeling()
        self.drawLabel        = VertexLabeling()
        self.vertexAnnotation = VertexLabeling()
        self.edgeAnnotation   = EdgeLabeling()
        
        
    def DeleteDrawEdges(self):
        """ *Internal* Delete draw edges on the canvas """
        self.edge = {} # XXX
        self.canvas.delete("edges")
        
        
    def DeleteDrawVertices(self):
        """ *Internal* Delete draw vertices on the canvas """
        self.vertex = {} # XXX
        self.canvas.delete("vertices")
        
        
    def DeleteDrawLabels(self):
        """ *Internal* Delete draw labels on the canvas """
        self.label = {} # XXX
        self.canvas.delete("labels")
        
    def DeleteVertexAnnotations(self):
        """ *Internal* Delete all vertex annotations on the canvas """
        self.canvas.delete("vertexAnno")
        pass
        
    def DeleteEdgeAnnotations(self):
        """ *Internal* Delete all edge annotations on the canvas """
        self.canvas.delete("edgeAnno")
        pass
        
    def CreateDrawVertex(self,v,x=None,y=None):
        """ *Internal* Create a draw vertex for v on the canvas. Position is
            determined by the embedding unless explictely passed as x,y in
            canvas coordinates """
        if x == None and y == None:
            t = self.G.GetEmbedding(v)
            x,y = self.EmbeddingToCanvas(t.x, t.y)
        d = self.zVertexRadius
        w = (self.gVertexFrameWidth*self.zoomFactor) / 100.0
        dv = self.canvas.create_oval(x-d, y-d, x+d, y+d, 
                                     fill=self.cVertexDefault, 
                                     tag="vertices",
                                     width=w) 
        self.canvas.tag_bind(dv, "<Any-Leave>", self.DefaultInfo)
        self.canvas.tag_bind(dv, "<Any-Enter>", self.VertexInfo)
        self.vertex[dv] = v # XXX
        return dv
        
    def CreateDrawLabel(self,v):
        """ *Internal* Create a draw label for v on the canvas. Position is
            determined by the embedding specified. Text is specified by the
            labeling:  
        
            Call only after CreateDrawVertex() """
        
        pos = self.VertexPosition(v)
        # To make label more readable on darker vertices we change colors
        # depending on brightness
        #
        # XXX Note: we assume that the defaults are reasonable
        dl = self.canvas.create_text(pos.x, pos.y, 
                                     anchor="center", 
                                     justify="center", 
                                     font=self.font(self.zFontSize),
                                     text=self.G.GetLabeling(v), 
                                     fill=self.cLabelDefault,
                                     tag="labels")
        self.canvas.tag_bind(dl, "<Any-Enter>", self.VertexInfo)
        self.label[dl] = v # XXX
        return dl
        # Label to the bottom, to the right
        #d = self.zVertexRadius
        #return self.canvas.create_text(x+d+1, y+d+1, anchor="w", justify="left", font="Arial %d" %self.zFontSize,text=v)
        
        
        
    def CreateUndirectedLoopDrawEdge(self, v, w, orientation=None):
        """ *Internal* Create an undirected loop draw edge. v is a Point2D """
        loopRadius = 2 * self.zVertexRadius
        xMiddle = v.x
        yMiddle = v.y-((25*self.zoomFactor)/100.0)  
        Coords = []
        for degree in range(0,400,40):
            Coords.append(loopRadius*cos(degree*(pi/180))+xMiddle)
            Coords.append(loopRadius*sin(degree*(pi/180))+yMiddle)
        return self.canvas.create_line(Coords,
                                       fill=self.cEdgeDefault, 
                                       width=w,
                                       smooth=TRUE,
                                       splinesteps=24,
                                       tag="edges")
        
        
    def CreateDirectedLoopDrawEdge(self,v,w, orientation=None):
        """ *Internal* Create an directed loop draw edge. v is a Point2D """
        loopRadius = 2 * self.zVertexRadius
        xMiddle = v.x
        yMiddle = v.y-((25*self.zoomFactor)/100.0)
        Coords = []
        for degree in range(95,440,25):
            if degree != 395:
                Coords.append(loopRadius*cos(degree*(pi/180))+xMiddle)
                Coords.append(loopRadius*sin(degree*(pi/180))+yMiddle)
        return self.canvas.create_line(Coords,
                                       arrow="last",
                                       arrowshape=self.zArrowShape,
                                       fill=self.cEdgeDefault, 
                                       width=w,
                                       smooth=TRUE,
                                       splinesteps=24,
                                       tag="edges")  
        
    def CreateUndirectedDrawEdge(self,t,h,w):
        """ *Internal* Create an undirected draw edge. t, h are Point2Ds """
        return self.canvas.create_line(t.x,t.y,h.x,h.y,
                                       fill=self.cEdgeDefault,
                                       width=w,
                                       tag="edges") 
        
    def CreateDirectedDrawEdge(self,t,h,curved,w):
        """ *Internal* Create an directed draw edge. t, h are Point2Ds """
        l = sqrt((h.x - t.x)**2 + (h.y - t.y)**2)
        if l < 0.001:
            l = 0.001
        c = (l - self.zVertexRadius)/l - 0.001 # Dont let them quite touch 
        # (tmpX,tmpY) is a point on a straight line between t and h
        # not quite touching the vertex disc
        tmpX = t.x + c * (h.x - t.x) 
        tmpY = t.y + c * (h.y - t.y)
        if curved == 0:
            return self.canvas.create_line(t.x,t.y,tmpX,tmpY,
                                           fill=self.cEdgeDefault,
                                           arrow="last",
                                           arrowshape=self.zArrowShape, 
                                           width=w,
                                           tag="edges")
        else:
            # (mX,mY) to difference vector h - t
            (mX,mY) = orthogonal((h.x - t.x, h.y - t.y))
            c = 1.5 * self.zVertexRadius + l / 25
            # Add c * (mX,mY) at midpoint between h and t
            mX = t.x + .5 * (h.x - t.x) + c * mX
            mY = t.y + .5 * (h.y - t.y) + c * mY
            return self.canvas.create_line(t.x,t.y,mX,mY,tmpX,tmpY,
                                           fill=self.cEdgeDefault,
                                           arrow="last",
                                           arrowshape=self.zArrowShape, 
                                           width=w,
                                           smooth=TRUE,
                                           tag="edges")
            
            
    def CreateDrawEdge(self,tail,head):
        """ *Internal* Create a draw edge for (tail,head) on the canvas. Position is
            determined by the position of the vertices (or the embedding if the draw
            vertices do not exist yet)."""
        t = self.VertexPosition(tail)
        h = self.VertexPosition(head)
        
        if not self.G.QEdgeWidth():
            w = (self.gEdgeWidth * self.zoomFactor) / 100.0
        else:
            w = (self.G.EdgeWidth(tail,head) * self.zoomFactor) / 100.0
            
        if self.G.QDirected() == 1:
            if tail == head:
                de = self.CreateDirectedLoopDrawEdge(t,w)    
            else:
                if tail in self.G.OutNeighbors(head):
                    # Remove old straight de for other direction ... 
                    try:
                        oldColor = self.canvas.itemconfig(self.drawEdges[(head,tail)],
                                                          "fill")[4] # Should call GetEdgeColor
                        self.canvas.delete(self.drawEdges[(head,tail)])
                        # ... and create a new curved one
                        if not self.G.QEdgeWidth():
                            wOld = (self.gEdgeWidth * self.zoomFactor) / 100.0
                        else:
                            wOld = (self.G.EdgeWidth(head,tail) * self.zoomFactor) / 100.0
                        de = self.CreateDirectedDrawEdge(h,t,1,wOld)
                        self.canvas.itemconfig(de, fill=oldColor) # Should call SetEdgeColor
                        self.drawEdges[(head,tail)] = de
                        self.edge[de] = (head,tail)
                        self.canvas.tag_bind(de, "<Any-Leave>", self.DefaultInfo)
                        self.canvas.tag_bind(de, "<Any-Enter>", self.EdgeInfo)
                        try:
                            self.canvas.lower(de,"vertices")
                        except TclError:
                            None # can get here when opening graph
                    except KeyError:
                        oldColor = self.cEdgeDefault # When opening a graph we can get here
                        
                        # Finally create the one we wanted to ...
                    de = self.CreateDirectedDrawEdge(t,h,1,w)    
                else:
                    de = self.CreateDirectedDrawEdge(t,h,0,w)
                    
        else:
            if tail == head:
                de = self.CreateUndirectedLoopDrawEdge(t,w)
            else:
                de = self.CreateUndirectedDrawEdge(t,h,w)
                
        self.edge[de] = (tail,head) # XXX
        self.canvas.tag_bind(de, "<Any-Leave>", self.DefaultInfo)
        self.canvas.tag_bind(de, "<Any-Enter>", self.EdgeInfo)
        return de
        
        
    def CreateVertexAnnotation(self,v,annotation,color):
        """ *Internal* Create a vertex annotation for v on the canvas. Position is
            determined by the position of the corresponding draw vertex 
            on the canvas. """
        pos = self.VertexPosition(v)    
        # Label to the bottom, to the right
        da =  self.canvas.create_text(pos.x + self.zVertexRadius+1,
                                      pos.y + self.zVertexRadius+1, 
                                      anchor="w", 
                                      justify="left",
                                      font=self.font(self.zFontSize), 
                                      text=annotation,
                                      tag="vertexAnno",
                                      fill=color)
        return da
        
    def UpdateVertexAnnotationPosition(self,v):
        pos = self.VertexPosition(v)
        da = self.vertexAnnotation[v]
        self.canvas.move(da, pos.x + self.zVertexRadius+1,pos.y + self.zVertexRadius+1)
        
    def CreateEdgeAnnotation(self,tail,head,annotation,color):
        """ *Internal* Create an edge annotation for (tail,head) on the canvas. 
            Position is determined by the embedding specified. """
        t = self.VertexPosition(tail)  
        h = self.VertexPosition(head)  
        
        (mX,mY) = orthogonal((h.x - t.x, h.y - t.y))
        c = self.zVertexRadius
        x = t.x + .5 * (h.x - t.x) + c * mX
        y = t.y + .5 * (h.y - t.y) + c * mY
        # Label to the bottom, to the right
        da =  self.canvas.create_text(x, y, 
                                      anchor="center", 
                                      justify="center", 
                                      font=self.font(self.zFontSize),
                                      text=annotation,
                                      tag="edgeAnno",
                                      fill=color)
        return da
        
        
        ############################################################################
        #               
        # Animator commands
        #
    def SetVertexColor(self, v, color):
        """ Change color of v to color. No error checking! """
        rgb_color = self.winfo_rgb(color)
        # Tk has 16 bits per color 
        hls_color = colorsys.rgb_to_hls(rgb_color[0] / 65536.0, 
                                        rgb_color[1] / 65536.0, 
                                        rgb_color[2] / 65536.0)
        lightness =  hls_color[1]
        if lightness < 0.2: 
            self.canvas.itemconfig( self.drawLabel[v], fill=self.cLabelDefaultInverted)
        else:
            self.canvas.itemconfig( self.drawLabel[v], fill=self.cLabelDefault)
        self.canvas.itemconfig( self.drawVertex[v], fill=color)
        self.update()
        
        
    def GetVertexColor(self,v):
        """ Return the color of v """
        dv = self.drawVertex[v]
        return self.canvas.itemconfig(dv, "fill")[4]
        
        
    def SetAllVerticesColor(self,color,graph=None,vertices=None):
        """ Change the color of all vertices to 'color' at once 
            You can also pass an induced subgraph  or a list of vertices
        """
        if graph == None and vertices == None: # All vertices of graph shown
            self.canvas.itemconfig("vertices", fill=color)
        elif graph is not None: # all vertices of induced subgraph
            vertices = graph.vertices
        if vertices is not None: # all specified vertices
            for v in vertices:
                self.canvas.itemconfig(self.drawVertex[v], fill=color)            
        self.update()        
        
        
    def SetAllEdgesColor(self,color,graph=None, leaveColors = None):
        """ Change the color of all edges to 'color' at once
            You can also pass an induced subgraph  """
        if graph == None:
            if leaveColors == None:  
                self.canvas.itemconfig("edges", fill=color)
            else:
                for e in self.G.Edges():
                    if not self.GetEdgeColor(e[0],e[1]) in leaveColors:
                        self.SetEdgeColor(e[0],e[1],color)
        else: # induced subgraph
            for e in graph.Edges():
                if leaveColors == None or not (self.GetEdgeColor(e[0],e[1]) in leaveColors):
                    self.SetEdgeColor(e[0],e[1],color)
        self.update()
        
        
    def SetEdgeColor(self, tail, head, color):
        """ Change color of (tail,head) to color. No error checking! 
            Handles undirected graphs. """
        if self.G.QDirected() == 1:
            de = self.drawEdges[(tail,head)]
        else:
            try:
                de = self.drawEdges[(tail,head)]
            except KeyError:
                de = self.drawEdges[(head,tail)]      
        self.canvas.itemconfig( de, fill=color)
        self.update()
        
        
    def GetEdgeColor(self, tail, head):
        """ Return color of (tail,head). No error checking! 
            Handles undirected graphs. """  
        (u,v) = self.G.Edge(tail,head)
        de = self.drawEdges[(u,v)]
        return self.canvas.itemconfig(de, "fill")[4]
        
        
    def BlinkVertex(self, v, color=None):
        """ Blink vertex v with color. Number of times, speed, default color is
            specified in GatoGlobals.py. No error checking! """
        if color is None: # No self in default arg
            color=self.cVertexBlink
        dv = self.drawVertex[v]
        oldColor = self.canvas.itemconfig(dv, "fill")[4]
        for i in xrange(1,gBlinkRepeat):
            self.canvas.after(gBlinkRate)
            self.canvas.itemconfig( dv, fill=color)
            self.update()
            self.canvas.after(gBlinkRate)
            self.canvas.itemconfig( dv, fill=oldColor)
            self.update()
            
            
    def BlinkEdge(self, tail, head, color=None):
        """ Blink edge (tail,head) with color. Number of times, speed, default 
            color is specified in GatoGlobals.py. No error checking!  Handles
            undirected graphs. """  
        if color is None: # No self in default arg
            color=self.cVertexBlink
        if self.G.QDirected() == 1:
            de = self.drawEdges[(tail,head)]
        else:
            try:
                de = self.drawEdges[(tail,head)]
            except KeyError:
                de = self.drawEdges[(head,tail)]      
        oldColor = self.canvas.itemconfig(de, "fill")[4]
        for i in xrange(1,gBlinkRepeat):
            self.canvas.after(gBlinkRate)
            self.canvas.itemconfig( de, fill=color)
            self.update()
            self.canvas.after(gBlinkRate)
            self.canvas.itemconfig( de, fill=oldColor)
            self.update()
            
    def Blink(self, list, color=None):
        """ Blink all edges or vertices in list with color.
            Edges are specified as (tail,head). 
        
            Number of times, speed, default color is specified in GatoGlobals.py. 
            No error checking!  Handles undirected graphs. """  
        if color is None: # No self in default arg
            color=self.cVertexBlink
        oldColor = [None] * len(list)
        drawItems = [None] * len(list)
        
        for i in xrange(len(list)):
            try:
                e = list[i]
                l = len(e) # will raise an exception  
                drawItems[i] = self.drawEdges[e]
                oldColor[i] = self.canvas.itemconfig(drawItems[i], "fill")[4]
            except: # It is a vertex
                v = list[i]
                drawItems[i] = self.drawVertex[v]
                oldColor[i] = self.canvas.itemconfig(drawItems[i], "fill")[4]
                
        for i in xrange(1,gBlinkRepeat):
            self.canvas.after(gBlinkRate)
            for j in xrange(len(drawItems)):  
                self.canvas.itemconfig(drawItems[j], fill=color)
            self.update()
            self.canvas.after(gBlinkRate)
            for j in xrange(len(drawItems)):  
                self.canvas.itemconfig(drawItems[j], fill=oldColor[j])
            self.update()
            
            
    def GetVertexFrameWidth(self,v):
        """ Get the width of the black frame of a vertex"""
        dv = self.drawVertex[v]
        return (float(self.canvas.itemcget(dv, "width")) * 100.0) /  self.zoomFactor
        
        
    def SetVertexFrameWidth(self,v,val):
        """ Set the width of the black frame of a vertex to val """
        dv = self.drawVertex[v]
        oldwidth = float(self.canvas.itemcget(dv, "width"))
        self.canvas.itemconfig(dv, outline = "white", width=oldwidth * 2)
        self.update()
        self.canvas.itemconfig(dv, outline = "black", width=(val * self.zoomFactor) / 100.0)
        self.update()
        
        
    def GetVertexAnnotation(self,v):
        if not self.vertexAnnotation.QDefined(v):
            return ""
        else:
            return self.canvas.itemcget(self.vertexAnnotation[v],"text")
            
    def SetVertexAnnotation(self,v,annotation,color="black"):
        """ Add an annotation to v. Annotations are displayed to the left and
            the bottom of v and allow to display more info about a vertex. 
            No error checking!  Does not handle vertex deletions/moves !"""
        if v == None: return  
        if not self.vertexAnnotation.QDefined(v):
            self.vertexAnnotation[v] = self.CreateVertexAnnotation(v,annotation,color)
        else:
            da = self.vertexAnnotation[v]
            self.canvas.itemconfig(da, 
                                   font=self.font(self.zFontSize),
                                   text=annotation,
                                   fill=color)
            self.update()
            
            
    def SetEdgeAnnotation(self,tail,head,annotation,color="black"):
        """ Add an annotation to (tail,head). Annotations are displayed to the left and
            the bottom of v and allow to display more info about a vertex. 
            No error checking!  Does not handle edge deletions/moves !"""  
        if not self.edgeAnnotation.QDefined((tail,head)):
            self.edgeAnnotation[(tail,head)] = self.CreateEdgeAnnotation(tail,head,
                                                                         annotation,
                                                                         color)
        else:
            da = self.edgeAnnotation[(tail,head)]
            self.canvas.itemconfig(da,
                                   font=self.font(self.zFontSize),
                                   text=annotation,
                                   fill=color)
            self.update()
            
            
    def UpdateVertexLabel(self, v, blink=1, color=None):
        """ Visualize the changing of v's label. After changing G.labeling[v],
            call UpdateVertexLabel to update the label in the graph window,
            blinking blink times with color. No error checking!  """
        if color is None:
            color=self.cLabelBlink
        dl = self.drawLabel[v]
        if blink == 1:
            oldColor = self.canvas.itemconfig(dl, "fill")[4]
            for i in xrange(1,gBlinkRepeat):
                self.canvas.after(gBlinkRate)
                self.canvas.itemconfig( dl, fill=color)
                self.update()
                self.canvas.after(gBlinkRate)
                self.canvas.itemconfig( dl, fill=oldColor)
                self.update()
                self.canvas.itemconfig( dl,
                                        font=self.font(self.zFontSize),
                                        text=self.G.GetLabeling(v))
        else:
            self.canvas.itemconfig( dl,
                                    font=self.font(self.zFontSize),
                                    text=self.G.GetLabeling(v))
            self.update()
            
            
    def UpdateInfo(self, neuText):
        """ *Internal* Update text in info box """  
        self.info.config(text=neuText)
        self.update()
        
        
    def DefaultInfo(self,event=None):
        """ *Internal* Put default info into info box """  
        if self.graphInformer == None:
            self.UpdateInfo("")
        else:
            self.UpdateInfo(self.graphInformer.DefaultInfo())
            
            
    def VertexInfo(self,event):
        """ *Internal* Call back routine bound to MouseEnter of vertices and
            labels. Produces default info for vertices unless a user supplied
            informer has been registered with RegisterGraphInformer() """
        widget = event.widget.find_withtag(CURRENT)[0]
        tags = self.canvas.gettags(widget)
        if "vertices" in tags:
            v = self.vertex[widget]
        elif "labels" in tags:
            v = self.label[widget]
        else:
            return
            
        if self.graphInformer == None:
            t = self.G.GetEmbedding(v)             
            infoString = "Vertex %d at position (%d,%d)" % (v, t.x, t.y)
        else:
            infoString = self.graphInformer.VertexInfo(v)
        self.UpdateInfo(infoString)
        
        
    def EdgeInfo(self,event):
        """ *Internal* Call back routine bound to MouseEnter of edges. 
            Produces default info for edges unless a user supplied
            informer has been registered with RegisterGraphInformer() """  
        widget = event.widget.find_withtag(CURRENT)[0]
        (tail,head) = self.edge[widget]
        if self.graphInformer == None:
            infoString = "Edge (%d,%d)" % (tail, head) 
        else:
            infoString = self.graphInformer.EdgeInfo(tail,head) 
        self.UpdateInfo(infoString)
        
        
    def FindVertex(self,event):
        """ *Internal* Given an event find the correspoding vertex """
        if not event.widget.find_withtag(CURRENT):
            return None
        else:
            try:
                widget = event.widget.find_withtag(CURRENT)[0]
                tags = self.canvas.gettags(widget)
                if "vertices" in tags:
                    v = self.vertex[widget]
                elif "labels" in tags:
                    v = self.label[widget]
                else:
                    v = None
                return v
            except:
                return None
                
                
    def FindGridVertex(self,event):
        """ *Internal* Given an event find the correspoding grid vertex """
        x,y = self.WindowToCanvasCoords(event)
        if not event.widget.find_overlapping(x,y,x,y):
            return None
        else:
            try:
                widget = event.widget.find_overlapping(x,y,x,y)[-1]
                tags = self.canvas.gettags(widget)
                if "vertices" in tags:
                    v = self.vertex[widget]
                elif "labels" in tags:
                    v = self.label[widget]
                else:
                    v = None
                return v
            except:
                return None
                
                
    def FindEdge(self,event):
        """ *Internal* Given an event find the correspoding edge """ 
        if not event.widget.find_withtag(CURRENT):
            return None
        else:
            try:
                widget = event.widget.find_withtag(CURRENT)[0]
                e = self.edge[widget]
                return e
            except:
                return None
                
                
    def HighlightPath(self, path, color, closed = 0):
        """ Draw a wide poly line underneath the path in the graph """
        pathID = tuple(path)
        coords = ()
        for v in path:
            t = self.G.GetEmbedding(v)           
            coords += (t.x * self.zoomFactor / 100.0,
                       t.y * self.zoomFactor / 100.0)
        if closed:
            t = self.G.GetEmbedding(path[0])
            coords += (t.x * self.zoomFactor / 100.0,
                       t.y * self.zoomFactor / 100.0)
        c = self.canvas.create_line(coords, tag="highlight", fill=color,
                                    width = 16)
        
        self.canvas.lower(c,"edges")
        self.highlightedPath[pathID] = c 
        return pathID
        
    def HidePath(self, pathID):
        self.canvas.delete(self.highlightedPath[pathID])
        
        
        ############################################################################
        #               
        # edit commands
        #
    def AddVertex(self, x, y, v = None):
        """ *Internal* Add a new vertex at (x,y) 
            NOTE: Assumes x,y to be in embedding coordinates
        
            If v is not None, then we assume that we can pass the
            ID v to AddVertex. This is true, when G is a subgraph
            """
        if v == None:
            v = self.G.AddVertex()
        else:
            self.G.AddVertex(v)
        self.G.SetEmbedding(v,x,y)
        self.G.SetLabeling(v, v)
        self.drawVertex[v] = self.CreateDrawVertex(v)
        self.drawLabel[v]  = self.CreateDrawLabel(v)
        for i in xrange(0,self.G.NrOfVertexWeights()):
            self.G.SetVertexWeight(i,v,0)
        return v
        
    def AddVertexCanvas(self, x, y):
        """ *Internal* Add a new vertex at (x,y) 
            NOTE: Assumes x,y to be in canvas coordinates""" 
        v = self.G.AddVertex()
        embed_x, embed_y = self.CanvasToEmbedding(x,y)
        self.G.SetEmbedding(v,embed_x,embed_y)
        label = tkSimpleDialog.askstring('Node label', 'Node label')
        self.G.SetLabeling(v, label)
        self.drawVertex[v] = self.CreateDrawVertex(v,x,y)
        self.drawLabel[v]  = self.CreateDrawLabel(v)
        for i in xrange(0,self.G.NrOfVertexWeights()):
            self.G.SetVertexWeight(i,v,0)
        return v
        
    def MoveVertex(self,v,x,y,doUpdate=None):
        """ *Internal* Move vertex v to position (x,y) 
            NOTE: Assumes x,y to be in canvas coordinates if 
                  doUpdate=None and in embedding coordinates else
        """       
        if doUpdate == None: # User has moved drawvertex
            newX, newY = self.CanvasToEmbedding(x,y)
            self.G.SetEmbedding(v,newX, newY)
            
        else:
            # Here translation of canvas does not matter, since we
            # move vertex relatively anyways   
            pos = self.VertexPosition(v)
            canvas_x,canvas_y = self.EmbeddingToCanvas(x,y)
            dx = canvas_x - pos.x
            dy = canvas_y - pos.y
            
            dv = self.drawVertex[v]
            self.canvas.move(dv, dx, dy)
            self.canvas.move(self.drawLabel[v], dx, dy)
            self.G.SetEmbedding(v,x,y)
            
            
            # move incident edges
        outVertices = self.G.OutNeighbors(v)[:] # Need a copy here
        inVertices = self.G.InNeighbors(v)[:]
        euclidian = self.G.QEuclidian()
        
        # Handle outgoing edges
        t = self.G.GetEmbedding(v)
        for w in outVertices:
            de = self.drawEdges[(v,w)]
            self.canvas.delete(de)
            de = self.CreateDrawEdge(v,w)
            self.drawEdges[(v,w)] = de
            self.canvas.lower(de,"vertices")
            if euclidian:
                h = self.G.GetEmbedding(w)
                self.G.SetEdgeWeight(0,v,w,sqrt((h.x - t.x)**2 + (h.y - t.y)**2))
                
                # Handle incoming edges
        h = self.G.GetEmbedding(v)
        for w in inVertices:
            de = self.drawEdges[(w,v)]
            self.canvas.delete(de)
            de = self.CreateDrawEdge(w,v)
            self.drawEdges[(w,v)] = de
            self.canvas.lower(de,"vertices")
            if euclidian:
                t = self.G.GetEmbedding(w)
                self.G.SetEdgeWeight(0,w,v,sqrt((h.x - t.x)**2 + (h.y - t.y)**2))
                
        if self.vertexAnnotation.QDefined(v):
            self.UpdateVertexAnnotationPosition(v)
            
            
    def DeleteVertex(self,v):
        """ *Internal* Delete vertex v """ 
        #del(self.Labeling.label[v]) # XXX I am not sure why we had this here ...
        #del(self.embedding.label[v]) # XXX
        # if v has an annotation delete
        if self.vertexAnnotation.QDefined(v):
            self.canvas.delete(self.vertexAnnotation[v])
            del(self.vertexAnnotation.label[v])
        self.canvas.delete(self.drawVertex[v])
        del(self.drawVertex.label[v])
        self.canvas.delete(self.drawLabel[v])
        del(self.drawLabel.label[v])
        # delete incident edges
        outVertices = self.G.OutNeighbors(v)[:] # Need a copy here
        inVertices = self.G.InNeighbors(v)[:]
        for w in outVertices:
            self.DeleteEdge(v,w,0)
        for w in inVertices:
            if w != v: # We have already deleted loops
                self.DeleteEdge(w,v,0)
        self.G.DeleteVertex(v)
        
    def AddEdge(self,tail,head):
        """ *Internal* Add Edge. Note: unless graph is Euclidian weight is set
            to 0. No error checking !""" 
        try:
            self.G.AddEdge(tail,head)
            de = self.CreateDrawEdge(tail,head)
            self.drawEdges[(tail, head)] = de
            self.canvas.lower(de,"vertices")
            if self.G.QEuclidian():
                t = self.G.GetEmbedding(tail)
                h = self.G.GetEmbedding(head)
                self.G.SetEdgeWeight(0,tail,head,sqrt((h.x - t.x)**2 + (h.y - t.y)**2))
            else:
                self.G.SetEdgeWeight(0,tail,head,0)
            for i in xrange(1,self.G.NrOfEdgeWeights()):
                self.G.SetEdgeWeight(i,tail,head,0)
                
        except GraphNotSimpleError:
            log.error("Inserting edge (%d,%d) would result in non-simple graph" % (tail,head))
            return
            
            
    def DeleteEdge(self,tail,head,repaint=1):
        """ *Internal* Delete edge (tail,head) """ 
        self.canvas.delete(self.drawEdges[(tail,head)])
        # if (tail,head) has an annotation delete it
        if self.edgeAnnotation.QDefined((tail,head)):
            self.canvas.delete(self.edgeAnnotation[(tail,head)])
            del(self.edgeAnnotation.label[(tail,head)])
        del(self.drawEdges.label[(tail,head)]) # XXX
        self.G.DeleteEdge(tail,head)
        if repaint and self.G.QDirected() == 1 and tail in self.G.OutNeighbors(head):
            # i.e. parallel edge
            oldColor = self.canvas.itemconfig(self.drawEdges[(head,tail)],
                                              "fill")[4] # Should call GetEdgeColor
            self.canvas.delete(self.drawEdges[(head,tail)])
            de = self.CreateDrawEdge(head,tail)
            self.canvas.itemconfig(de, fill=oldColor) # Should call SetEdgeColor
            self.drawEdges[(head,tail)] = de
            self.canvas.lower(de,"vertices")
            
    def RaiseEdge(self,tail,head):
        """ *Internal* Raise edge above others ... useful for subgraphs on
        grid graphs
        """
        self.canvas.tkraise(self.drawEdges[(tail,head)], "edges")
        
    def SwapEdgeOrientation(self,tail,head):
        """ *Internal* If graph is directed and we do not have edges in both
            directions, change the orientation of the edge (tail,head) """ 
        
        if self.G.QDirected() == 0 or self.G.QEdge(head,tail): # Assuming (tail,head) is an edge
            return
            
        self.DeleteEdge(tail,head)
        self.AddEdge(head,tail)
        
    def VertexPosition(self,v):
        """ Return the position of vertex v in canvas coordinates """
        try:
            coords = self.canvas.coords(self.drawVertex[v])
            x = 0.5 * (coords[2] - coords[0]) + coords[0]
            y = 0.5 * (coords[3] - coords[1]) + coords[1]
        except: # Vertex is not on the canvas yet
            t = self.G.GetEmbedding(v)            
            x,y = self.EmbeddingToCanvas(t.x,t.y)
            
        return Point2D(x,y)
        
        
        ############################################################################
        #               
        # various stuff 
        #
        
    def PrintToPSFile(self,fileName):
        """ Produce an EPSF of canvas in fileName. Note: Graph gets scaled
            and rotated as to maximize size while still fitting on paper """ 
        bb = self.canvas.bbox("all") # Bounding box of all elements on canvas
        # Give 10 pixels room to breathe
        x = max(bb[0] - 10,0)
        y = max(bb[1] - 10,0)
        width=bb[2] - bb[0] + 10
        height=bb[3] - bb[1] + 10
        
        printablePageHeight=280 #m
        printablePageWidth =190 #m
        
        printableRatio=printablePageHeight/printablePageWidth
        
        bbRatio = height/width
        
        if bbRatio > printableRatio: # Height gives limiting dimension
            self.canvas.postscript(file=fileName, pageheight="%dm" % printablePageHeight,
                                   x=x,y=y,height=height,width=width)  
        else:
            self.canvas.postscript(file=fileName, pagewidth="%dm" % printablePageWidth,
                                   x=x,y=y,height=height,width=width)  
            
            
    def About(self):
        """ Return a HTML-page giving information about the graph """
        if self.hasGraph == 1:
            return self.G.About()
        else:
            return "<HTML><BODY> <H3>No information available</H3></BODY></HTML>"
            
            
            
            
            ############################################################################
            #               
            # Clickhandler commands
            #
            
    def RegisterClickhandler(self, handler):
        """ A clickhandler is a function being called when the user
            clicks on a vertex or an edge (actually releases mouse
            button 1 over a vertex or an edge).
        
            The clickhandler takes a string 'vertex' or 'edge' as the
            first and the vertex/edge clicked on as the second argument """
        self.clickhandler = handler
        self.canvas.bind("<B1-ButtonRelease>", self.MouseUp)
        
    def UnregisterClickhandler(self):
        """ Unregister the handler """
        self.clickhandler = None
        self.canvas.unbind("<B1-ButtonRelease>")
        
    def MouseUp(self, event):  
        """ Callback method for <B1-ButtonRelease>. Finds the vertex/edge 
            clicked and calls the registered clickhandler """
        if self.clickhandler != None:
            v = self.FindVertex(event)
            if v != None:
                self.clickhandler('vertex',v)
            else:
                e = self.FindEdge(event)
                if e != None:
                    self.clickhandler('edge',e)

class GraphDisplayFrame(GraphDisplay, Frame):
    """ Provides graph display in a frame """
    
    def __init__(self, master=None):
        Frame.__init__(self, master)
        self.pack() 
        self.pack(expand=1,fill=BOTH) # Makes whole window resizeable
        GraphDisplay.__init__(self)
        
    def SetTitle(self,title):
        log.info("change window title to %s" % title)
        
class GraphDisplayToplevel(GraphDisplay, Toplevel):
    """ Provides graph display in a top-level window """
    
    def __init__(self, master=None):
        Toplevel.__init__(self, master)
        GraphDisplay.__init__(self)
        self.protocol('WM_DELETE_WINDOW',self.WMDelete)
        
    def Withdraw(self):
        """ Withdraw window from screen.
        """
        self.withdraw()
        
    def WMDelete(self):
        """ Window-Manager Quits only yield withdraws unless you quit
            the AlgoWin. Override if you want group leader to handle 
            quit """
        self.Withdraw()
        
    def Show(self):
        self.deiconify()
        
    def SetTitle(self,title):
        self.title(title)
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